Glade Riven
Adventurer
So I'm working on my own campaign setting, and I want a magical crafting guru class avalable. Using the Artificer from Eberron would work purily for my gaming group, but if things pan out I want to eventually publish the setting (which means all things must be OLG rules or self-created).
The Magewrite is a retooled Bard. Basically, instead of singing songs, he is a master craftsmen of magical items. And, yeah, there is some obvious similarities to the Artificer, but I've worked hard to make the class different from the artificer. Some of the abilites were snipped from the Pathfinder rogue & sorcerer, and I know this needs some editorial clean-up. However, I'd like to know your opinions on this class.
Magewrite
HD: d8
Arcane Bond: At 1st level, you gain an arcane bond, as a wizard equal to your Magewrite level. The Magewrite levels stack with any wizard levels she possess when determining the powers of her familiar or bonded object. This ability does not allow her to have both a familiar and a bonded item. Rules for arcane bonds appear on page 78 of the Pathfinder RPG.
Spell Emulation: At 1st level, the Magewrite gains the ability to mimic the spell requirements for the purpose of magical item creation. She must succeed on a Use Magical Device Check equal to 20 plus the spell’s caster level. This spell is to craft as a wizard of the same caster level, and all spells must be from the Sorcerer/Wizard spell list.
Evasion: At 2nd level and higher, a Magewrite can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless Magewrite does not gain the benefit of evasion.
Bonus Craft Feat: At 2nd level and every 4 levels afterwards the Magewrite gains a bonus Craft Magical Item Feat. He must still meet the prerequisites for the feat.
Metamagic Adept: At 3rd level, the magewrite can apply any one metamagic feat he knows to a spell you are about to cast without increasing the casting time. He must still expend a higher-level spell slot to cast this spell. He can use this ability once per day at 3rd level and one additional time per day for every four magewrite levels he possess beyond 3rd, up to five times per day at 19th level. At 20th level, this ability is replaced by arcane apotheosis.
Uncanny Dodge: Starting at 4th level, a Magewrite can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, even if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A Magewrite with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action (see Chapter 8) against her. If a Magewrite already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead.
Metamagic Burst: At 5th level, a Magewrite can apply a single metamagic feat to an item with spell charges (typically a wand or a staff). Doing this uses up a number of extra charges equal to the increase in spell slot of the metamagic feat. At 12th level, a Magewrite can apply two feats to an item with spell charges. At 16th level, she can apply 3 metamagic feats.
Improved Uncanny Dodge (Ex): A Magewrite of 8th level or higher can no longer be flanked. This defense denies the ability to sneak attack the character by flanking her, unless the attacker has at least four more rogue levels than the target does. If a character already has uncanny dodge (see above) from another class, the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character.
New Arcana: At 9th level, you can add any one spell from the sorcerer/wizard spell list to your list of spells known. This spell must be of a level that you are capable of casting. You can also add one additional spell at 13th level and 17th level.
School Power: At 15th level, pick one school of magic. The DC for any spells you cast from that school increases by +2. This bonus stacks with the bonus granted by Spell Focus.
Arcane Apotheosis: At 20th level, your body surges with arcane power. You can add any metamagic feats that you know to your spells without increasing their casting time, although you must still expend higher-level spell slots. Whenever you use magic items that require charges, you can instead expend spell slots to power the item. For every three levels of spell slots that you expend, you consume one less charge when using a magic item that expends charges.
BAB, Saves, and # of Spells = the Bard's chart from Pathfinder. Key casting stat for the Magewrite is INT.
The Magewrite is a retooled Bard. Basically, instead of singing songs, he is a master craftsmen of magical items. And, yeah, there is some obvious similarities to the Artificer, but I've worked hard to make the class different from the artificer. Some of the abilites were snipped from the Pathfinder rogue & sorcerer, and I know this needs some editorial clean-up. However, I'd like to know your opinions on this class.
Magewrite
HD: d8
Arcane Bond: At 1st level, you gain an arcane bond, as a wizard equal to your Magewrite level. The Magewrite levels stack with any wizard levels she possess when determining the powers of her familiar or bonded object. This ability does not allow her to have both a familiar and a bonded item. Rules for arcane bonds appear on page 78 of the Pathfinder RPG.
Spell Emulation: At 1st level, the Magewrite gains the ability to mimic the spell requirements for the purpose of magical item creation. She must succeed on a Use Magical Device Check equal to 20 plus the spell’s caster level. This spell is to craft as a wizard of the same caster level, and all spells must be from the Sorcerer/Wizard spell list.
Evasion: At 2nd level and higher, a Magewrite can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless Magewrite does not gain the benefit of evasion.
Bonus Craft Feat: At 2nd level and every 4 levels afterwards the Magewrite gains a bonus Craft Magical Item Feat. He must still meet the prerequisites for the feat.
Metamagic Adept: At 3rd level, the magewrite can apply any one metamagic feat he knows to a spell you are about to cast without increasing the casting time. He must still expend a higher-level spell slot to cast this spell. He can use this ability once per day at 3rd level and one additional time per day for every four magewrite levels he possess beyond 3rd, up to five times per day at 19th level. At 20th level, this ability is replaced by arcane apotheosis.
Uncanny Dodge: Starting at 4th level, a Magewrite can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, even if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A Magewrite with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action (see Chapter 8) against her. If a Magewrite already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead.
Metamagic Burst: At 5th level, a Magewrite can apply a single metamagic feat to an item with spell charges (typically a wand or a staff). Doing this uses up a number of extra charges equal to the increase in spell slot of the metamagic feat. At 12th level, a Magewrite can apply two feats to an item with spell charges. At 16th level, she can apply 3 metamagic feats.
Improved Uncanny Dodge (Ex): A Magewrite of 8th level or higher can no longer be flanked. This defense denies the ability to sneak attack the character by flanking her, unless the attacker has at least four more rogue levels than the target does. If a character already has uncanny dodge (see above) from another class, the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character.
New Arcana: At 9th level, you can add any one spell from the sorcerer/wizard spell list to your list of spells known. This spell must be of a level that you are capable of casting. You can also add one additional spell at 13th level and 17th level.
School Power: At 15th level, pick one school of magic. The DC for any spells you cast from that school increases by +2. This bonus stacks with the bonus granted by Spell Focus.
Arcane Apotheosis: At 20th level, your body surges with arcane power. You can add any metamagic feats that you know to your spells without increasing their casting time, although you must still expend higher-level spell slots. Whenever you use magic items that require charges, you can instead expend spell slots to power the item. For every three levels of spell slots that you expend, you consume one less charge when using a magic item that expends charges.
BAB, Saves, and # of Spells = the Bard's chart from Pathfinder. Key casting stat for the Magewrite is INT.