Well it looks like  @
Fenris  has made it back to the boards to take over the human barbarian with great weapon.
So it looks like we only need a player for the elven bard with a bow.
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[FONT=Verdana, sans-serif][sblock=Game Info]
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Race: Elf[/FONT]
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Class: Bard[/FONT]
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Level: 1[/FONT]
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Alignment: Neutral Good[/FONT]
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Languages: Common and Elven[/FONT]
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Deity: Corellon Larethian[/sblock][/FONT]
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[sblock=Abilities][/FONT]
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STR: 14 (5 PB)[/FONT]
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DEX: 17 (7 PB, +2 Racial)[/FONT]
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CON: 12 (5 PB, -2 Racial)[/FONT]
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INT: 12 (+2 Racial)[/FONT]
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WIS: 11 (1 PB)[/FONT]
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CHA: 15 (7 PB)[/sblock][/FONT]
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[sblock=Combat][/FONT]
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HP: 10 = [1d8=8] + 1 (CON) + 1 (Bard)[/FONT]
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AC: 15 = 10 + 2 (Leather) + 3 (DEX)[/FONT]
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AC Touch: 13 = 10 + 3 (DEX)[/FONT]
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AC Flatfooted: 12 = 10 + 2 (Leather)[/FONT]
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INIT: +5 = +3 (DEX) + 2 (Warrior of Old)[/FONT]
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BAB: +0 = +0 (Bard)[/FONT]
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CMB: +2 = +2 (STR) + 0 (BAB)[/FONT]
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CMD: 15 = 10 + 2 (STR) + 3 (DEX) + 0 (BAB)[/FONT]
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Fort: +1 = +0 (Bard) + 1 (CON)[/FONT]
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Reflex: +5 = +2 (Bard) + 3 (DEX)[/FONT]
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Will: +2 = +2 (Bard) + 0 (WILL)[/FONT]
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Speed: 30'[/FONT]
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Damage Reduction: None[/FONT]
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Spell Resistance: None[/FONT]
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Spell Failure: N/A[/sblock][/FONT]
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[sblock=Weapon Stats][/FONT]
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Dagger(melee): +2 = +0 (BAB) + 2 (STR)/ DMG = 1d4+2(S or P), CRIT 19-20x2, Special: none[/FONT]
 
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Shortbow (ranged): +3 = + 0 (BAB) + 3 (DEX)/DMG = 1d6(P), CRIT 20x3, Range: 60',[/FONT]
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Ammunition: 40 arrows, Special: Point Blank Shot +1[/sblock][/FONT]
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[sblock=Racial Traits][/FONT]
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Racial Bonuses: +2 Dexterity, +2 Intelligence, -2 Constitution[/FONT]
 
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Low-Light Vision: Elves can twice as far as humans in conditions of dim light.[/FONT]
 
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Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.[/FONT]
 
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Elven Magic:  Elves receive a +2 racial bonus on caster level checks made to overcome  spell resistance. In addition, elves receive a +2 racial bonus on  Spellcraft skill checks made to identify the properties of magic items.[/FONT]
 
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Keen Senses: Elves receive a +2 racial bonus on Perception skill checks.[/FONT]
 
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Weapon Familiarity:  Elves are proficient with longbows, longswords, rapiers, and shortbows,  and treat any weapon with the word 'elven' in its name as a martial  weapon.[/sblock][/FONT]
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[sblock=Class Features][/FONT]
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Weapon and Armor Proficiency:  A bard is proficient with all simple weapons, plus the longsword,  rapier, sap, short sword, shortbow, and whip. Bards are also proficient  with light armor and shield (except tower shields). A bard can cast  spells while wearing light armor and use a shield without incurring the  normal arcane spell failure chance.[/FONT]
 
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Spells: A bard  casts arcane spells and can cast those spells without preparation. To  learn or cast a spell, a bard must have a Charisma score equal to at  least 10 + the spell level. The DC for a saving throw against a bard's  spell is 10 + spell level + the bard's Charisma modifier.[/FONT]
 
