I only have 5 classes ATM. Fighter, Cleric, Rogue, Wizard and the Druid. The main changes I have made to the classes are to saving throws, spell DCs and Clerics and Druids lose access to level 8 and 9 spells. Druids also lose their animal companion and their abilities lean a bit more towards the 2nd ed Druid. Clerics only gain 1 domain as well. Also individual xp tables from OSR games return as IMHO that was a contributing factor towards breaking 3rd ed. Druids and Wizards however do not get rapid level progression at certain levels like they did in AD&D though.
Cleric
[sblock]HitDice: 1d8
Skills:3
Weapon and Armor Proficiency: Clerics are proficient with all simple weapons, light armor, medium armor, heavy armor and shields (except tower shields). Clerics are also proficient with the favored weapon of their deity.
Spells: To prepare or cast a spell, acleric must have a Wisdom score equal to at least 10 + thespell level. The Difficulty Class for a saving throw against a cleric’s spell is 10 + the spell level to a maximum of DC20.
Spontaneous Casting: A good cleric (or a neutral cleric of a good deity) can channel stored spell energy into healing spells that she did not prepare ahead of time. The cleric can “lose” any prepared spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with “cure” in its name).
An evil cleric (or a neutral cleric who worships an evil deity) can’t convert prepared spells to cure spells but can convert them to inflict spells (an inf lict spell is one with “inflict” in its name).
A cleric who is neither good nor evil and whose deity is neither good nor evil can convert spells to either cure spells or inflict spells(player’s choice). Once the player makes this choice, it cannot be reversed.
[TABLE="width: 100%"][TR][TD="width: 6%"] Level[/TD][TD="width: 10%"] XP[/TD][TD="width: 5%"] BAB[/TD][TD="width: 5%"] Fort[/TD][TD="width: 5%"] Ref[/TD][TD="width: 5%"] Will[/TD][TD="width: 63%"] Special[/TD][/TR][TR][TD="width: 6%"] 1[/TD][TD="width: 10%"] 0[/TD][TD="width: 5%"] +0[/TD][TD="width: 5%"] +6[/TD][TD="width: 5%"] +4[/TD][TD="width: 5%"] +5[/TD][TD="width: 63%"] Channel Divinity, Domain, Spells Orisons, Spontaneous Casting [/TD][/TR][TR][TD="width: 6%"] 2[/TD][TD="width: 10%"] 1500[/TD][TD="width: 5%"] +1[/TD][TD="width: 5%"] +7[/TD][TD="width: 5%"] +4[/TD][TD="width: 5%"] +5[/TD][TD="width: 63%"]
[/TD][/TR][TR][TD="width: 6%"] 3[/TD][TD="width: 10%"] 3000[/TD][TD="width: 5%"] +2[/TD][TD="width: 5%"] +7[/TD][TD="width: 5%"] +5[/TD][TD="width: 5%"] +5[/TD][TD="width: 63%"]
[/TD][/TR][TR][TD="width: 6%"] 4[/TD][TD="width: 10%"] 6000[/TD][TD="width: 5%"] +3[/TD][TD="width: 5%"] +7[/TD][TD="width: 5%"] +5[/TD][TD="width: 5%"] +6[/TD][TD="width: 63%"]
[/TD][/TR][TR][TD="width: 6%"] 5[/TD][TD="width: 10%"] 12000[/TD][TD="width: 5%"] +3[/TD][TD="width: 5%"] +8[/TD][TD="width: 5%"] +5[/TD][TD="width: 5%"] +7[/TD][TD="width: 63%"]
