Andur said:Two part post:
1) Are there any good products out there with hit location systems in them?
2) Is there any demand for a multi-tiered (read simple, average, and realistic), cross-platform hit location system?
Apparently, yes. For d20 though, all I've heard of is Bastion Press' Torn Asunder, and I've not got that, so I won't recommend it or comment otherwise.Andur said:Are there any good products out there with hit location systems in them?
It's a great idea, but how would one cover differently sized creatures (a Small creature attacking a Large creature with a longsword might have difficulty hitting that opponent's head, for example), quadrupeds, arachnoids, winged creatures, ranged attacks, facing etc.; also combinations of these factors, along with the host of others I haven't spotted immediately?Andur said:Is there any demand for a multi-tiered (read simple, average, and realistic), cross-platform hit location system?
Aus_Snow said:Apparently, yes. For d20 though, all I've heard of is Bastion Press' Torn Asunder, and I've not got that, so I won't recommend it or comment otherwise.
It's a great idea, but how would one cover differently sized creatures (a Small creature attacking a Large creature with a longsword might have difficulty hitting that opponent's head, for example), quadrupeds, arachnoids, winged creatures, ranged attacks, facing etc.; also combinations of these factors, along with the host of others I haven't spotted immediately?
Not saying it can't be done, but wow, it looks like a headache, as far as I can see. If it could be done realistically, I'd love to see it, and I would certainly pay for thr privilege, as long as it wouldn't slow combat to a crawl.
Andur said:Two part post:
1) Are there any good products out there with hit location systems in them?
2) Is there any demand for a multi-tiered (read simple, average, and realistic), cross-platform hit location system?
C. Baize said:What I do know is that 18 years ago, I created an incredibly in-depth random hit location chart based on d100, and it has provided us with a GREAT deal of amusement over the years. It's one extra roll, and it adds depth (and a bit of extra danger) to combat.
It's strictly locations. I leave any mechanical interpretations up to the individual GMs.
By the way... I created this as a 16 year old punk who was pretty intently studying martial arts. About 70% of the targets are called by the latin terms, or what I learned them as in Kung Fu class.
Of course.... studying the chart also helped me pass the target session of the Green Belt test... but that's a side effect.![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.