Darrin Drader
Explorer
This is just weird. I was just having a conversation with one of my friends that it would be a great idea to run a Hitchhiker's Guide tyoe D20 game. So here's my little contribution:
The Pan Galactic Gargle Blaster: "The Hitchhiker's Guide to the Galaxy also mentions alcohol. It says that the best drink in existence is the Pan Galactic Gargle Blaster.
"It says that the effect of drinking a Pan Galactic Gargle Blaster is like having your brains smashed out by a slice of lemon wrapped round a large gold brick.
"The guide also tells you on which planets the best Pan Galactic Gargleblaster are mixed, how much you can expect to pay for one and what voluntary organizations exist to help you rehabilitate afterwards."
Upon consuming a Pan Galactic gargleblaster, a character must make a Fort check (DC 30) or find himself inebriated within 2d10 minutes + his Con bonus. Int, Wis and Dex are decreased by 2d6 points (any of these abilities dropping below 0 results in passing out for 1d100 hours). Con is then reduced to 3. Sobriety returns after 1d100 hours. Ability damage to Int, Wis, and Dex returns with sobriety, though the Con damage must be regained at the same rate as standard ability damage.
While inebriated, the character must make a Will check (DC 20) or make ill-conceived provocative suggestions towards members of the preferred desireable sex. Passes are made in the form of a contested Diplomacy check.
Checking into a facility that will help you rehabilitate allows the affected character to regain Con damage at twice the usual rate.
The Pan Galactic Gargle Blaster: "The Hitchhiker's Guide to the Galaxy also mentions alcohol. It says that the best drink in existence is the Pan Galactic Gargle Blaster.
"It says that the effect of drinking a Pan Galactic Gargle Blaster is like having your brains smashed out by a slice of lemon wrapped round a large gold brick.
"The guide also tells you on which planets the best Pan Galactic Gargleblaster are mixed, how much you can expect to pay for one and what voluntary organizations exist to help you rehabilitate afterwards."
Upon consuming a Pan Galactic gargleblaster, a character must make a Fort check (DC 30) or find himself inebriated within 2d10 minutes + his Con bonus. Int, Wis and Dex are decreased by 2d6 points (any of these abilities dropping below 0 results in passing out for 1d100 hours). Con is then reduced to 3. Sobriety returns after 1d100 hours. Ability damage to Int, Wis, and Dex returns with sobriety, though the Con damage must be regained at the same rate as standard ability damage.
While inebriated, the character must make a Will check (DC 20) or make ill-conceived provocative suggestions towards members of the preferred desireable sex. Passes are made in the form of a contested Diplomacy check.
Checking into a facility that will help you rehabilitate allows the affected character to regain Con damage at twice the usual rate.