Holiday Iron DM!!!! {Final Judgment Posted!}

Great. I'll be home until 6:00 or 6:30 our time, so if you hear from Zappo (or one of the others) before then, I can begin formulating while I'm out and not feel as though I'm losing precious time :).
 

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Okay, you guys know the rules. . .

No looking at each others posts until they are both up -

No editing of your post after it is up (so double check BEFORE you post)

You have 24 hours.

By my computer clock it is 4:25 pm - so you until 4:25 pm tomorrow.

Your Ingredients
--------------------
Awakened Rabbit
Rod of Wonder
Briar Patch
Half-Fiend Children
Ankhegs
Barrel of Mead
 
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Okay, so far we have

Arwink vs, Rune

and

Wicht vs. Drawmack



That leaves: KDLadage, d20Dwarf, Quickbeam, and Zappo.

As winners are announced I will be editing the very first post to reflect the standings.
 


Seems We Only Get Together for Weddings and Funerals…
An Adventure for levels 10-12

Ingredients

A Wedding Gift and Ring of Sustenance: The Trapped Ring of Sustenance
Evil Grandmother: Gelanis
River Spirit: Enana
Lonely Treant: Silver Bough
Clock Tower: In the midst of the lake. A mechanism for opening planar gates.

Cast
Gelanis: Marid Wizard 7
Enana: Half water-elemental/half-nymph
Katellar: Druid 9
Silverbough: Treant

Setting

The adventure revolves around a wedding held on the edge of a small like in the midst of the forest. Protruding from the center of the lake is the top half of a clock tower, once the home of a wizard of some power.

History

Gelanis is a Marid trapped on the prime plane. Originally she was summoned by the wizard Bartoss using an enchanted clock-face that opened planar portals. Bartoss had a taste for the exotic, and bound Gelanis to his will as a concubine, and later used her to bear him a son and heir. Eventually, over her years of captivity, Gelanis learned enough magic art to break free of her bonds and wreck her revenge – flooding the river near her captor’s clock tower and destroying him along with the village his tower occupied. When she attempted to enter the flooded tower and research a way home, Gelanis was frustrated to learn that Bartoss had effectively warded it against planar presence after her escape, and access to the portal that would return her home is gone.

Bartoss heir was similarly blocked from the tower due to his half-elemental nature, and quickly found himself a home among the local fey spirits who embraced him as kindred. For several years he lived in ruins beneath the lake his mother created, until he married and bore a daughter to his nymph wife. Gelanis made numerous attempts to break into the tower over the years, but her son’s presence gradually became a deterrent as he used his own training and the powers of his fey companions to drive her off before she could properly research the ward.

Eventually Gelanis son was slain, and the protection of the lake and tower fell to his daughter Enana. Referred to by the fey and forest-folk as spirit of the river, Enana used her powers to defend both the river and the forest from invaders. As time wore on, she became friends and allies with two of the forests other protectors – a youthful druid named Katellar and a treant named Silverbough. Over the decades the three became firm friends, but recently Katellar and Enana have become more than that, and it is when their wedding is announced that the adventure starts.

PC’s can find themselves heading to the wedding for all sorts of reasons. If they have adventured in the forest where the adventure is set before, it is possible they have met and befriended the three forest guardians. If they have connections with the local lords, they may be sent as representatives of the local court that’s thankful to the three for keeping the woods free of orcs. If they’re mercenaries, it’s possible a legitimate guest hires them as bodyguards for the trip.

The Plot

This adventure is intended to work on two levels.

Firstly, it provides the opportunity for PC’s to engage in a social situation (a wedding) that highlights their existence both as unusual individuals and inhabitants of a fantasy world. They get to engage with old friends and make new allies, as well as deal with the emotions of a confused, lonely and lovesick Silverbough.

Secondly, it revolves around Gelanis attempt to break into the tower and return home. Gelanis is sure that either her son or granddaughter has found a way past the wards of Bartoss’ Clock tower, but knows they will never willingly share these secrets with her. Upon receiving news of the wedding, she instantly put a plan in motion – by attempting to capture Katellar Gelanis hopes to force Enana to reveal anything she knows about breaking the clock tower’s ward against planar creatures.

Events

The following are a list of events necessary for the adventure. The DM is encouraged to add encounters with NPC’s appropriate to his campaign to further enhance the social nature of the wedding.

The Wedding Present

It is likely the PC’s are carrying a wedding present that is actually a part of Gelarais plan. If they are traveling as representatives of anyone else, then this is the gift they have been given by their employer or lord. If they’re traveling as guests in their own right, then they are approached by a charmed local lord who says he is unable to attend and wonders if the party would deliver his gift for him.

