Holy Symbols on objects

Christian said:
DISCLAIMER: While I am a rules lawyer, I am not your rules lawyer. House rules in your DM's jursidiction my affect some or all points of any ruling. For definitive advice, please contact a rules lawyer in your gaming group. I am not responsible for any hit point, ability score, equipment, or level loss, or the demise of any or all of your party's characters which may happen as a result of your taking my advice.

Heh! We fear for our lives without any help. Don't think he'll step up the evil cause of this debate. ^_^

I just find it funny that our group is so adverse to turning undead, even in my own campaign (of which, as I have said, the other DM is a player in). My players prefer to just fireball or (if the Evoker or the Sorcerer aren't around) unleash the Half-Orc Barbarian upon them then to turn them, despite having 2 clerics in the party. They're very silly. Pretty much why this issue hasn't come up before now.
 
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Ao the Overkitty said:


Heh! We fear for our lives without any help. Don't think he'll step up the evil cause of this debate. ^_^

I just find it funny that our group is so adverse to turning undead, even in my own campaign (of which, as I have said, the other DM is a player in). My players prefer to just fireball or (if the Evoker or the Sorcerer aren't around) unleash the Half-Orc Barbarian upon them then to turn them, despite having 2 clerics in the party. They're very silly. Pretty much why this issue hasn't come up before now.

well... let's see.... iona is apparently fun to whap with, rurik was definitely fun to whap with, and oh yeah, both clerics were pr'C'sd to the point that even though we're around tenth level or so, we were turning as fifth level clerics... and need I mention rurik's cha?...
plus, they're so much fun to hit, and if you turn them, you have to chase them down
J
 

scholar said:
well... let's see.... iona is apparently fun to whap with, rurik was definitely fun to whap with, and oh yeah, both clerics were pr'C'sd to the point that even though we're around tenth level or so, we were turning as fifth level clerics... and need I mention rurik's cha?...
plus, they're so much fun to hit, and if you turn them, you have to chase them down

Well.. okay. you did effectively turn that death knight by taking out his army with one fireball.... But turning isn't suppossed to work like that. They're not suppossed to just run away. :(

But I do try to put in a variety of undead (both higher and lower powered ones).

But anyway, getting off topic. :D
 
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There are some various ways to look at this topic, of course.

I remember reading I think in the 2E Dwarf Handbook that they prefered to actually use items/tools/weapons for their clerics holy symbols. They didn't old up a little symbol of a hammer, they held up the whole hammer! That would depend greatly on the DM and how the 'church' they work for treats the holy item issue.


After 3E came out, I decided to treat it as an item 'upgrade'. You can Masterwork basically any item in the game. A masterwork crowbar is +2 to any rolls using the crowbar. It costs +50 gp on top of the items base price (except for masterwork thieves tools).

I treaded the holy symbol/item the same way. If you wanted a shield that could act as the holy symbol, you had to order it done, and add the cost of the holy symbol on top of it. This can be done to any shield, weapon, armour, or even other items. I also like this because it actually makes priestly vestments 'holy' for that religion/faith.

(Un)Holy Upgrade:

Any shield, armour, weapon, or other items within reason can be used as a holy symbol if they are made for that purpose at the items creation. This functions much like the bonuses for masterwork items. The item must be made under the same rules as any other holy symbol, and receives the same blessings. They are typically only avaible from the church (or sponsered shop) in question. Market Price +25 gp to base item cost


Characters should be able to afford this with ease after level 1. Heck, you can even stack it with Masterwork armour/shield. Other characters can buy it to, because it looks cool with disguises when you are trying to fake your way into a temple.

Example: a mighty +2 masterwork composite long bow, holy to Ehlonna

masterwork thieves tools, holy to Olidmmara (sp?)

It's cool turning undead with thieves picks....
 

After 3E came out, I decided to treat it as an item 'upgrade'. You can Masterwork basically any item in the game. A masterwork crowbar is +2 to any rolls using the crowbar. It costs +50 gp on top of the items base price (except for masterwork thieves tools).

I treaded the holy symbol/item the same way.

Heh! I had an unaffiliate Cleric - the 'worships a concept or ideal' kind with no deity. Strength and Destruction domains, Chaotic Neutral in alignment.

He used a masterwork crowbar as his holy symbol :)

-Hyp.
 

Hypersmurf said:


He used a masterwork crowbar as his holy symbol :)

-Hyp.

LOL. oh. I had forgotten that, in my old 2e campaign, the dwarven cleric of Loki had her holy symbol being her red and black boots.

She used to have to do a little dance to turn undead (was the only way we could figure how to brandish her holy symbol). Loki was amused. :D
 
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