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[Hivemind] (Page 6) There is no HIVE, you are receeding.

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Fiction.

Obviously.

Evening Hive. It's my youngest's 8th birthday today... And it will be grand!

She has a pile of new D&D style lego, some new movies and games, and of course... CAKE AND CANDY!

:D
 

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Hi everyone!


Just got back from the all 6th level Kobold game, much fun was had. Including Kobolds intimadating ogres, Getting locked out of the caves by our own tribe, and the mysterious and not so powerful Skull of Glurp!:D
 
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HellHound said:
Fiction.

Obviously.

Evening Hive. It's my youngest's 8th birthday today... And it will be grand!

She has a pile of new D&D style lego, some new movies and games, and of course... CAKE AND CANDY!

:D

Wish her a happy birthday~!
 


Sir Osis of Liver said:
Just got back from the all 6th level Kobold game, much fun was had. Including Kobolds intimadating ogres, Getting locked out of the caves by our own tribe, and the mysterious and not so powerful Skull of Glurp!:D

Sounds AWESOME!

In the good old days of 1e, I did a tournament module called "Kobold Kwest II - Never Trust A Smiling Human" and it was a riot... a team of level 2-3 kobolds in a quest to return a magic item stolen by a human.

The two times I ran it, it died out after or during the scene where the kobolds make it to the surface in the middle of a roman bathhouse and as they open the trapdoor, it dumps a LOT of water onto the sauna rocks, and the next fight scene against the roman guards occurs with only the DM seeing the map and the kobolds locations... and each turn the characters have to make a WIS check or be rotated randomly. THEN the gnomes come into the place ALSO, behind the kobolds.

Half the party died to attacks launched by other kobolds!
 

HellHound said:


Sounds AWESOME!

In the good old days of 1e, I did a tournament module called "Kobold Kwest II - Never Trust A Smiling Human" and it was a riot... a team of level 2-3 kobolds in a quest to return a magic item stolen by a human.

The two times I ran it, it died out after or during the scene where the kobolds make it to the surface in the middle of a roman bathhouse and as they open the trapdoor, it dumps a LOT of water onto the sauna rocks, and the next fight scene against the roman guards occurs with only the DM seeing the map and the kobolds locations... and each turn the characters have to make a WIS check or be rotated randomly. THEN the gnomes come into the place ALSO, behind the kobolds.

Half the party died to attacks launched by other kobolds!

That's great!

I almost died twice tonight. I made up a straight Barbarian. The look on my DM's face when i came up with a 26 on my intimadate check on the ogre was classic. Plus i got to fly off the handle such down a bullstrength potion and rage durring the cours of the combat. Slurg Manyhorns is going to be a favorite character for a long time to come,

I guess there's just something about kobolds.
 


Eternalknight said:
Here's a question hive: How many of you allow Psionics in your campaign as a common feature? Is it as common as, say, magic?

For my fantasy settings I don't even consider allowing Psi power, my modern/supernatural stuff and especially Sci-Fi I do, but not fantasy.
 

LrdApoc said:


For my fantasy settings I don't even consider allowing Psi power, my modern/supernatural stuff and especially Sci-Fi I do, but not fantasy.

I have a couple of players who always want to use psionics, but I have ruled that im my world it is extremely rare (they must roll a 1 on a d100 to be allowed to use psionics).

However, the way my campaign is heading is for magic to be eventually untrustworthy, and psionics to take over.
 

I pretty much always allow Psionics. I've always liked them, not only as a player, but as a DM as well. The last time i ran a game i ruled that while psionics were fairly common, an event in the past had somehow rendered them unstable to the untrained user. To reflect this i applied the Wild spellcaster template, from wild spellcraft, to all psionics. I also put in a stablise psionic feat that could be aquired if the proper training was had. Unfortuanatly the game was a short lived one so i never really got to see how my little tweek worked out in the long run.
 

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