High-level spellcasters slowing down the game

In my games, and you can ask my players this , you better have your spells already prepped. Once the adventurin is on you better be ready... you can roleplay and pick spells simultaneously, but if action starts and you havent picked yet then you have whatever you didnt use up the day before......

As far as takin up time deciding what to cast if you cannot come up with something in 30 - 45 seconds then you just sat there defensively trying to decide "next in initative?"
 

log in or register to remove this ad

Hypersmurf said:


Second that :)

The way I do it is to use Excel to make a template with the correct number of boxes at each level for spells, bonus spells, and domain spells. Print off a few blank ones.

Then copy the worksheet a few times and fill in the majority of spells on the Around Town list, the Travelling list, the Fighting Lotsa Little Critters list, the Fighting Big Critters list - maybe leaving a few slots blank on each - and print off a few copies of each list.

Then on any given day, I can pull out a sheet for the appropriate list, and all I need to do is fill in the blank slots with day-specific spells.

I also highlight any spells on a given list that I expect to always cast every morning - GMW, or Endure Elements, or Bull's Strength, or whatever, for ease of figuring out what to cross off straight away :)

The main point is that most of the "figuring out" is done outside of the session, where you aren't wasting the Sorcerer's and Barbarian's players' time.

-Hyp.

Great idea - thanks!
 

Remove ads

Top