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Bardic Knowledge (Ex): A bard adds half his class level to all Knowledge skill checks and may make all Knowledge skill checks untrained.[/FONT]
 
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Bardic Performance: A bard is trained to use the Perform skill to create magical effects on those around him, including himself if desired. [/FONT]
 
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Starting a bardic  performance is a standad action, but can be maintained each round as a  free action. Changing a bardic performance from one effect to another  requires the bard to stop the previous performance and start a new one  as a standard action. A bardic performance cannot be interrupted, but it  ends immediately if the bard is killed, paralyzed, stunned, knocked  unconscious, or otherwise prevented from taking a free action to  maintain it each round. A abrd cannot have more than one bardic  performance active at one time.[/FONT]
 
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Cantrips: Bards  learn a number of cantrips, or 0-level spells. These spells are cast  like any other spell, but they do not consume any slots and may be used  again.[/sblock][/FONT]
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[sblock=Feats & Traits][/FONT]
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Feats:[/FONT]
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1st lvl- Point Blank Shot: +1 on ranged attacks within 30'.[/FONT]
 
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Traits:[/FONT]
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A) Warrior of Old (Racial): +2 on initiative checks.[/FONT]
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B) Highlander(Regional): +1 on Stealth skill checks and a +2 in hilly or rocky areas.[/sblock][/FONT]
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[sblock=Skills][/FONT]
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Skill Ranks: 7 = [6 (Bard) + 1 (INT)] x 1 (LvL) + 0 (Favored Class)[/FONT]
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Max Ranks: 1 [/FONT]
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ACP: -0[/FONT]
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Skills:[/FONT]
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* = class skill[/FONT]
	
	
	
		Code:
	
	
		Total                       Stat Rank CS Misc ACP
+3  = Acrobatics*            +3   +0  +0  +0  -0 DEX
+1  = Appraise*              +1   +0  +0  +0     INT
+2  = Bluff*                 +2   +0  +0  +0     CHA
+2  = Climb*                 +2   +0  +0  +0  -0 STR
+1  = Craft:_____*           +1   +0  +0  +0     INT
+2  = Diplomacy*             +2   +0  +0  +0     CHA
+2  = Disguise*              +2   +0  +0  +0     CHA
+3  = Escape Artist*         +3   +0  +0  +0  -0 DEX
+3  = Fly*                   +3   +0  +0  +0  -0 DEX
+0  = Heal*                  +0   +0  +0  +0     WIS
+2  = Intimidate*            +2   +0  +0  +0     CHA
+6  = Know:Arcana*           +1   +1  +3  +1     INT
+2  = Know:Dungeoneering*    +1   +0  +0  +1     INT
+2  = Know:Engineering*      +1   +0  +0  +1     INT
+2  = Know:Geography*        +1   +0  +0  +1     INT
+6  = Know:History*          +1   +1  +3  +1     INT
+2  = Know:Local*            +1   +0  +0  +1     INT
+2  = Know:Nature*           +1   +0  +0  +1     INT
+2  = Know:Nobility*         +1   +0  +0  +1     INT
+2  = Know:Planes*           +1   +0  +0  +1     INT
+2  = Know:Religion*         +1   +0  +0  +1     INT
+1  = Linguistics*           +1   +0  +0  +0     INT
+6  = Perception*            +0   +1  +3  +2<    WIS
+6  = Perform: Oratory*      +2   +1  +3  +0     CHA
+6  = Perform: Dance*        +2   +1  +3  +0     CHA
+0  = Profession:_____*      +0   +0  +0  +0     WIS
+3  = Ride*                  +3   +0  +0  +0  -0 DEX
+0  = Sense Motive*          +0   +0  +0  +0     WIS
+3  = Sleight of Hand*       +3   +0  +0  +0  -0 DEX
+5  = Spellcraft*            +1   +1  +3  +2>    INT
+8  = Stealth*               +3   +1  +3  +1^ -0 DEX
+0  = Survival*              +0   +0  +0  +0     WIS
+2  = Swim*                  +2   +0  +0  +0  -0 STR
+2  = Use Magic Device*      +2   +0  +0  +0     CHA
[FONT=Verdana]< = Keen Senses[/FONT]
[FONT=Verdana]> = Elven Magic[/FONT]
[FONT=Verdana]^ = Highlander - +2 in rocky or hilly areas[/FONT]
	 