[/TD][/TR][TR][TD="width: 6%"] 6[/TD][TD="width: 10%"] 25000[/TD][TD="width: 5%"] +4[/TD][TD="width: 5%"] +8[/TD][TD="width: 5%"] +6[/TD][TD="width: 5%"] +8[/TD][TD="width: 63%"]
[/TD][/TR][TR][TD="width: 6%"] 7[/TD][TD="width: 10%"] 50000[/TD][TD="width: 5%"] +5[/TD][TD="width: 5%"] +9[/TD][TD="width: 5%"] +6[/TD][TD="width: 5%"] +8[/TD][TD="width: 63%"]
[/TD][/TR][TR][TD="width: 6%"] 8[/TD][TD="width: 10%"] 100000[/TD][TD="width: 5%"] +6[/TD][TD="width: 5%"] +9[/TD][TD="width: 5%"] +7[/TD][TD="width: 5%"] +8[/TD][TD="width: 63%"]
[/TD][/TR][TR][TD="width: 6%"] 9[/TD][TD="width: 10%"] 200000[/TD][TD="width: 5%"] +6[/TD][TD="width: 5%"] +10[/TD][TD="width: 5%"] +7[/TD][TD="width: 5%"] +8[/TD][TD="width: 63%"]
[/TD][/TR][TR][TD="width: 6%"] 10[/TD][TD="width: 10%"] 300000[/TD][TD="width: 5%"] +7[/TD][TD="width: 5%"] +10[/TD][TD="width: 5%"] +8[/TD][TD="width: 5%"] +9[/TD][TD="width: 63%"]
[/TD][/TR][TR][TD="width: 6%"] 11[/TD][TD="width: 10%"] 400000[/TD][TD="width: 5%"] +8[/TD][TD="width: 5%"] +10[/TD][TD="width: 5%"] +8[/TD][TD="width: 5%"] +10[/TD][TD="width: 63%"]
[/TD][/TR][TR][TD="width: 6%"] 12[/TD][TD="width: 10%"] 500000[/TD][TD="width: 5%"] +9[/TD][TD="width: 5%"] +11[/TD][TD="width: 5%"] +8[/TD][TD="width: 5%"] +10[/TD][TD="width: 63%"]
[/TD][/TR][TR][TD="width: 6%"] 13[/TD][TD="width: 10%"] 600000[/TD][TD="width: 5%"] +9[/TD][TD="width: 5%"] +11[/TD][TD="width: 5%"] +9[/TD][TD="width: 5%"] +10[/TD][TD="width: 63%"]
[/TD][/TR][TR][TD="width: 6%"] 14[/TD][TD="width: 10%"] 700000[/TD][TD="width: 5%"] +10[/TD][TD="width: 5%"] +11[/TD][TD="width: 5%"] +9[/TD][TD="width: 5%"] +11[/TD][TD="width: 63%"]
[/TD][/TR][TR][TD="width: 6%"] 15[/TD][TD="width: 10%"] 800000[/TD][TD="width: 5%"] +11[/TD][TD="width: 5%"] +12[/TD][TD="width: 5%"] +9[/TD][TD="width: 5%"] +11[/TD][TD="width: 63%"]
[/TD][/TR][TR][TD="width: 6%"] 16[/TD][TD="width: 10%"] 900000[/TD][TD="width: 5%"] +12[/TD][TD="width: 5%"] +12[/TD][TD="width: 5%"] +10[/TD][TD="width: 5%"] +11[/TD][TD="width: 63%"]
[/TD][/TR][TR][TD="width: 6%"] 17[/TD][TD="width: 10%"] 1000000[/TD][TD="width: 5%"] +12[/TD][TD="width: 5%"] +12[/TD][TD="width: 5%"] +10[/TD][TD="width: 5%"] +12[/TD][TD="width: 63%"]
[/TD][/TR][TR][TD="width: 6%"] 18[/TD][TD="width: 10%"] 1100000[/TD][TD="width: 5%"] +13[/TD][TD="width: 5%"] +13[/TD][TD="width: 5%"] +11[/TD][TD="width: 5%"] +12[/TD][TD="width: 63%"]
[/TD][/TR][TR][TD="width: 6%"] 19[/TD][TD="width: 10%"] 1200000[/TD][TD="width: 5%"] +14[/TD][TD="width: 5%"] +13[/TD][TD="width: 5%"] +12[/TD][TD="width: 5%"] +12[/TD][TD="width: 63%"]
[/TD][/TR][TR][TD="width: 6%"] 20[/TD][TD="width: 10%"] 1300000[/TD][TD="width: 5%"] +15[/TD][TD="width: 5%"] +13[/TD][TD="width: 5%"] +12[/TD][TD="width: 5%"] +13[/TD][TD="width: 63%"]
[/TD][/TR][/TABLE]Chaotic,Evil, Good, and Lawful Spells: A cleric can’t cast spells of an alignment opposed to her own or her deity’s (if she has one).Spells associated with particular alignments are indicated by the chaotic, evil, good, and lawful descriptors in their spell descriptions.
