Tom Cashel
First Post
Henry said:He could be a fighter, and that's about it.
He could be lots of things. He just wouldn't be the best. This the change I'm proposing if you want the grit. The Heroic system results in PCs who are always the best. The strict system results in PCs who are 1st level nobodies. But again, there are many ways to gain Ability points, thereby turning "nobodies" into "heroes." Isn't that what level gain is about?
"Below average" hardly equals "lead box" and "lemming." (Not to mention that set would be a good candidate for special consideration--a player could make a good case that you rolled a mulligan.)
I disagree with your assumption that low scores = death. PCs can use a variety of tactics (hopefully more sophisticated than "I'll stand in front; stay behind me," but that's what the PCs blessed with Wisdom and Intelligence are for) to avoid this fate. Plus, I don't care if a PC has 20s across the board--they still die when they fail the wrong save.
They only have to survive until 2nd level spells are available and ability-buffing spells come out of the box.
I still contend that the benefits of strict 3D6 character generation outweigh the drawbacks. The option is an inflated system for PC generation in a system that already favors PCs.
[EDIT: I want to make it crystal clear that I am in no way attacking the Heroic System of character generation. As I said, I used it for years and years, and there is nothing wrong with it. I'm just shining a light on that little nook in which the grit has been hiding while Harn takes all the credit.]
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