 [/sblock]
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[sblock=Spellcasting][/FONT]
	
	
	
		Code:
	
	
		[SIZE=2][FONT=Courier New][B]0 Level[/B]             [B]1st Level 1/per day[/B][/FONT][/SIZE]
[SIZE=2][FONT=Courier New]* Detect Magic      * Grease[/FONT][/SIZE]
[SIZE=2][FONT=Courier New]* Light             * Sleep[/FONT][/SIZE]
[SIZE=2][FONT=Courier New]* Prestidigitation  * Silent Image[/FONT][/SIZE]
[SIZE=2][FONT=Courier New]* Read Magic[/FONT][/SIZE]
	 
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[/sblock][/FONT]
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[sblock=Equipment][/FONT]
	
	
	
		Code:
	
	
		[B]Equipment                  Cost        Weight[/B]
Leather Armor           10     gp     15   lbs.
Shortbow                30     gp      2   lbs.
-Ammunition              2     gp      6   lbs.
Dagger                   2     gp      1   lbs.
Backpack                 2     gp      2   lbs.
-Bedroll                  .5   gp      5   lbs.
-Waterskin               1     gp      4   lbs.
-Rations (3/3)           1.5   gp      3   lbs.
-Rope, hemp (50')        1     gp     10   lbs.
Spell Component Pouch    5     gp      2   lbs.
Belt Pouch               1     gp       .5 lbs.
-Flint and Steel         1     gp      -   lbs.
-Flasks (3/empty)          .09 gp
                 Totals: 56.09 gp     50.5 lbs.
	 
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[FONT=Verdana, sans-serif]Treasure: 3 gp,9 sp,1 cp Gems:[/FONT][/FONT]
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Carrying Capacity:[/FONT]
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Light: 58 or less[/FONT]
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Medium: 59 - 116[/FONT]
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Heavy: 117 - 175[/sblock][/FONT]
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[sblock=Details][/FONT]
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Size: Medium[/FONT]
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Gender: Male[/FONT]
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Age: 124[/FONT]
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Height: 5'11”[/FONT]
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Weight: 187[/FONT]
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Hair Color: Blonde[/FONT]
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Eye Color: Blue[/FONT]
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Skin Color: Lightly Tanned[/FONT]
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Appearance: [/FONT]
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Demeanor: [/sblock] [/FONT]
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[sblock=Background]... [/sblock][/FONT]
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[sblock=Adventure Notes] None yet[/sblock][/FONT]
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[sblock=Level Ups][/FONT]
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Level 2[/FONT]
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Class: [/FONT]
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BAB: +0 to +0[/FONT]
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Fort: +0 to +0[/FONT]
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Ref: +0 to +0[/FONT]
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Will: +0 to +0[/FONT]
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Feat: [/FONT]
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Class Features: [/FONT]
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HP: +?? = (1d?? - 2 = ?) + 0 [CON] + ?? (Old Total) = ?? (new total)[/FONT]
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Skill Ranks: +?? = +?? (Class) + 0 (misc) + ?? (Old Total) = ?? (new total)[/FONT]
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Skills: [/FONT]
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Favored Class Bonus: [/sblock] [/sblock][/FONT]
		
		
	
	
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When we get out of the dungeon the group has a sort of "headquarters"  where people come and go all the time. We could introduce a new  character (and he'll probably be lvl2) then if you wish.
HM