I've recently been tinkering with a system which runs on percentages rather than traditional hit points.
Every creature has 100 HP. Their attack bonuses, armour etc affect their combat rating. Then essentially it goes:
Attack: Roll d100, add your combat rating. Compare this with your opponent's combat rating. Damage is a strict Attack minus Defence score.
A slight twist on the same (I said I'm tinkering didn't I?
) Is to keep Attack Rating and Defence Rating separate.
Still D100, + attack rating (which doesn't include anything from your armour now), vs opponent's static Armour Rating (or AC if you like)
Combat would look something like: (I used real dice for this and rolled very badly for the fighter)
Orc has 30 AC
Fighter has +10 from level/class and +8 from longsword.
Fighter rolls d100, adds 18 and scores 36. This deals 6 damage to the orc (a very poor hit).
Fighter has Scale and some benefit from just being a fighter (equal to his attack bonus??) giving him an AC of 50.
The orc also has +10 from level/class and +8 from its longsword.
Orc rolls d100, adds 18 and scores 76, resulting in 26 damage for the fighter
Round 2
Fighter rolls 35+18 = 53 -30 = 23 damage to the orc.
Orc rolls 2+18 = 20 which is a miss.
R3
Fighter rolls 9+18 = 27, this is also a miss
Orc rolls 39+18 = 57 dealing only 7 damage to the fighter
R4
Fighter rolls 12+18 = 30, again a miss
Orc rolls 47+18 = 65, dealing 15 damage to the fighter
R5
Fighter rolls 2+18 = 20 which is a miss.
Orc rolls 67 + 18 = 85 dealing 35 damage to the fighter, who is now looking very unhealthy.
R6
Fighter rolls 45+18 = 63 finally doing some decent damage to the orc (33)
Orc rolls 9+18 = 27, a miss
Current HP
Orc = 100-6-23-33=38
Fighter = 100-26-7-15-35=17
A very close battle so far.
R7
Fighter rolls 50+18 = 68 dealing 38 damage to the orc, exactly enough to slay it (yes I rolled this!)
I'm not happy with how swingy the combat is at the moment but that example of play should give you a fair idea of what I'm aiming for.
Every creature has 100 HP. Their attack bonuses, armour etc affect their combat rating. Then essentially it goes:
Attack: Roll d100, add your combat rating. Compare this with your opponent's combat rating. Damage is a strict Attack minus Defence score.
A slight twist on the same (I said I'm tinkering didn't I?

Still D100, + attack rating (which doesn't include anything from your armour now), vs opponent's static Armour Rating (or AC if you like)
Combat would look something like: (I used real dice for this and rolled very badly for the fighter)
Orc has 30 AC
Fighter has +10 from level/class and +8 from longsword.
Fighter rolls d100, adds 18 and scores 36. This deals 6 damage to the orc (a very poor hit).
Fighter has Scale and some benefit from just being a fighter (equal to his attack bonus??) giving him an AC of 50.
The orc also has +10 from level/class and +8 from its longsword.
Orc rolls d100, adds 18 and scores 76, resulting in 26 damage for the fighter
Round 2
Fighter rolls 35+18 = 53 -30 = 23 damage to the orc.
Orc rolls 2+18 = 20 which is a miss.
R3
Fighter rolls 9+18 = 27, this is also a miss
Orc rolls 39+18 = 57 dealing only 7 damage to the fighter
R4
Fighter rolls 12+18 = 30, again a miss
Orc rolls 47+18 = 65, dealing 15 damage to the fighter
R5
Fighter rolls 2+18 = 20 which is a miss.
Orc rolls 67 + 18 = 85 dealing 35 damage to the fighter, who is now looking very unhealthy.
R6
Fighter rolls 45+18 = 63 finally doing some decent damage to the orc (33)
Orc rolls 9+18 = 27, a miss
Current HP
Orc = 100-6-23-33=38
Fighter = 100-26-7-15-35=17
A very close battle so far.
R7
Fighter rolls 50+18 = 68 dealing 38 damage to the orc, exactly enough to slay it (yes I rolled this!)
I'm not happy with how swingy the combat is at the moment but that example of play should give you a fair idea of what I'm aiming for.