jeffers
First Post
DmQ said:When I think back on the official D&D settings that have existed over the years, there is only one setting that I would consider truly original. So how about you? What would you classify as original? It is in your own Homebrew or someone else’s?
Please, I would like to get your take on how you would make a generic D&D setting original.
My Homebrew of Caleon had quite a few original items in it.
First off, Orcs were people. I established early on that alignment did not exist (and this had its own problems!). The Evil nature of most humanoids was due largely to cultural limitations. Not that anyone played them, but there was a PC race available. This was in 1986. If I remember correctly, this predates Earthdawn by a few years.
Secondly, after 1988, we had Steam Power. Space: 1889 had steam power, but it wasn't a fantasy world. Long before anyone else had incorporated Steampunkish elements into fantasy, we were clanking around in Battletech-style Standing Tanks and firing cannonballs into uppity bad guys.
Thirdly, the opposition was mostly (and still is!) Human Nature. I read an article in some magazine about adding NPCs to your game instead of monsters. I laughed aloud at the notion. Not to sound arrogant (or moreso) I would've liked advice on realistically adding Monsters to my game. Every body was a person, they had motivation, needs, plans and an ibiding interest in the death of my player's characters.
Seems like I ran Caleon the way you're supposed to run Traveller or something.