The characters in this thread have a lot of Talking Surges!Its pretty funny considering the subject matter, but this has become a thread of attrition.![]()
The characters in this thread have a lot of Talking Surges!Its pretty funny considering the subject matter, but this has become a thread of attrition.![]()
Its pretty funny considering the subject matter, but this has become a thread of attrition.![]()
The mechanics for older edition healing treated hp loss like physical wounds.
4E mechanics treat all hp loss like stun damage. Something between the two would be great.
enough people understood well enough to offer some very helpful mods to the system. And that was even more awesome than the parsing of the RAW options. IMHO, at least.
Surely you see what a ridiculous argument that is. It implies "anyone who disagrees with me is just denying objective reality." That comes off as pretty arrogant, though I invite you to rephrase if that wasn't the intent. There is no objective reality here, just interpretations of imaginary things. Your assertion is that a certain imaginary thing can only be interpreted in one way. Others disagree, and provide examples as to why your 'only way' argument is not correct.If I (and others) failed to convince a significant proportion of the posters in the SW thread, well, there are still folks who believe that the world is flat, or that the moon landing didn't happen.
No, but fortunately there were many specific points about how your argument is flawed in the other thread.Someone refusing to accept an argument is no evidence that the argument is flawed.
What sword and sorcery genre novels have you been reading where the protagonist requires extended bed rest after being injured? Can you give three examples? Sword and sorcery heroes are almost never incapacitated, other than perhaps being knocked out and captured, and certainly NEVER receive any wounds of lasting effect.
Frodo Baggins perhaps? He needed quite a bit of recovery time
for his wound, which also never "fully" healed.
His uncle Bilbo was laid out by a nasty cold in The Hobbit.
The problem isn't that there are situations where the hero can shrug
off the effects of injury and keep going, you are correct that this happens
quite a bit in the fantasy genre.
A situation where every little scrape incapacitated a PC for days wouldn't
be very desirable either. A system that supports a bit of both is a happy
medium. In some older editions all healing was sometimes a bit too slow
for abstact hp. In 4E its the opposite, all healing is just a bit too fast.
The mechanics for older edition healing treated hp loss like physical wounds.
4E mechanics treat all hp loss like stun damage. Something between the two would be great.
People have pointed to REH's work. And, yes, occassionally there is an extended rest in there. Usually Conan being tended by the love interest. If there is no plot reason for the extended rest, it never happens. Conan shakes off the wound and off he goes.
It's funny, you can name any number of genre examples of characters using Healing surges, yet, for some reason, they aren't considered at all. Exploder quotes from The Lord of the Rings yet ignores Frodo's mithril armor. Constantine is mentioned, yet, the fact that his lung cancer never actually stops him from doing anything, isn't.
Look, I think this is straying somewhat off topic, so, let's have it out shall we? We'll start naming examples from genre or popular fiction where you have extended rests and healing surges/second winds and we'll see who runs out first.
Who's game?