eriktheguy
First Post
One thing I will add for half HP monsters, you probably want to improve the recharge chance of any recharge abilities by 1. A recharge 5-6 ability on a monster that only lives for 2-3 rounds may as well be an encounter ability.
I don't think the 50% is a bad option. Also apply the scaling to potions and self damaging effects though.
Alternatively, you could try a coup-de-gras style 'one-hit-kill' system to make your strikers feel awesome with their dailies.
If you take your bloodied value in damage in one hit, you are reduced to zero hit points.
This would probably mostly happen to mooks, and not to PCs. If it does, you could always give them a save to avoid going down.
COUP DE GRACE: STANDARD ACTION
Target Must Grant Combat Advantage: You can deliver a coup de grace against an enemy that is granting you combat advantage. Use any attack power you could normally use against the enemy, including a basic attack.
Attack Penalty: You take a -2 penalty to the attack rolls of melee or close powers, or a -5 penalty to the attack rolls of ranged or area powers.
Hit: You deal double damage, including any extra damage you would deal because of a critical hit.
Provokes Opportunity Attacks: You provoke opportunity attacks from adjacent enemies when making a coup de grace.
Slaying the Target Outright: If you deal damage greater than or equal to the target’s bloodied value, the target makes a saving throw with a -5 penalty. If it succeeds it is reduced to 1 hit point. If it fails, the target is reduced to negative hit points equal to its healing surge value.
Consider using Elite Minions...
Ok let me first say that i'm an old DM from the 2nd edition era. i have been reading and anilizing then idea's and thoughts/issues on 4th edition. (hoping to gain a better grasp before investing init.)
in my old worlds reducing the enemies hit points was never even a idea i had. in the old editions i was always uping hp. to allow the creatures a chance to fight the pc's. Have the creators increased enemy hitpoints so that it actually challangeing? keep it. if your pc's are unable to do any instant kills or actually brutally beat an enemy down. try handing out more magical goodness.
how ever as a dm you can do anything you want. hell give the creatures 1 hitpoint if it's what you need to. personally i would rather pass out more stuff to the players than reduce monster strenght.