[TABLE="width: 100%"][TR][TD="width: 100%, colspan: 9"] Spells Per Day[/TD][/TR][TR][TD="width: 11%"] Level[/TD][TD="width: 11%"] 0[/TD][TD="width: 11%"] 1[/TD][TD="width: 11%"] 2[/TD][TD="width: 11%"] 3[/TD][TD="width: 11%"] 4[/TD][TD="width: 11%"] 5[/TD][TD="width: 11%"] 6[/TD][TD="width: 11%"] 7[/TD][/TR][TR][TD="width: 11%"] 1[/TD][TD="width: 11%"] 3[/TD][TD="width: 11%"] 1+1[/TD][TD="width: 11%"] -[/TD][TD="width: 11%"] -[/TD][TD="width: 11%"] -[/TD][TD="width: 11%"] -[/TD][TD="width: 11%"] -[/TD][TD="width: 11%"] -[/TD][/TR][TR][TD="width: 11%"] 2[/TD][TD="width: 11%"] 4[/TD][TD="width: 11%"] 2+1[/TD][TD="width: 11%"] -[/TD][TD="width: 11%"] -[/TD][TD="width: 11%"] -[/TD][TD="width: 11%"] -[/TD][TD="width: 11%"] -[/TD][TD="width: 11%"] -[/TD][/TR][TR][TD="width: 11%"] 3[/TD][TD="width: 11%"] 4[/TD][TD="width: 11%"] 2+1[/TD][TD="width: 11%"] 1+1[/TD][TD="width: 11%"] -[/TD][TD="width: 11%"] -[/TD][TD="width: 11%"] -[/TD][TD="width: 11%"] -[/TD][TD="width: 11%"] -[/TD][/TR][TR][TD="width: 11%"] 4[/TD][TD="width: 11%"] 4[/TD][TD="width: 11%"] 3+1[/TD][TD="width: 11%"] 2+1[/TD][TD="width: 11%"] -[/TD][TD="width: 11%"] -[/TD][TD="width: 11%"] -[/TD][TD="width: 11%"] -[/TD][TD="width: 11%"] -[/TD][/TR][TR][TD="width: 11%"] 5[/TD][TD="width: 11%"] 4[/TD][TD="width: 11%"] 3+1[/TD][TD="width: 11%"] 2+1[/TD][TD="width: 11%"] 1+1[/TD][TD="width: 11%"] -[/TD][TD="width: 11%"] -[/TD][TD="width: 11%"] -[/TD][TD="width: 11%"] -[/TD][/TR][TR][TD="width: 11%"] 6[/TD][TD="width: 11%"] 4[/TD][TD="width: 11%"] 3+1[/TD][TD="width: 11%"] 3+1[/TD][TD="width: 11%"] 2+1[/TD][TD="width: 11%"] -[/TD][TD="width: 11%"] -[/TD][TD="width: 11%"] -[/TD][TD="width: 11%"] -[/TD][/TR][TR][TD="width: 11%"] 7[/TD][TD="width: 11%"] 4[/TD][TD="width: 11%"] 4+1[/TD][TD="width: 11%"] 3+1[/TD][TD="width: 11%"] 2+1[/TD][TD="width: 11%"] 1+1[/TD][TD="width: 11%"] -[/TD][TD="width: 11%"] -[/TD][TD="width: 11%"] -[/TD][/TR][TR][TD="width: 11%"] 8[/TD][TD="width: 11%"] 4[/TD][TD="width: 11%"] 4+1[/TD][TD="width: 11%"] 3+1[/TD][TD="width: 11%"] 2+1[/TD][TD="width: 11%"] 2+1[/TD][TD="width: 11%"] -[/TD][TD="width: 11%"] -[/TD][TD="width: 11%"] -[/TD][/TR][TR][TD="width: 11%"] 9[/TD][TD="width: 11%"] 4[/TD][TD="width: 11%"] 5+1[/TD][TD="width: 11%"] 4+1[/TD][TD="width: 11%"] 3+1[/TD][TD="width: 11%"] 2+1[/TD][TD="width: 11%"] 1+1[/TD][TD="width: 11%"] -[/TD][TD="width: 11%"] -[/TD][/TR][TR][TD="width: 11%"] 10[/TD][TD="width: 11%"] 