Highest possible bonuses

I agree Monks can get much higher, but Richard had mentioned fighter type character, so I went by fighter.

on a side note - PHB monks AC bonus maxes at 4 not 5 (ECL isn't really 'core')
and, 18 + 6 + 5 + 4 = 33 not 34..

ok so 60 instead of 62. *grins*

Still 15 higher than what i pointed out, (or 10 higher if i had specified a weapon of defense as well.)
 

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Aestolia said:
I agree Monks can get much higher, but Richard had mentioned fighter type character, so I went by fighter.

on a side note - PHB monks AC bonus maxes at 4 not 5 (ECL isn't really 'core')
and, 18 + 6 + 5 + 4 = 33 not 34..

ok so 60 instead of 62. *grins*

Still 15 higher than what i pointed out, (or 10 higher if i had specified a weapon of defense as well.)

Yeah, you are right, missed the fighter type character.

Ok, so let's assume core only full BAB classes/PrC's only then.

For AC, I'd go your route adding on two defending weapons for another +10, except I'd say probably the highest AC would come from wearing a mithril breast plate while fighting defensively and taking as many levels of duelist to match your int bonus - that way you stack the dex bonus and int bonus for AC. This is almost as good as the monk: ~ 65 (with the deflection item - I forgot that)

For AB, just go by bonus type and figure out which is the best for each: assume BAB 20, maxed out str: 20 to start +5 level +5 inherent +6 enhancement +6 rage (you'd multiclass barbarian/fighter to get the rage boost but still allow greater weapon focus) for +42 or a +16 to hit, get yourself a +5 weapon, assume +5 luck from divine favor, +5 morale (from your bard friend, or +4 if you can only get heroism), +2 from focus feats, and let's assume another +2 from situational feats (you'd be able to have enough feats to cover most situations so that in one case of another you get some additonal bonus). If you are allowing psionics as core (its in the SRD anyway) you could get a tatoo that had precog offensive maxed out for another +6 insight giving about a +60 to hit. If you were going for ranged attacks this bonus gets a bit higher as you could take that bow that gives you a free true strike to the attack (assuming approximately equal dexterity) this would bring you up to about +80 to hit.
 

Gaiden said:
Ok, so let's assume core only full BAB classes/PrC's only then.

For AC, I'd go your route adding on two defending weapons for another +10, except I'd say probably the highest AC would come from wearing a mithril breast plate while fighting defensively and taking as many levels of duelist to match your int bonus - that way you stack the dex bonus and int bonus for AC. This is almost as good as the monk: ~ 65 (with the deflection item - I forgot that)

I'm a fan of the dual wielding myself, but for raw AC potential, One defending weapon and the tower shield i mention would be a higher AC (5+9 instead of 5+5) As for the breastplate, as i mentioned, highest Armour AC does come from full plate:

Breastplate: 5 AC / 3Dex (5 Dex Mithral) 8/10 AC
Full Plate: 8 AC / 1Dex (3 Dex Mithral) 9/11 AC

Granted though, for the cost of 1 AC the Greater maneuverability and higher touch AC vs Flat-foot. may be more desireable.

I didn't even touch on feats / Prestige classes, i assumed he wanted base classes, defiantly a agree on the duelist point to up the AC, as for feats...

if you're using the shield Imp shield bloack (+1 AC)
or for dual wielding, Two weapon Defense (+2 AC)
Combat expertises, another 5

There's really all kinds of options ^.^
 

Sorry I should have mentioned, when i say raw ac potential, I'm not considering multi / prestige class.

Yes when you can stack the extra the Dex / Int combo is much better. ^.^
 

Aestolia said:
I'm a fan of the dual wielding myself, but for raw AC potential, One defending weapon and the tower shield i mention would be a higher AC (5+9 instead of 5+5) As for the breastplate, as i mentioned, highest Armour AC does come from full plate:

Breastplate: 5 AC / 3Dex (5 Dex Mithral) 8/10 AC
Full Plate: 8 AC / 1Dex (3 Dex Mithral) 9/11 AC

Granted though, for the cost of 1 AC the Greater maneuverability and higher touch AC vs Flat-foot. may be more desireable.

I didn't even touch on feats / Prestige classes, i assumed he wanted base classes, defiantly a agree on the duelist point to up the AC, as for feats...

if you're using the shield Imp shield bloack (+1 AC)
or for dual wielding, Two weapon Defense (+2 AC)
Combat expertises, another 5

There's really all kinds of options ^.^

Also, you could just get an animated tower shield then get all the bonuses. Also, when I said dual wield, you don't necessarily have to consider that to be two weapons in each hand. It could be one weapon in one hand and then armor spikes
or something like that.
 

Gaiden said:
Also, you could just get an animated tower shield then get all the bonuses. Also, when I said dual wield, you don't necessarily have to consider that to be two weapons in each hand. It could be one weapon in one hand and then armor spikes
or something like that.

So true, and Completely forgot about animated shields, that's a very good point right there.
 

Gaiden said:
Also, you could just get an animated tower shield then get all the bonuses.
TWD provides a shield bonus doesn't it? That doesn't stack with a shield (animated or otherwise).


glass.
 

glass said:
TWD provides a shield bonus doesn't it? That doesn't stack with a shield (animated or otherwise).


glass.


This is true, but you would still be able to get the bonus of wielding 2 weapons of defense, as opposed to 1 and a shield.
 

Um...wow...those are some high numbers.

I am creating my own game by forcing D&D, Iron Heroes, SAGA, and Elements of Magic into bed together...and I am hoping that their weird bastard child can function in some reasonable fashion.

My goals:

1. No reliance on +x magic items. I (and some of my group) has "suspension of disblief issues" with using a +x sword or +x deflection ring and such. I love magic and there will be plenty of it...just no raw number boosting items. I hate the arms race.

2. SAGA style game mechanic, feats and talents...I purchased Flynn's Fantasy Concepts (which is great) and am using much of it.

3. Elements of Magic for a flexible and interesting magic system.


My primary concern at this moment is to make sure that my players can address the same CR encounters that characters in Core D&D can at the same level. As for balance between the classes I am not so worried...I am willing move quite a bit of stuff around to make it work.
 


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