Greenfield
Adventurer
Silly thought: Take an item crafting feat.
If the DM won't allow you to find/buy items, go ahead and make them for yourself.
If the DM won't allow you to find/buy items, go ahead and make them for yourself.
Hello,
I am currently playing a game that has some real problems... I'm playing a Human 1Monk/4Sorcerer/7 Enlightened Fist and have very low BAB, what's more the GM has decided to enforce a rule that negates base save bonuses so my character is in a pretty bad shape. Last but not least, he won't give me any custom monk items (Monk belt) so I'm pretty much a level 12 nude character.
I've been working on some way to make it better, using the spell Polymorph.
My way of doing normal damage is to use the spell polymorph to turn into a treant, so basically at the beginning of the fight I would cast enlarge on myself (1 wasted turn) so that I can fill the SIZE REQUIREMENTS of the polymorph spell (only +1 size) and then cast polymorph on myself (another wasted turn). Then I cast haste on myself (another wasted turn) to be finally able to do some real damage without risking to die.
My question is : would it be possible to use Enlarge on myself out of combat then cast polymorph on my hand (it's a touch spell). Then I'd like to "hold the charge" as long as possible (after the ending of Enlarge) to be able to "win" effectively 2 rounds in a fight. Do the requirements of the spell are taken into account when the spell is cast or when the "touch" is made?
Thanks in advance