I was just thinking about how some of the offshoot D20 products (like STAR WARS) use Vitality Points instead of Hit Points (so that, i.e., you , and I came to the conclusion that, in fact, I like old-fashioned Hit Points.
I see how Vitality Points and similar systems can be very helpful for a system where you're trying to do more "realistic" combat (I like these systems for some games, and I actually considered using the wound points system from OGL ANCIENTS in my current campaign). However, I like Hit Points for the particular feeling that they bring to the campaign world (at least in my mind)... the idea that high-level characters aren't capable of just "dodging better" and "rolling with the punches" (as is the implication with Vitality Points), they're capable of taking hideous amounts of damage which would kill a normal person and walking away from it.
Has anyone read a lot of action manga? Specifically ONE PIECE? (The comic, not the animation.) That's how I imagine D&D characters -- they are capable of taking HORRIBLE GRIEVOUS WOUNDS, shedding TONS OF BLOOD, coughing up blood, having things impale them, etc., and still they live and fight on because they're so damn courageous and superhumanly awesome! It's gory and heroic!!!!
Furthermore, everyone is familiar with the idea of "Hit Points" from a million video games (even though it started with D&D), so I hope Wizards never goes crazy and decides to jettison hit points from some future edition of D&D.
I love telling characters things like "You take 18 points of damage. Your shoulderbone snaps in half. Don't worry, though, the pain doesn't give you any penalty."
Let injured characters always stagger around half-dead dripping blood from countless wounds~!! At least that's how *I* prefer to describe it when I'm DMing...
Other DMs may vary, but I like the gore element...
Jason
I see how Vitality Points and similar systems can be very helpful for a system where you're trying to do more "realistic" combat (I like these systems for some games, and I actually considered using the wound points system from OGL ANCIENTS in my current campaign). However, I like Hit Points for the particular feeling that they bring to the campaign world (at least in my mind)... the idea that high-level characters aren't capable of just "dodging better" and "rolling with the punches" (as is the implication with Vitality Points), they're capable of taking hideous amounts of damage which would kill a normal person and walking away from it.
Has anyone read a lot of action manga? Specifically ONE PIECE? (The comic, not the animation.) That's how I imagine D&D characters -- they are capable of taking HORRIBLE GRIEVOUS WOUNDS, shedding TONS OF BLOOD, coughing up blood, having things impale them, etc., and still they live and fight on because they're so damn courageous and superhumanly awesome! It's gory and heroic!!!!

Furthermore, everyone is familiar with the idea of "Hit Points" from a million video games (even though it started with D&D), so I hope Wizards never goes crazy and decides to jettison hit points from some future edition of D&D.
I love telling characters things like "You take 18 points of damage. Your shoulderbone snaps in half. Don't worry, though, the pain doesn't give you any penalty."


Jason