Crothian
First Post
Andrew D. Gable said:anthropomorphic squid (and giant squid) - my new baddies![]()
I aplogize in advance.....
Verakoden
During the years when He Who Eats was destroyed, Verkoden started to make his move. He slowly enslaved people either through his abilities or by convincing them that he should lead them. His movements were slow and it wasn’t until he had taken a large potion of the communities near the equator that others started to realize something was.
Paragon Kraken
Gargantuan Magical Beast (Aquatic)/40th level Telepath
Hit Dice: 60d10+ 40d4+1900+1200 (3860)
Initiative: +15 (Superior Initiative, +7 Dex)
Speed: Swim 60 ft.
AC: 62 (-8 size, +7 Dex, +29 natural, +12 Insight, +12 Luck)
Attacks: 2 tentacle rakes +120 melee, 6 arms +115 melee, bite +115 melee
Damage: Tentacle rake 4d6+43, arm 1d8+32, bite 4d8+32
Face/Reach: 40 ft. by 80 ft./"_15 ft. (150 ft. with tentacle)
Special Attacks: Improved grab, constrict 4d6+43 or 1d8+32
Special Qualities: Jet, ink cloud, spell-like abilities, Fire and Cold Resistance 20, DR 20/+6, SR 78, Fast Healing 20
Saves: Fort +79, Ref +69, Will +68
Abilities: Str 57, Dex 25, Con 48, Int 36, Wis 35, Cha 40
Skills: Concentration +146, Knowledge (geography) +138, Knowledge (nature) +138, Listen +142, Search +143, Spot +142, Bluff +100, Diplomacy +116, Sense Motive +100, Knowledge (psionics) +68, Remote View +67, Psi craft +67, Animal Empathy +115
Feats: Alertness, Blind-Fight, Expertise, Improved Critical_(tentacle), Improved Initiative, Improved Trip, Iron Will
Epic Feats: Improved Combat Reflexes, Superior Initiative, Energy Resistance Cold, Energy Resistance Fire, Epic Will, Armor Skin x5, Legendary Wrestler,
Climate/Terrain: Any aquatic
Organization: Solitary
Challenge Rating: 68
Treasure: Standard
Alignment: Always neutral evil
Krakens speak Common and Aquan.
Combat
Krakens strike their opponents with their barbed tentacles, then grab and crush with their arms or drag victims into their huge jaws.
Improved Grab (Ex): To use this ability, the kraken must hit an opponent of up to gargantuan size with an arm or tentacle attack. If it gets a hold, it can constrict.
Constrict (Ex): A kraken deals automatic arm or tentacle damage with a successful grapple check against gargantuan or smaller creatures.
Jet (Ex): A kraken can jet backward once per round as a double move action, at a speed of 840 feet.
Ink Cloud (Ex): A kraken can emit a cloud of jet-black ink 80 feet high by 80 feet wide by 120 feet long once per minute as a free action. The cloud provides total concealment, which the kraken normally uses to escape a losing fight. Creatures within the cloud suffer the effects of total darkness.
Spell-Like Abilities: 1/day-control weather, control winds, dominate animal, and resist elements. These abilities are as the spells cast by a 24th-level druid (save DC 28 + spell level).
PP: 863