Hit Points, the DM or the players?

Steven

First Post
I hope this question hasn't bee posted before.

For most of the time I have been gaming I have been keeping track of the player's hit points during a game for them. This is not easy to do, as instead of telling a player that you took this much damage after describing the blow, spell, etc. you then have to explain how the character feels at that moment. Quite a few players over the years have disagreed with the idea at first, but after trying it once or twice they preferred that I keep track of the hit points of their character (at least during my games). It is a little extra work for the DM, but for me and the people I have played with it has been worth it. How do you handle hit points in your game, and why (if there is a why)?
 

log in or register to remove this ad

The same thing was tried by an old DM of mine. We tried it for a number of sessions but we dropped it. It was too much paperwork for the DM and the players never felt comfortable with it.
 

In games I've been in, and when I've DM-ed previously, the players always tracked hit points themselves. Saved time and effort for the DM, and the players preferred to have some "tangible" idea of their PCs' health.

But I am seriously considering keeping track of PC hit points myself, when we get back to my current campaign (am on a break now while someone else DMs). I want to see if the players get more or less into the characters when they have to judge health (and by extension, risks) by my descriptions than by numbers on a sheet.
 

My players do it, mostly because I trust them. :)

Plus, I've got enough bookeeping to do without having to keep track of their hit points, too.

I still describe how they feel, though. The two aren't mutually exclusive.
 

Steven, I go a little further than you do. I started a campaign 12 years ago in 2E, converted to 3E. The entire time, I have kept track of PC hit points, saves, AC, magic item abilities and plusses- basically anything that is numerical in nature. The PCs do not know how many HP they have, exactly what their AC is, what plus thir weapons are, etc. I did it to cut down on the meta-gaming and power-gaming two guys in my group used to engage in- but once we got used to it, all of my players perfer it. All they have in front of them is a sheet of paper with their history, gear list, feats, and skills. I have found it improves the quality of role-playing a lot when people don't have easy access to the numbers to distrac them. However, a word of caution- don't do this unless you know your players well and they trust you- it could easily backfire.
 

I prefer players managing their HP. It saves work for the DM, and I don't agree that not knowing my exact HP total can make the game better.
 

Hit point tracking in my games is done on a tally sheet in the open (usually at the edge of the table). Once we used a white board, but it was too hard to reach.

It works out well because both the players & dm can reference it, and it help cut back on confusion.
 

I tried this for a while. The main complaint was characters would drop below 0 and players would feel there hadn't been enough warning. For me it was difficult to give the players a feel for exactly how desperate the situation was becoming.


Thaumaturge.
 

What I do to keep the player dissention down is at the end of every round, give the players a rough % of how far gone they are. It allows them to have a rough idea of how much fight they have left (just like in real life- you don't know how many hit points you have), and increases the suspense over "Oh, I have 23 hp left, I can take at least 3 more swings from the gnoll, so heal the thief first." Blech.
 


Remove ads

Top