Desdichado
Hero
So, yesterday I was sitting in a very bland afternoon meeting at work with my notepad, and while listening with one ear, I started jotting down some ideas on what information I would want to identify for a fantasy homebrew culture. Let me list what I put down, and let me know if I missed anything obvious that a good GM should know about the various cultures with which his players may spend some time:
- Geography and it's impact on society; i.e., a society of fisherfolk who live in a reed-choked river delta are clearly dependent on the geography; namely the reed-choked river delta.
- Government and leadership
- Cultural personality and "quirks," i.e., is a particular culture obsessed with honor, etc.?
- The economic basis of the society, i.e., what do most of the common folk do? Raise sheep? Trade? Grow wheat? Mine gold?
- Gender roles
- Class roles and social stratification
- Dress
- Religion(s)
- Language and linguistics
- Holidays and celebrations, i.e., rites of passage, etc.
- Relationships with other cultures