Uller
Adventurer
You don't have to describe 15 arrow hits as mere scratches if you think that sounds silly. Instead of saying...:
15 arrows scratch you as you dodge through the hail of bolts. You take 60 points of damage.
...you could describe the fighter dodging his way through the hail of arrows like this...:
"The company of archers lets fly with a volly of arrows. You dodge and twist your way through them, but many hit you. Most glance harmlessly off your heavy armor, several strike you solidly enough that they will surely leave a serious welt but fail to penetrate or do serious damage. Two sink deeply into the flesh of your right thigh and one finds an unarmored spot in your torso under your arm. You take 60 points of damage are seriously staggered, but otherwise able to act normally."
Now...many say that all the arrows MUST do real damage because what if they are poisoned...well...in the example above, the fighter will likely pass his fort save for the vast majority of the "hits" anyway...so whether or not they do real physical damage and/or break the skin everytime is irrelevant. Even if he fails several saves, those two or three that did "real" damage also really poisioned him...
Besides, as has been said: If you want realistic damage models for higher level characters, you need to seriously modify the game or play something else becuase D&D is purposely not realistic...After all, a 10th level fighter with high con can easily fall from 100ft, get up, sprint for 10 minutes, fall in a vat of acid, climb out, get struck by lightning and then still act normally. It's only a game...It's only a game...it's not supposed to be realistic(and it is only as believable as your typical James Bond movie or heroic myth).
15 arrows scratch you as you dodge through the hail of bolts. You take 60 points of damage.
...you could describe the fighter dodging his way through the hail of arrows like this...:
"The company of archers lets fly with a volly of arrows. You dodge and twist your way through them, but many hit you. Most glance harmlessly off your heavy armor, several strike you solidly enough that they will surely leave a serious welt but fail to penetrate or do serious damage. Two sink deeply into the flesh of your right thigh and one finds an unarmored spot in your torso under your arm. You take 60 points of damage are seriously staggered, but otherwise able to act normally."
Now...many say that all the arrows MUST do real damage because what if they are poisoned...well...in the example above, the fighter will likely pass his fort save for the vast majority of the "hits" anyway...so whether or not they do real physical damage and/or break the skin everytime is irrelevant. Even if he fails several saves, those two or three that did "real" damage also really poisioned him...
Besides, as has been said: If you want realistic damage models for higher level characters, you need to seriously modify the game or play something else becuase D&D is purposely not realistic...After all, a 10th level fighter with high con can easily fall from 100ft, get up, sprint for 10 minutes, fall in a vat of acid, climb out, get struck by lightning and then still act normally. It's only a game...It's only a game...it's not supposed to be realistic(and it is only as believable as your typical James Bond movie or heroic myth).