Halfling Monk 1/ Cleric 19
- Domains Luck and Magic (Need A Deity)
starting stats Base +Mods
Str 6
Dex 19 + 5 inherent, +6 enhancement = 30
Con 8
Int 14
Wis 17 +5 inherent, +6 enhancement +5 Leveling = 33
Cha 8
10 Base
+1 size
+8 Armor, Bracers of Armor
+1 Dodge Feat
+5 Deflection, Ring of Protection
+5 Enhancement to Natural Armor, Amulet of Natural Armor
+10 Unnamed - +5 Defending Quarterstaff (2 ends here folks)

+5 Combat Expertise
+3 fighting defensively w 5 ranks in tumble
+4 Shield bonus, Shield Spell (Using Scroll)
+25 Insight, Moment of Prescience - Luck Domain

+10 Dex Mod
+11 Wis Mod (Monk Class Feature)
+5 Inherent Bonus to Natural Armor (Direct use)
+1 Dodge (Haste via scroll or potion)
= AC 104
All core - Shield Bonus isn't actually a shield - So I'm thinking that works, if not is just AC 100