Stormonu
NeoGrognard
The big problem with minionizing is how to properly convey that to the players so they can make intelligent decisions. For'ex, if in one encounter they run into 10 kobold minions that each go down in one hit in the first encounter, but in the next those same 10 kobolds have 35 hp each, how do you effectively relay the difference in those two encounters before the characters jump in and possibly get savaged in the 2nd?