AFGNCAAP said:
*Heir apparents: You mentioned having this take place in the future (about 100 years or so). Just out of curiosity, have you considered what canon events have happened at that point?
Just in case you're still curious, so far I'm considering the following canon events to have happened:
Year, Event(s)
1, Beginning of the Fourth Age
6, Samwise Gamgee is elected Mayor of the Shire. Peregrin Took (Pippin) marries Diamond of Long Cleeve. King Elessar decrees the Shire to be under his protection, and out of bounds to men.
7, Samwise Gamgee’s father, hamfast Gamgee, commonly known as “the Gaffer”, passes away
9, Birth of Faramir Ist Took, son of Peregrin (Pippin)
10, Meriadoc Brandybuck (Merry) becomes Master of Buckland
13, Peregrin Took (Pippin) becomes Thain on the death of his father Paladin
15, Death of Gloin, Father of Gimli and companion of Bilbo in his Erebor quest.
20, Samwsie Gamgee is reelected for the third time.
21, Sam, Rose, and Elanor Gamgee visit Gondor. Tolman Cotton serves as interim Mayor for a year.
27, Fourth Election of Samwise Gamgee to the Office of Mayor.
30, Elanor Gamgee and Fastred Fairbairn of Greenholm wed.
33, Birth of Elanor Gamgee’s (Fairbairn by marriage) son Elfstan (elfstone) Fairbairn. Probable year of death of Prince Imrahil of Dol Amroth (Source HoME vol 12)
41, The Shire administrative bounders grow and from this year onwards include Buckland and Westmarch.
42, Faramir, son of Peregrin Took (Pippin), weds Goldilocks, Daughter of Samwise Gamgee.
48, Seventh and final election of Samwise Gamgee to the Office of Mayor of the Shire.
61, Death of Rose Gamgee, Sam's wife (born Rose Cotton). Samwise Gamgee delivers the red book into the hands of Elanor, and passes into the West.
63, Meriadoc Brandybuck and Peregrin Took deliver their cares to their sons and depart the Shire, going South. Faramir 1st Took becomes Thain of the Shire.
82, Faramir, son of Denethor, steward of King Elessar, dies.
91, Death of the Dwarf Dwalin, one of Bilbo’s twelve companions in the Quest of Erebor.
These events are drawn from the suggestions here, plus information gleaned from the following:
LotR Fanatics Library: Timeline of the Fourth Age
As I decide more I'll edit this list.
I've also started working on adapting the Lost Caverns of Tsojcanth to this setting. Here's the intro so far:
Background Dates (canon as far as I can tell):
SA 1600c Lord of the Nazgul first appears, king and sorcerer
SA 2250 Nazgul first appear,
SA 3441 End of Second Age.
TA 1300 Nazgul reappear, Lord of the Nazgul becomes the Witch King of Angmar
TA 1409 Cardolan & Rhuduar fallen to Angmar
TA 1636 The Great Plague
TA 1974 Athedian falls to Angmar
TA 1975 Witch King defeated at Battle of Fornost
TA 2000 The Lord of the Nazgul & other Nasgul reappear, capturing Minas Ithil (Minas Morgul)
TA 3019 War of the Ring
TA 3021 End of the Third Age.
For the players:
The evil kingdom of Angmar arose in the north of Middle Earth in the 13th century of the Third Age and for 700 years attempted to destroy the Dunedain of the North. Peopled by orcs, hill men and other such creatures under the command of the Lord of the Nazgul, Angmar laid waste to the kingdoms of Cardolan, Rhudaur and lastly Arthedian. In the 1975th year of the Third Age, the Witch King was finally defeated at the Battle of Fornost by a combined army of men and elves, led by Cirdan, Lord of Lindon, Glorfindel of Rivendell, and King Earnur of Gondor. The Witch King’s armies were slain or scattered and the Witch King vanished for 200 years.
Even before he became the Lord of the Nazgul, the Witch King was a king of the north and a powerful sorcerer. Legend tells that he gained much of his original might from the discovery of the Lost Caverns of Tsojcanth, ancient caves containing relics of Melkor’s days of power, sealed and lost since the Great Battle at the end of the First Age. The Witch King kept the location of the caverns secret throughout his reign, and since no relics were found after the fall of Angmar, it was presumed that he had secreted his treasures in the Caverns when he foresaw the fall of his stronghold at Carn Dum.
Ages past. Sauron came to power and the Lost Caverns were forgotten again in the face of more pressing dangers. The War of the Ring saw Sauron defeated again and his surviving forces scattered to the far reaches of Middle Earth. Many such survivors found refuge in the north, for the ancient wars and the Great Plague of had left few Dunedain to defend their scattered settlements. In the century since Sauron’s fall, the descendants of his surviving minions in the north have grown strong and numerous. King Elessar has reinforced the northern defenders with armies of Gondor but the marches of Arnor remained ever perilous.
In recent years, attacks against the settlements have grown worse and strange creatures have been sighted in the far reaches. Days ago, King Elessar received word of a worrying encounter between rangers a small band of Urakhai north of the River Mitheithel. Only one ranger survived the encounter and he staggering into Rivendell days later, badly wounded and carrying an ancient map recovered from the Uruk-hai and with a worrying description of the symbol they wore. A symbol not seen since for centuries, not seen since the fall of Carn Dum in the Second Age. The blood red tower of Angmar.
The map is marked with a mysterious verse that has been linked to the legend of the Lost Caverns of Tsojcanth. If the caverns have been rediscovered by someone trying to rebuild the kingdom of Angmar it will mean disaster for the Reunited Kingdom. King Elessar has called for a small but skilled group be swiftly assembled to investigate the map.
You are that group. Called before the King in Minas Tirith, informed of history of Angmar, the Legend of the Lost Caverns, and the ranger’s report. Given a copy of the map, it is your mission to investigate and, if able to locate the Caverns, confirm any threat they may pose to the Reunited Kingdom.
I plan on setting the module overland map in the Misty Mountains, roughly between the head of the River Mitheithel and the River Langwell on the eastern side of the mountains. The trails marked are small and in places barely passable even on foot, mounted travel is generally risky at best. The scale will be adjusted to 1 hex = 1 mile.
Still a work in progress. If anyone familiar with the module has some suggestions for adapting encounters etc, I'd be more than happy to hear them. At this stage I'll hope to be scaling the module up for L15-16 characters.