4[/TD][TD="width: 11%"] 5+1[/TD][TD="width: 11%"] 4+1[/TD][TD="width: 11%"] 3+1[/TD][TD="width: 11%"] 3+1[/TD][TD="width: 11%"] 2+1[/TD][TD="width: 11%"] -[/TD][TD="width: 11%"] -[/TD][/TR][TR][TD="width: 11%"] 11[/TD][TD="width: 11%"] 4[/TD][TD="width: 11%"] 5+1[/TD][TD="width: 11%"] 5+1[/TD][TD="width: 11%"] 4+1[/TD][TD="width: 11%"] 3+1[/TD][TD="width: 11%"] 2+1[/TD][TD="width: 11%"] 1+1[/TD][TD="width: 11%"] -[/TD][/TR][TR][TD="width: 11%"] 12[/TD][TD="width: 11%"] 4[/TD][TD="width: 11%"] 6+1[/TD][TD="width: 11%"] 5+1[/TD][TD="width: 11%"] 4+1[/TD][TD="width: 11%"] 3+1[/TD][TD="width: 11%"] 3+1[/TD][TD="width: 11%"] 2+1[/TD][TD="width: 11%"] -[/TD][/TR][TR][TD="width: 11%"] 13[/TD][TD="width: 11%"] 4[/TD][TD="width: 11%"] 6+1[/TD][TD="width: 11%"] 5+1[/TD][TD="width: 11%"] 5+1[/TD][TD="width: 11%"] 4+1[/TD][TD="width: 11%"] 3+1[/TD][TD="width: 11%"] 2+1[/TD][TD="width: 11%"] 1+1[/TD][/TR][TR][TD="width: 11%"] 14[/TD][TD="width: 11%"] 4[/TD][TD="width: 11%"] 7+1[/TD][TD="width: 11%"] 6+1[/TD][TD="width: 11%"] 5+1[/TD][TD="width: 11%"] 4+1[/TD][TD="width: 11%"] 3+1[/TD][TD="width: 11%"] 3+1[/TD][TD="width: 11%"] 2+1[/TD][/TR][TR][TD="width: 11%"] 15[/TD][TD="width: 11%"] 4[/TD][TD="width: 11%"] 7+1[/TD][TD="width: 11%"] 6+1[/TD][TD="width: 11%"] 5+1[/TD][TD="width: 11%"] 5+1[/TD][TD="width: 11%"] 4+1[/TD][TD="width: 11%"] 3+1[/TD][TD="width: 11%"] 2+1[/TD][/TR][TR][TD="width: 11%"] 16[/TD][TD="width: 11%"] 4[/TD][TD="width: 11%"] 7+1[/TD][TD="width: 11%"] 7+1[/TD][TD="width: 11%"] 6+1[/TD][TD="width: 11%"] 5+1[/TD][TD="width: 11%"] 4+1[/TD][TD="width: 11%"] 3+1[/TD][TD="width: 11%"] 3+1[/TD][/TR][TR][TD="width: 11%"] 17[/TD][TD="width: 11%"] 4[/TD][TD="width: 11%"] 8+1[/TD][TD="width: 11%"] 7+1[/TD][TD="width: 11%"] 6+1[/TD][TD="width: 11%"] 5+1[/TD][TD="width: 11%"] 5+1[/TD][TD="width: 11%"] 4+1[/TD][TD="width: 11%"] 3+1[/TD][/TR][TR][TD="width: 11%"] 18[/TD][TD="width: 11%"] 4[/TD][TD="width: 11%"] 8+1[/TD][TD="width: 11%"] 7+1[/TD][TD="width: 11%"] 7+1[/TD][TD="width: 11%"] 6+1[/TD][TD="width: 11%"] 5+1[/TD][TD="width: 11%"] 4+1[/TD][TD="width: 11%"] 3+1[/TD][/TR][TR][TD="width: 11%"] 19[/TD][TD="width: 11%"] 4[/TD][TD="width: 11%"] 9+1[/TD][TD="width: 11%"] 8+1[/TD][TD="width: 11%"] 7+1[/TD][TD="width: 11%"] 6+1[/TD][TD="width: 11%"] 5+1[/TD][TD="width: 11%"] 5+1[/TD][TD="width: 11%"] 4+1[/TD][/TR][TR][TD="width: 11%"] 20[/TD][TD="width: 11%"] 4[/TD][TD="width: 11%"] 9+1[/TD][TD="width: 11%"] 8+1[/TD][TD="width: 11%"] 7+1[/TD][TD="width: 11%"] 7+1[/TD][TD="width: 11%"] 6+1[/TD][TD="width: 11%"] 5+1[/TD][TD="width: 11%"] 4+1[/TD][/TR][/TABLE]Channel Divinity
