I know I am coming into this one late but here I go anyways....
The idea behind the class is stated as "he is a master craftsmen of magical items" and yet there are three solid abilities focused on evasion and dodging?
At first level you award Spell Emulation which is geared towards the focus of the class (which needs a bit more depth to the description, such as do you need to roll once per day or once per spell per item time being created), then at 9th level you award New Arcana? Just an idea (I have not looked at how much this will effect the game), but perhaps at 9th allowing the Magewrite to select an additional list to add to what it can emulate?
Also one thing that stuck out to me is the fact this class really does not offer anything that unique, I mean anything a magewrite creates will basically be the same thing anyone else could create.
Anyway, just some thoughts after first read...
The idea behind the class is stated as "he is a master craftsmen of magical items" and yet there are three solid abilities focused on evasion and dodging?
At first level you award Spell Emulation which is geared towards the focus of the class (which needs a bit more depth to the description, such as do you need to roll once per day or once per spell per item time being created), then at 9th level you award New Arcana? Just an idea (I have not looked at how much this will effect the game), but perhaps at 9th allowing the Magewrite to select an additional list to add to what it can emulate?
Also one thing that stuck out to me is the fact this class really does not offer anything that unique, I mean anything a magewrite creates will basically be the same thing anyone else could create.
Anyway, just some thoughts after first read...