Highest Level 30 Rogue Damage...

dread fang +1 SA die, additional SA with action point
perfect assassin pierce the weakness

brutal wound +6 ongoing
slaying action, additional SA with action point
bleeding backstab, +5 ongoing
martial mastery, regain martial encounter with action point

dex+9
str+6
weapon focus/twf+4


Standard Action Assassin's Point 7d8+19+12d8
Minor Action Skirmishing Strike, uses pierce the weakness to add sneak attack
3d8+19+6d8
action point, rogue's resurgence, 8d8+19+6d8, regain skirmishing strike from ap
Minor Action Skirmishing Strike, 3d8+19+6d8

a few points:

1)i assume that the additional sneak attack granted by use of an action point from a feat and a PP stack.
2)I think the ongoing damage is only +11, unless I'm missing something.
3)I don't see how the rogue continues to get CA after the first attack, other than pierce the weakness. However it does work if he starts flanking the enemy, though he'd lose one die per SA, so 46d8. And of course, the assumed +6 weapon would add 24 damage.

Alas, my current rogue will never get to epic. Sigh.
 

log in or register to remove this ad

In theory, 1575, if you went artful dodger, hit Orcus with dance of death, somehow get him to use touch of death on you, and succeeds on hitting himself (instant kill)...:lol:
 

Whatever the highest ina signle strike turns out to be, you'll want to be sure you're either multi-classed into divine Oracle or one of the other PCs is one, so it can be an automatic critical hit. Alternatively, there's an epic destiny that can do the same thing, though I'm not sure offhand if rogues can be one. If they can, then both your regular and your AP attack can be crits if Divine Oracle is involved.
 

This is using my Human Artful Dodger Rogue/Daggermaster/Deadly Trickster tweaked for this fun little exercise.

Feats needed for the below to work:
Backstaber, Twf, wf: light blade, two Weapon Ambush, action surge, RWMastery, Devastating Crit, Rash sneak attack, slaying action, bleeding backstab, epic resurgance, martial mastery, warrior of the wild, preditory action, Lethal Hunter.

Assuming Quarry and Meditation of the blade are active the round before and combat advantage for this round.

Standard Act: Knock Out 2d6+8dex+3wf+1twf +5d8+2SA +3d8quarry +5ongoing
Av Dmg: 21weapon +24.5SA +13.5HQ

AP Act: Assassin's point 7d6+8dex+3wf+1twf (crit54)+[(+5d8+2)*2 (crit84)]+[3d8 Quarry(24)+][3d6 high crit(10.5)]+[1d10 devastating crit(5.5)]
Crit Dmg 162+ ~16 from crit feats + Enhancement Crit

Minor Act: Critical Opportunity 3d6+8dex+3wf+1twf
av dmg 25.5

Move to Minor: Skirmishing Strike 3d6+8dex+6enh+3wf+1twf+6power
av dmg 25.5

Average total damage = ~288 +5 ongoing
Damage Dice
SA 15d8
HQ 6D8
Weapon 15d6 (with the brutal 1 property!)
HC 3d6

And for some fun, add the following items to maximize this combo: bloodiron dagger+6, War Ring, Iron Armbands of Power +6.

Setup: Have 1 Milestone reached before the fight.

Round1: Quarry Target+Meditation of the blade +Stunning strike. Next turn.

Round2:
Standard Act: Knock Out 2d6+8dex+6enh+3wf+1twf+6power +5d8+2SA +3d8quarry +5ongoing
Av Dmg: 71 (33+24.5+13.5)


AP Act: Assassin's point 7d6+8dex+6enh+3wf+1twf+6power (crit66)+[(+5d8+2)*2 (crit84)]+[3d6high crit(18)]+[1d10devastating crit(10)]+[6d10bloodiron(60)]+[2d10 war ring(20)] +[3d8 Quarry(24)]
Crit Dmg 275 (110 dmg from BI on your next turn)

Minor Act: Critical Opportunity 3d6+8dex+6enh+3wf+1twf+6power
av dmg 36.5

Move to Minor: Skirmishing Strike 3d6+8dex+6enh+3wf+1twf+6power
av dmg 36.5

Total expected damage from 4 hits: 419 + 110 BI dmg next round + 5 ongoing (534)

Total dice:
SA 15d8
HQ 6D8
Weapon 15d6
HC 3d4
Crit 9d10

Resources used:
2 daily attacks
1 daily utility
3 encounters
1 action point
1 daily magic item use
 

Some questions on assassin's Point.

are we all reading this right?

Special: If you have combat advantage against the target, double any extra damage from Sneak Attack or a critical hit.

I'm reading it as such... If you hit and sneak attack take what you roll and double the result when adding it (don't roll double the dice) if you crit you max sneak attack like you normally would and you then double any damage rolled as a result of the critical before adding. For example High crit, devestating critical, critical dice from your weapon, these are all "extra damage from a critical hit" that you would roll normal once, double the result and add it to the standard crit damage.

For example

a normal hit would be

7d4 + (5d8*2) + X, for say 18 + (25*2) + X or 18 + 50 (sneak atack roll doubled) plus X

If you crit you'd do with a +6 viscious high crit devestating critical feal
7d4 maxed, + 5d8 Maxed + x and then you'd roll (6d12 + 3d4 + 1d10) and double that result, then add it to the first damage.

So a normal hit
7d4 + 2*(5d8) + X (you roll just 7 d4's and 5 d8's not 10 d8's)
If you crit you'd get
28 + 40 + X + 2*(6d12 + 3d4 +1 d10 + anything else you get to roll when you crit)

Does that make sense?
 

The wording on Assassin's Point is a bit odd, since it states "Special: If you have combat advantage against the target, double any extra damage from Sneak Attack OR a critical hit."

The OR is what caused my GM to decide to use one or the other, not both. This is not the way all GMs run it, but in my case I put the numbers down how I experience the ability and as such, in my above example I only doubled the Sneak Attack damage. I also was not very clear in that the War Ring's daily power on a milestone adds 2DX extra critical dice and maximizes all extra damage from a critical.

At any rate, its the above Special Clause that makes Assassin's Point one of the most damaging attacks for a rogue, and possibly the entire game.
 

dread fang +1 SA die, additional SA with action point
perfect assassin pierce the weakness

brutal wound +6 ongoing
slaying action, additional SA with action point
bleeding backstab, +5 ongoing
martial mastery, regain martial encounter with action point

How are you getting so many Action Points? Surely you only get one boost per AP?
 


After how many dice do you stop rolling and just assign the average damage every time??

8? 14? 22?

Never.


Ever.


God lord if I have an attack that can generate 22d8 I'm damn well buying 22 d8's and throwing them ALL at once... and I swear it's not compensating for anything at all.
 


Remove ads

Top