Thats a valid point, however, its worth noting that D&D cosmology is (and has always been) vaguely capped at the Greater God strata of power. With a few possible 'unseen' exceptions...Lady of Pain, Tharizdun, 'The Serpent', AO.
(since this level of deity has been hauled out to explain the 1e to 2e shift in Forgotten Realms, the 2e to 3e transition in Die Vecna Die, and the 2e to Saga to 3e transition in Dragonlance).
The ones I know of: Highgod/Chaos on Krynn, Ao of Realmspace, The Lady of Pain, The Serpent (aka Mok'slyk), the Dark Powers of Ravenloft
The Serpent one is problematic since it is the only being of this scale that really acts beyond one world or plane, it appears to be native or home in Greyhawk but thanks to that notoriously bad module Die Vecna Die it meddles on the Outer Planes and in Ravenloft, and is stated to be of the same origin or class of being as the Lady of Pain herself
I would definitely not say that Tharizdun is of that scale, he was explicitly given Divine Rank 11 (low-end Intermediate Deity) in his 3e writeup in Dragon #294, although from what I gather 4e implies he's a little more powerful than a typical midrange deity.
GMforPowergamers said:if that book is balanced, you just made a sale...whe it is avalible I will check it out...
I personaly always remove the idea of "gods made everyhitng" so that there is always a bigger fish...
the op just totaly gave you the venue for the sale pitch...and I am buying it hook line and sinker...
that is a good starting point...especialy since the higher you got he more elite and solos you run into...I don't think 100 stat blocks would be enought for heroic, but by epic yea...
I gotta disagree there...the fell taints are awsome becuse it allows abberations from day 1 (re skin the bullywoog and you can have some great fun)
so anyway...please tell us more of your ideas...
Hereticus said:Approaching 30th level should be like approaching the speed of light.
The closer you get, the harder it is to get there.
If I were running an Epic tier group, there would be more game sessions than usual between levels.
I think you can offer more gameplay at level easily without increasing the level cap. First you need enough monsters and exarchs and whatnot to fight for say 20-30 encounters after 30. Then you can just add benefits that level 30 players can buy for XP. Just additional feats with a few unique feats that give you lvl 30 only benefits would be more than OK (say feats like get an extra at-will, replace one power with a higher level one or get an an additional hybrid talent for hybrids?).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.