The gift is a small ring, made of beaten silver and set with a small crystal. If the PC’s are in a position to ask, it is a ring of sustenance – a gift of some appeal to Katellar given his wife-to-be barely needs to eat or sleep herself. Anyone with skill as a jeweler may notice that the crystal setting has been added on later and isn’t part of its initial forging, and anyone who detects magic on the ring notices two different types of auras – one from the ring and one from the crystal. The crystal carries the spell-trap Gelaris has purchased that will teleport the first person to wear the ring to her lair.

Arrival

It’s customary, for weddings such as these, for guests to arrive a day or two early and leave a day or two late. Given the nature of the bride and groom, the wedding guests are an unusual mix. Several adventuring groups, a scattering of mages, druids, bards and rangers, fey of all kinds, and some woodsmen and farmers that have befriended the betrothed couple. The PC’s should have more than a few days to catch up with old friends, meet some new allies and general engage with a crowd that stands far outside the norm.

Silverbough’s Unexplained Emptiness Lonely Treant
The upcoming marriage between Katellar and Enana has awakened a strange and unfamiliar feeling in Silverbough, and the aging treant is in desperate need of some guidance to explain it – so he picks the characters (either because they are friends, or because he’s too embarrassed to ask someone he knows and trusts them as honorable strangers who won’t tell his friends).

He appears at the borders of the characters camp in the midst of the night a before the ceremony, asking for their help. He goes on to explain his problems – an aching feeling of emptiness, an unreasoning desire to talk Katellar out of the marriage or somehow distract the druid from the ceremony, a certain protectiveness for Enana and her feelings.

As the conversation goes on, it should become increasingly apparent to all but the most insensitive characters that Silverbough is feeling lonely, worried about being shunned with his friend’s newfound closeness, and possibly even has a crush on Enana himself. What they wish to do about it is entirely up to them, although the concept of explaining love and loneliness or trying to give relationship advice to a thousand year old treant should be a unique experience for even the most jaded adventurer.

Exploring Bartoss Clock Tower

PC’s with the ability to breath underwater may take it upon themselves to explore the village at the bottom of the lake, or to break into the clock tower. The tower is warded against outsiders, and secured with numerous arcane traps. The contents that have remained below water have long since deteriorated, although there are still a few minor magic items to be found. Of more interest is the unmoving interior of the clock, which is actually an elaborate mechanism for opening a gate to other planes. By positioning the hands of the clock outside to various positions, the dormant gate can be made to open. PC’s can make Spellcraft checks to fluke the machines operation (DC 25), although the end result may not be what they expected. This mechanism is badly corroded, however, and likely to jam (20% chance) or break (50% chance) after repeated use.

The Trapped Ring
The Ring of Sustenance given as a wedding gift to Katellar has been bound with a spell that teleports the first being putting it on into a specially prepared cell in Gelanis lair. Although Gelanis has taken care to ensure that the cell will keep Katellar’s head above water until high tide, but little else. If a shorter PC puts the ring on before Katellar and fails the Will save on the teleport effect (DC 19) they are likely in a great deal more trouble.

This event may happen at various times, and possibly not at all if PC’s have grown suspicious of the Wedding Gift they’ve carried and warned the druid against wearing it. More likely, if nothing is said about the ring, is that it will occur during the wedding ceremony when the Ring of Sustenance is exchanged during the vows.

Gelanis Attacks Evil Grandmother
Gelanis has been keeping a close eye on Katellar with her crystal ball not far from the camp. The moment the ring teleports him away, she will rush to the camp to deal with her Granddaughter. If the ring teleports someone else, she will improvise and had the task of getting the information she wants over to her captors companions. If no-one falls for the trap, she will endeavor to kidnap a weaker wedding guest and hold them to ransom for the information she needs.

Gelanis is eager, but not stupid. She doesn’t crash the ceremony, but instead waits until Enana is around a relatively small group. Once she makes herself known, she demands that Enana or someone else show her how to break through the planar barrier and work the machine. Unfortunately, Enana has never learned what Gelanis wants to know. Unless the PC’s somehow intervene (and if they have explored the submerged clock tower, then Enana will certainly want to collect them for negotiation on the off chance they know something she doesn’t), it is likely that Gelanis and Enana will end up fighting and Katellar will drown.

Gelanis Lair

Gelanis Lair is a submerged sequence of caves, hard to navigate without water-breathing spells or potions. It is roughly three miles upstream from the lake, and difficult to spot unless you know what to look for. Gelanis has trapped her lair, and keeps one chamber dry to hold her spell book and magical equipment.
 


Now that it's done, let me just say that was an eeeevil experience. I don't think I've ever tried to batter than many elements together in a concept before, and it definately doesn't help going back and reading your openents entries in previous competitions before you start writing your own.

Talk about intimidating :)

Edit: Ack. Note to self: learn to proofread properly the first time when you can't go back and edit the post.
 
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