Acleric may channel divinity a number of times per day equal to 3 +her Charisma modifier. When you channel divinity you pick an option granted by your domain power. Channel divinity grants access to agranted power via your chosen domain.
Domain.A Cleric picks a single domain offered by her deity.
Orisons:Clerics can prepare a number of orisons, or 0-level spells, each day.These spells are cast like any other spell.
Domains
Evil
Granted Power: Rebuke Undead
Rebuke undead allows a cleric to dominate any undead within a 20'radius. A will saving throw is allowed with a DC of 10+ the clerics level. Acleric may control undead with a total hit dice equal to twice his level.
Domain Spells: 1st—protection from good, 2nd—align weapon (evil only), 3rd—magic circle against good, 4th—unholy blight, 5th—dispel good,6th—create undead, 7th—blasphemy
Good
Granted Power: Turn Undead
Turn Undead deals 1d6 damage to any undead within a 20' radius of thecleric. Surviving Undead effected must make a will save with a DC of10+ the clerics level or flee the area at maxium speed. Undead with twice as many hit dice as the cleric are immune to the flee effect but take damage regardless.
Domain Spells: 1st—protection from evil, 2nd—align weapon(good only), 3rd—magic circle against evil, 4th—holy
smite,5th—dispelevil, 6th—blade barrier, 7th—holyword
Healing
Granted Power: Empowered Healing
Any healing spell cast by the cleric is empowered. Empowered spells grant a 50% bonus to the total amount healed (rounded up).
Domain Spells: 1st—curelight wounds, 2nd—curemoderate wounds, 3rd—cureserious wounds, 4th—curecritical wounds, 5th—breathof life, 6th—heal,7th—regenerate
Luck
Granted Power: Fortunes Favor
Asa minor action you gain advantage on any ability check, attack roll,saving throw or skill check.
1st—truestrike, 2nd—aid, 3rd— protection from energy,4th—freedom of movement, 5th—break enchantment,6th—mislead, 7th—spell turning
Sun
Granted Power: Sunray
Sunray creates a beam of positive energy that heals the living and damages the undead. Against undead a touch attack roll is required. The beam deals 2d6 points of damage per level of the cleric and a reflex save for half damage is allowed. Living creatures are healed for 1d6 points of damage per level of the cleric.
