Wolfspirit
First Post
Re: The next bit
The way I see it, there are 3 main possibilities for the fate of the Wizard.
1) He dies. Heck wizards aren't known for their HPs. Unless they get really luck with their attack rolls, that should be difficult however. As soon as he starts getting damage, he should try to get out and gaseous form/ escape if possible.
Some repricusions of this are that he's probably got some friends, or at least acquaintances that are probably going to be looking into his death. If nothing else the landlord is probably going to figure something is amiss eventually. Note that this is probably moot anyways depending on how much noise they make, if there's enough of a battle the watch itself might show up.
2) He's captured. Do your PCs actually have any way of subduing him other than taking him to negative HP and binding him up? This might be rather tough to ocuur. If he's captured, expect him to be interogated. Things to have prepared if that's how things are headed are pieces of information like how he smuggled things in, what his research is, stuff like that. You can probably delay some with that just from the time it would take to break him.
Same reprecusions as above, except they might be in less trouble with the law if they turn him in. If they keep him, it might look REALLY bad for them.
3) He escapes/ is let go. Escaping is the more likely of the two. Congradulations, they've got an irate mage on their hands, who will probably try to take them down if possible. Doubly so if they get his research or magic supplies. If he escapes, he might try to ambush the group again as the leave, or at an opportune spot.
Other than those three options of the status of the mage, there's also whether or not they report this to others.
The paladin could quite possibly report it to the watch or something. Heck, they found a smuggler that's doing some nasty experiments, if he's got any superiors in the area he'll probably alert them.
So, you probably ought to get a rough idea of how he was smuggling (you might want to give the players a chance to let them know that some of his stuff wouldn't be obtainable through normal channels), what all is in his lab, and how he is seen by the rest of the city. If he's a lone mage that keeps to himself and studies, what happens next will be a lot different than if he's the head of a local mage's guild
Oh, you probably also ought to figure out if any of the players have people that they would report too... I'm not sure if you've said anything about that.
If you've got any more questions let me know. If you get together a spell list / list of items in his possesion, I might be able to think up some sneaky tricks for his confrontation.
The way I see it, there are 3 main possibilities for the fate of the Wizard.
1) He dies. Heck wizards aren't known for their HPs. Unless they get really luck with their attack rolls, that should be difficult however. As soon as he starts getting damage, he should try to get out and gaseous form/ escape if possible.
Some repricusions of this are that he's probably got some friends, or at least acquaintances that are probably going to be looking into his death. If nothing else the landlord is probably going to figure something is amiss eventually. Note that this is probably moot anyways depending on how much noise they make, if there's enough of a battle the watch itself might show up.
2) He's captured. Do your PCs actually have any way of subduing him other than taking him to negative HP and binding him up? This might be rather tough to ocuur. If he's captured, expect him to be interogated. Things to have prepared if that's how things are headed are pieces of information like how he smuggled things in, what his research is, stuff like that. You can probably delay some with that just from the time it would take to break him.
Same reprecusions as above, except they might be in less trouble with the law if they turn him in. If they keep him, it might look REALLY bad for them.
3) He escapes/ is let go. Escaping is the more likely of the two. Congradulations, they've got an irate mage on their hands, who will probably try to take them down if possible. Doubly so if they get his research or magic supplies. If he escapes, he might try to ambush the group again as the leave, or at an opportune spot.
Other than those three options of the status of the mage, there's also whether or not they report this to others.
The paladin could quite possibly report it to the watch or something. Heck, they found a smuggler that's doing some nasty experiments, if he's got any superiors in the area he'll probably alert them.
So, you probably ought to get a rough idea of how he was smuggling (you might want to give the players a chance to let them know that some of his stuff wouldn't be obtainable through normal channels), what all is in his lab, and how he is seen by the rest of the city. If he's a lone mage that keeps to himself and studies, what happens next will be a lot different than if he's the head of a local mage's guild

Oh, you probably also ought to figure out if any of the players have people that they would report too... I'm not sure if you've said anything about that.
If you've got any more questions let me know. If you get together a spell list / list of items in his possesion, I might be able to think up some sneaky tricks for his confrontation.