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[Hivemind] Oh Where, Oh Where has my Hivemind gone?


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I live on blueberries. we have a local farmers market. we get a half flat or a flat of blueberries. they're gone within a day or two. best thing. best food.
 

Blueberries are a fine thing.

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back to the god-statting thing:

Personally, I don't like gods having stats either, but some people do. So as an excercise (in futility quite likely), I have decided that in addition to detailing the church and practices of the god in question, I might as well stat her out completely while I'm at it. Bleh.

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Anyways, greetings hive!

I got up about an hour ago and am half-heartedly watching my youngest gelfling play various Neopets games.
 

Statting out gods:

My world is very Greek influenced. Heroes of Greece dealt with, fought, and foiled the plans of the gods all the time. So, I do stat out the demi gods, but not the greater gods. Also my current game looks like we are going to have PCs trying to ascend. So I've slowly been thinking about those rules as well and I think I've got it.

But as for statting gods, it really depends on the game.
 

Well, the goddess in question now has stats.

Big stats.


Darreal the Binder
Lesser Deity
Fighter 20 / Sorcerer 20
Medium Outsider
Divine Rank: 10
Hit Dice: 20d8+160 (outsider) plus 20d10+160 (fighter) plus 20d4+160 (sorcerer) (920 hp)
Initiative: +16
Speed: 50 ft. (10 squares)
Armor Class: 69 (+12 Dex, +23 natural, +10 divine, +14 deflection)
Base Attack Bonus / Grapple: +40 / +50
Attack: +5 keen dancing spiked chain +69 melee (2d4+21 / 19-20) or spell +62 touch or ranged touch.
Full Attack: +5 keen dancing spiked chain +69 / +64 / +59 / +54 melee (2d4+21 / 19-20)
Space / Reach: 5 ft. / 5 ft. (10 ft. with spiked chain)
Special Attacks:
Special Qualities:
Saves: Fort +55, Ref +59, Will +55
Abilities: Str 27, Dex 34, Con 26, Int 27, Wis 27, Cha 39
Skills*: Appraise +38, Bluff +44, Concentration +81, Craft (metalworking) +61, Diplomacy +44, Gather Information +44, Handle Animal +44, Intimidate +67, Jump +40, Knowledge (arcana) +81, Knowledge (the planes) +81, Knowledge (religion) +48, Listen +38, Search +38, Sense Motive +58, Spellcraft +81, Spot +33.* May take 10 on any skill check.
Feats: Cleave, Combat Casting, Combat Expertise, Combat Reflexes, Dodge, Enlarge Spell, Empower Spell, Eschew Materials, Extend Spell, Great Cleave, Greater Spell Penetration, Greater Weapon Focus (spiked chain), Greater Weapon Specialization (spiked chain), Hold the Line, Improved Critical (spiked chain), Improved Feint, Improved Disarm, Improved Initiative, Improved Trip, Knock-Down, Maximize Spell, Mobility, Power Attack, Power Critical (spiked chain), Quicken Spell, Spell Penetration, Spring Attack, Subdual Substitution, Superior Expertise, Weapon Focus (spiked chain), Weapon Specialization (spiked chain), Weapon Finesse

Divine Immunities: Ability damage, ability drain, acid, cold, death effects, disease, disintegration, electricity, energy drain, mind-affecting effects, paralysis, poison, sleep, stunning, transmutation, imprisonment, and banishment.
Salient Divine Abilities: Automatic Metamagic (Maximize Spell), Avatar, Banestrike (chaotic outsiders), Control Creatures (elves), Control Creatures (humans), Divine Dodge, Divine Spellcasting, Extra Domain, Lay Curse, Possess Mortal, Power of Truth, Wound Enemy
Domain Powers: Cast evil spells at +1 caster level; cast law spells at +1 caster level; +2 sacred bonus on grapple checks (included above); Excrutiate touch attack 1/day as a spell-like ability: Stuns target, DC 38 Fort save each round to recover.
Spell-Like Abilities: Darreal uses these abilities as a 20th level caster, except for law and evil spells, which she uses as a 21st level caster. The save DCs are 34 + spell level. She can use each ability 10 times per day. Black tentacles, blasphemy, calm emotions, circle of doom, create undead, crushing hand, desecrate, dictum, dispel chaos, dispel good, entangle, harm, hold monster, hold person, horrid wilting, inflict critical wounds, iron body, magic circle against chaos, magic circle against good, mass hold person, order's wrath, protection from chaos, protection from good, shield of law, soul bind, summon monster IX (evil only), summon monster IX (law only), unholy aura, unholy blight, wall of chains*, web.
Sorcerer Spells Known (Levels 0-14; 6/10/10/9/9/9/9/8/8/8/3/2/2/2/2; base DC = 24 + spell level): 0 – arcane mark, daze, detect magic, light, mage hand, mending, message, read magic, touch of fatigue; 1 – animate rope, expeditious retreat, mage armor, magic missile, shield; 2 – arcane lock, continual flame, mirror image, protection from arrows, see invisibility; 3 – arcane sight, dispel magic, fly, suggestion; 4 – dimension door, dimensional anchor, solid fog, charm monster; 5 – dismissal, mord’s private sanctum, permanency, symbol of pain; 6 – antimagic field, greater dispel magic, true seeing; 7 – banishment, control weather, plane shift; 8 – binding, dimensional lock, greater planar binding; 9 – imprisonment, dominate monster, time stop.

Other Divine Powers
As a lesser deity, Darreal may take 10 on any check. Darreal treats a 1 on an attack roll or saving throw normally and not as an automatic failure. She is immortal.
Senses: Darreal can see, hear, touch, and smell at a distance of 10 miles. As a standard action, she can perceive anything within ten miles of her worshipers, holy sites, objects, or any location where one of her titles or name was spoken in the last hour. She can extend her senses to up to five locations at once. She can block the sensing power of deities of her rank or lower at up to two remote locations at once for 8 hours.
Portfolio Sense: Darreal automatically senses any event that affects five hundred or more of her worshippers, or of those in bondage or in command.
Create Magic Items: Darreal can create any magic spiked chain or any wondrous item, wand or staff related to domination, slavery or bondage, as long as the item’s market price does not exceed 30,000 gp.


Of course, that's a boat-load of stats that I will never actually use in one of my games.
 

I understand. Its a lot of work for little in game use. I think I defined one or two of my demi gods bbefore using the stats from D&Dg in their place.
 


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