1st—endure elements,2nd—heat metal, 3rd—searing light, 4th—fireshield, 5th—f lame strike, 6th—fire seeds,7th—sunbeam
War
Granted Power: Divine Wrath
Divine Wrath grants a bonus to damage equal to the clerics charisma modifier. The effect lasts for 1 round plus an additional round for each point of the clerics charisma modifier.
1st—magicweapon, 2nd—spiritualweapon, 3rd—magicvestment, 4th—divinepower, 5th—flame strike, 6th—bladebarrier, 7th—powerword blind
[/sblock]
Druid
[sblock] Alignment:Any neutral.
Hit Die: d8.
Weapon and Armor Proficiency: Druids are proficient with the following weapons: club, dagger, dart, quarterstaff,
scimitar,scythe, sickle,, sling, and spear. They are also proficient with all natural attacks (claw, bite, and so forth)of any form they assume with wild shape (see below). Druids are proficient with light and medium armor but are prohibited from wearing metal armor; thus, they may wear only padded,leather, or hide armor. A druid may also wear wooden armor that has been altered by the ironwood spell so that it functions as though it were steel. Druids are proficient with shields (except tower shields) but must use only those crafted from wood. A druid who wears prohibited armor or uses a prohibited shield is unable to cast druid spells or use any of her supernatural or spell-like class abilities while doing so and for 24 hours thereafter.
[TABLE="width: 100%"][TR][TD="width: 6%"] Level[/TD][TD="width: 9%"] XP[/TD][TD="width: 5%"] BAB[/TD][TD="width: 5%"] Fort[/TD][TD="width: 5%"] Ref[/TD][TD="width: 5%"] Will[/TD][TD="width: 64%"] Special[/TD][/TR][TR][TD="width: 6%"] 1[/TD][TD="width: 9%"] 0[/TD][TD="width: 5%"] +0[/TD][TD="width: 5%"] +6[/TD][TD="width: 5%"] +4[/TD][TD="width: 5%"] +5[/TD][TD="width: 64%"] Spells, Orisons, Nature Sense [/TD][/TR][TR][TD="width: 6%"] 2[/TD][TD="width: 9%"] 1500[/TD][TD="width: 5%"] +1[/TD][TD="width: 5%"] +7[/TD][TD="width: 5%"] +4[/TD][TD="width: 5%"] +5[/TD][TD="width: 64%"] Woodland Stride[/TD][/TR][TR][TD="width: 6%"] 3[/TD][TD="width: 9%"] 3000[/TD][TD="width: 5%"] +2[/TD][TD="width: 5%"] +7[/TD][TD="width: 5%"] +5[/TD][TD="width: 5%"] +5[/TD][TD="width: 64%"] Trackless Step[/TD][/TR][TR][TD="width: 6%"] 4[/TD][TD="width: 9%"] 6000[/TD][TD="width: 5%"] +3[/TD][TD="width: 5%"] +7[/TD][TD="width: 5%"] +5[/TD][TD="width: 5%"] +6[/TD][TD="width: 64%"] Resist Natures Lure, Wild shape 1/day[/TD][/TR][TR][TD="width: 6%"] 5[/TD][TD="width: 9%"] 12000[/TD][TD="width: 5%"] +3[/TD][TD="width: 5%"] +8[/TD][TD="width: 5%"] +5[/TD][TD="width: 5%"] +7[/TD][TD="width: 64%"]
