shadowlight
First Post
Very nice. You're right, it should be a Balance check not a Reflex save.RangerWickett said:Revision.
Knockback: A creature can choose to sacrifice its Strength bonus to damage for a round, and instead use the extra force to knock back foes. Whenever the creature hits, the struck creature must succeed a Fortitude save (DC 10 + attacker's Strength modifier) or be knocked back a number of feet equal to the attacking creature's Strength bonus. Adjust the DC by +4 or -4 for each size category the attacking creature is larger or smaller than Medium. The defending creature gets +4 or -4 to its check for each size category it is larger or smaller than Medium.
This knockback occurs immediately, so that additional attacks cannot be used against the creature if it is not still within reach. If the creature that is knocked back impacts a surface or another creature, both take damage equal to the attacker's strength bonus. At the end of the knockback, the defender must succeed a Balance check (DC 10 + attacker's Strength modifier) or fall prone.
By the way, I use a Fort save instead of Reflex because that's how winds work.
Looks good! I think I'll use this as a default action that anyone can try. It won't really do much for weak characters, and it adds a cinematic option for stronger ones...