RangerWickett said:Hm. There's a thought. A fighter gets a silver weapon, he can hurt a devil. What if a fireball mage could get some sort of icy silver wand to transform his fireball into a cold ball? I mean, they do have energy substitution metamagic rods, but I was thinking of something that would affect all your spells. Maybe require it to be 'primed' by expending a spell slot of Xth level of the appropriate energy type.
See, looking at Alpha 3, I don't consider this to be the case at all. The Fighter got a sizeable boost to his attack, damage, and AC, which likely introduces more problems than it solves. He may well become dominant martially, but even a modicum of magical effort will still take him out of the fight, and you may actually be worse off than before if, say, Dominate Person gets used. The core issues with the class remain largely unresolved.Aus_Snow said:One major feature is that the base classes are all worth taking, even 20 level of.
Ugh. The fact that specific wealth levels are required for PCs to function correctly is one of the things I like least about 3e.Merlin the Tuna said:The one concrete measure that seems to address the problem of non-magical classes getting Batman'd by casters is the increase in PC wealth by level, but I'd call that far from ideal as far as solutions go.
Fair enough too. I don't think it's safe to say the problems are solved yet, either. Some of my wording wasn't quite right there: I meant to be writing more in the future tense. More like optimism, less like the praise it turned out as. Sorry for the confusion.Merlin the Tuna said:See, looking at Alpha 3, I don't consider this to be the case at all.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.