High Powerer Campaign - Psion?

ItcK rocks IMO, ut i'm unsure of adding both it and the minds eye stuff in. Like I said I think the psion is only slightly undepowered. Both minds eye, and ITcK give psions a good boost. Adding both of them into the game might give psions a too big of a boost. ITcK is cheap 5-10$ IIRC, and minds eye is free so I'd pick one too add not both. Minds eye has the "benefit" of being wizards sancitoned and has gone through their infallible rules council.
 

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Well, to me, the Mind's Eye is the counterpart to the splatbooks the other classes get. So if the PsiHB Psion is slightly underpowered compared to the PHB Wizard, then the PsiHB+Mind's Eye Psion is comparable to a Wizard who adds Tome&Blood.
 

Something I highly reccomend: Temporal Velocity Astral Construct Astral Construct Astral Construct Astral Construct Astral Construct Temporal Velocity Astral Construct Astral Construct Astral Construct Astral Construct Astral Construct Temporal Velocity Astral Construct Astral Construct Astral Construct Astral Construct Astral Construct. Deadly with a strait psion, kick-ass to no end with the Constructor. Primary stat in Intelligence, at least 19 in Dexterity, by nothing but Power Stones of Temporal Velocity.
 



Jeph: Extend Power doubles a power's duration. Temporal Acceleration lasts 3d4 rounds, so an Extended Temporal Acceleration lasts 6d4. That's an average of 15 rounds, which roughly equates to 52 Astral Construct VIIs. If you equip them all with the Concussion ability, they do an average of 375 damage per round assuming your opponent makes all 15 reflex saves.

That's the kind of power you can expect from a high-level psion. there's numerous other ways they can dominate their opposition just as easily, and 375 damage/round is kinda low for a psion.

Just remember: Prolonged fights are bad for you, as you'll quickly run out of PPs.
 

Just wanted to cast my vote also for ITCK. What did it for me was how it added the two secondary disciplines to what a psion could use. That seriously expands what a psion can choose from when using his powers. That and it has all that other great stuff too. I consider it pretty essential for using a psionic character.
 

thegreatbuddha said:
Jeph: Extend Power doubles a power's duration. Temporal Acceleration lasts 3d4 rounds, so an Extended Temporal Acceleration lasts 6d4. That's an average of 15 rounds, which roughly equates to 52 Astral Construct VIIs. If you equip them all with the Concussion ability, they do an average of 375 damage per round assuming your opponent makes all 15 reflex saves.

That's the kind of power you can expect from a high-level psion. there's numerous other ways they can dominate their opposition just as easily, and 375 damage/round is kinda low for a psion.

Just remember: Prolonged fights are bad for you, as you'll quickly run out of PPs.

It also cost 274pp so you spent all you PP in one battle. Dealing lots of daamge is possible from a psion sure, but its not worth it to even try IMO. The cost benefit ratio is way to far askew compared to the wiz/sor crowd. Now If you summoned a handful of astral construct IXs and equiped them with improved grapple, trips, flight, they could likely dominate the opposition by removing much of a chance for them to be even able to act. And still the sion is just much better off throwing chained charm monsters, and other save or die style powers. That way they can actually get through a fight and have some PP left over. But I gues if yuo have a campaign where you usually only have one encounter per day, then yeah the psionkicks butt cause he can unleash all he wants every encounter.
 


Shard, if you use the variant power progression from ITCK, you'd still have around 80 PP left for the day. That's going off of an 18 ability scor at 1st level, so if he's starting at 24, he's likely to have 100+ left after doing all that. And yeah, fly & improved grapple are nice, but I was just pointing out some of the horrendous damage psions are capable of dishing out when it's all on the line. With ITCK, psions come into their own, especially with the advent of secondary disciplines. An egoist can take telepathy as a back-up discipline and then manifest his telepathic powers based off of his Strength score, instead of cha. He can also now use psychofeedback to horribly boost the DC for all those true dominations he'll be flinging around.
 

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