RangerWickett said:From what I've seen, Pathfinder looks to make low-level D&D a la 3.5 a little more fun and fresh, but it hasn't done nearly enough to streamline high level play.
I think it will keep things fun & fresh for more than just the low levels. But otherwise I agree.RangerWickett said:From what I've seen, Pathfinder looks to make low-level D&D a la 3.5 a little more fun and fresh, but it hasn't done nearly enough to streamline high level play.
Voadam said:Things I've noticed for high level play.
Fewer immunities, death ward and heroes feast give bonuses on saves but not as many immunities.
Fewer save or dies, things like wail of the banshee inflict damage now.
Redoing shapechange and polymorph effects to provide base abilities up to certain limits.
A few more top powers for various classes including core noncasters.
As long as spellcasters keep their "utility" magic (teleport, scry, overland flight, speak with dead or raise dead), they will never feel useless. Off course, they will be less overwhelming.Treebore said:A good start. The tons of immunities and high DR's definitely make high level play break down. I never had a problem with "save or die", but I allow raise dead and hero/action points to offset those particular problems. Now they just need to address making saves 90% of the time, which between DR, Improved evasion, and immunities makes PC's pretty much unafraid of magic and turns too many high level battles into simple sword fights, making wizard types pretty useless in comparison to fighter types.
At least that is my opinion based on three epic, very epic, level games.
Mustrum_Ridcully said:As long as spellcasters keep their "utility" magic (teleport, scry, overland flight, speak with dead or raise dead), they will never feel useless. Off course, they will be less overwhelming.
Here's a line from the SRD that might help your spellcasters out, Treebore:Treebore said:In combat they become useless. Fighters deal massive damage, because of saves, DR, and Immunities the wizards do little to no damage, mostly no damage, unless they get lucky and use a spell that the opponent doesn't have immunity or 30+ DR on in the first or second round.
Yeah, your a great bus/airplane, but in combat you may as well not even be involved. Cast the buffs and teleport home and wait for the call to come pick them back up.
That's also in the DMG glossary entry for DR (but not the MM one, oddly enough).SRD said:Spells, spell-like abilities, and energy attacks (even nonmagical fire) ignore damage reduction.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.