History of Gamma World (link)


log in or register to remove this ad

Vigilance said:
So if I buy *THREE* hardcovers you will give me the information I need to run a campaign? Gee thanks.


Chuck

You must hate D&D, eh? Imagine if you wanted to run a Forgotten Realms campaign...you'd need *four* hardcover books (PHB, MM, DMG, FR)...WOW!

Come to think of it...you must hate nearly every RPG on the market today (Vampire, GURPS, d20 Modern, Call of Cthulhu, HERO, Shadowrun...). The days of a slim 50-page softcover "complete game" are looooong gone, bro.
 

Biohazard said:
Come to think of it...you must hate nearly every RPG on the market today (Vampire, GURPS, d20 Modern, Call of Cthulhu, HERO, Shadowrun...). The days of a slim 50-page softcover "complete game" are looooong gone, bro.

I hear ya, good sir. :(
 

Ok- to clarify my point of view. I do not expect to get everything in one book, and for the record, I never said that.

What I SAID was that this book was less complete than a 56 page book, and that there was no excuse for that.

I am completely comfortable with buying three books if each one is worth the money. Having bought the first GW book and gotten a very poor selection of mutations, I am disinclined to see the reason to buy more books in the line.

That's my opinion.

This is why the world is a great place, we all have cars, and girls and role-playing games that we like that others might not care for. Spice of life. :)

Chuck
 

Hmm...An off the top of my head comparision between the "white book" first edition GW and the recent d20.

"White Book"

Mutations, Mutations, Mutations, Mutated Creatures, Funky Flowchart for Tech thinigies :)

"d20 GW"

Mutations, Nanotech, Cybertech, Psi, Villager rules, Verbose system for researching tech.

IMO, the orignal book had very few topics, but alot of tables in each topic.

The d20 book, has a larger range of topics, but does not go in to detail on most of them. For the most part it gives you a loose foundation to build your own Gamma World from all the other d20 "toolkits" that you may have.

I don't realy find either book "complete" but both are different bases to build your Gamma World Campaign.

-The Luddite
 

Vigilance said:
So if I buy *THREE* hardcovers you will give me the information I need to run a campaign? Gee thanks.


It's a pretty good scam ain't it? ;)

This appears to be S&S's Modus Operandi for the big name/licensed product lines.

Warcraft comes to mind...

Biohazard said:
You must hate D&D, eh? Imagine if you wanted to run a Forgotten Realms campaign...you'd need *four* hardcover books (PHB, MM, DMG, FR)...WOW!

No you would only need one. The FR book coupled with the 3.5 (or 3.0) SRD.

Come to think of it...you must hate nearly every RPG on the market today (Vampire, GURPS, d20 Modern, Call of Cthulhu, HERO, Shadowrun...). The days of a slim 50-page softcover "complete game" are looooong gone, bro.

Don't let the fact that you are comparing apples to oranges get in the way of your rant.

You've liberally mixed rulesets w/settings in your comparison.

Gamma World is a Campaign Setting.

It should be complete in and of itself (you know kinda like the aforementioned FR book?) as a SETTING. Coupled with the D20 Modern SRD it should be possible to run a GW game using only the core setting book. That isn't the case with GWD20 at all.

Just of curiosity using your above examples, why would he hate the D20 Modern book? What 3 books are required to run a D20 Modern game?

Vigilance said:
Having bought the first GW book and gotten a very poor selection of mutations, I am disinclined to see the reason to buy more books in the line.

Amen.

Which brings us back to the "it's a business not a charity" comment. The GW line failed to earn my ongoing business.
 
Last edited:


Remove ads

Top