[HIVEMIND] Pronounce THIS --->

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Maldur said:


Yep, they are nice peoples :D

MM: blue spells???

So far I've done Red - offensive, firery magics...
Black - Necromancy, dark evil magics..
Green - Life, druidical magic...

Blue, well, it's blue. Blue is a color of trickery and chicanery. It's calling card are "counterspells" - spells which disrupt other spells midcasting, though it also dabbles in time travel, teleportation, dominations, etc.
 

Eternalknight said:


Think Magic: The Gathering.

Yeah, what he said.

The reason I'm using that model is that each color has a real personality to it - much more so than the eight schools of magic do. It helps give my setting's many spells a guiding theme.
 

Michael_Morris said:


Yeah, what he said.

The reason I'm using that model is that each color has a real personality to it - much more so than the eight schools of magic do. It helps give my setting's many spells a guiding theme.

And it's about time we had a setting based on Magic! Although if WotC would hurry up and release Dominaria d20....
 





Never really liked the game, magic so I never looked into the background. But themed magic is a good plan.

In my Homebrew I only made some hints as to arcane magics, so I could still do something in that order.

*puts on thinking cap*

I dont particallary like colours as names though, but the basic idea could be the same. Specialization not in the 8 types of magic (as per PH) but to special "flavoured" spell selections.
Easily done for things like Pyromancy (sounds more arcane).
Other Specializations could include:
Protections, enhancements, technomancy, manipulatorium(biotech), etc

So the choice of mentor/patron in the arcane arts (wizardry) would be more importent. Also If you know your up against a student of "the great Harada" , trying to get info on his speciality would be usefull.

What do you think?
 


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