[/TD][/TR][TR][TD="width: 6%"] 6[/TD][TD="width: 9%"] 25000[/TD][TD="width: 5%"] +4[/TD][TD="width: 5%"] +8[/TD][TD="width: 5%"] +6[/TD][TD="width: 5%"] +8[/TD][TD="width: 64%"] Wild shape 2/day[/TD][/TR][TR][TD="width: 6%"] 7[/TD][TD="width: 9%"] 50000[/TD][TD="width: 5%"] +5[/TD][TD="width: 5%"] +9[/TD][TD="width: 5%"] +6[/TD][TD="width: 5%"] +8[/TD][TD="width: 64%"]
[/TD][/TR][TR][TD="width: 6%"] 8[/TD][TD="width: 9%"] 100000[/TD][TD="width: 5%"] +6[/TD][TD="width: 5%"] +9[/TD][TD="width: 5%"] +7[/TD][TD="width: 5%"] +8[/TD][TD="width: 64%"] Wild shape 3/day[/TD][/TR][TR][TD="width: 6%"] 9[/TD][TD="width: 9%"] 200000[/TD][TD="width: 5%"] +6[/TD][TD="width: 5%"] +10[/TD][TD="width: 5%"] +7[/TD][TD="width: 5%"] +8[/TD][TD="width: 64%"] Venom Immunity[/TD][/TR][TR][TD="width: 6%"] 10[/TD][TD="width: 9%"] 300000[/TD][TD="width: 5%"] +7[/TD][TD="width: 5%"] +10[/TD][TD="width: 5%"] +8[/TD][TD="width: 5%"] +9[/TD][TD="width: 64%"] Wild shape 4/day[/TD][/TR][TR][TD="width: 6%"] 11[/TD][TD="width: 9%"] 400000[/TD][TD="width: 5%"] +8[/TD][TD="width: 5%"] +10[/TD][TD="width: 5%"] +8[/TD][TD="width: 5%"] +10[/TD][TD="width: 64%"]
[/TD][/TR][TR][TD="width: 6%"] 12[/TD][TD="width: 9%"] 500000[/TD][TD="width: 5%"] +9[/TD][TD="width: 5%"] +11[/TD][TD="width: 5%"] +8[/TD][TD="width: 5%"] +10[/TD][TD="width: 64%"] Wild shape 5/day[/TD][/TR][TR][TD="width: 6%"] 13[/TD][TD="width: 9%"] 600000[/TD][TD="width: 5%"] +9[/TD][TD="width: 5%"] +11[/TD][TD="width: 5%"] +9[/TD][TD="width: 5%"] +10[/TD][TD="width: 64%"] A thousand faces[/TD][/TR][TR][TD="width: 6%"] 14[/TD][TD="width: 9%"] 700000[/TD][TD="width: 5%"] +10[/TD][TD="width: 5%"] +11[/TD][TD="width: 5%"] +9[/TD][TD="width: 5%"] +11[/TD][TD="width: 64%"] Wild shape 6/day[/TD][/TR][TR][TD="width: 6%"] 15[/TD][TD="width: 9%"] 800000[/TD][TD="width: 5%"] +11[/TD][TD="width: 5%"] +12[/TD][TD="width: 5%"] +9[/TD][TD="width: 5%"] +11[/TD][TD="width: 64%"] Timeless body[/TD][/TR][TR][TD="width: 6%"] 16[/TD][TD="width: 9%"] 900000[/TD][TD="width: 5%"] +12[/TD][TD="width: 5%"] +12[/TD][TD="width: 5%"] +10[/TD][TD="width: 5%"] +11[/TD][TD="width: 64%"] Wild shape 7/day[/TD][/TR][TR][TD="width: 6%"] 17[/TD][TD="width: 9%"] 1000000[/TD][TD="width: 5%"] +12[/TD][TD="width: 5%"] +12[/TD][TD="width: 5%"] +10[/TD][TD="width: 5%"] +12[/TD][TD="width: 64%"]
[/TD][/TR][TR][TD="width: 6%"] 18[/TD][TD="width: 9%"] 1100000[/TD][TD="width: 5%"] +13[/TD][TD="width: 5%"] +13[/TD][TD="width: 5%"] +11[/TD][TD="width: 5%"] +12[/TD][TD="width: 64%"] Wild shape 8/day[/TD][/TR][TR][TD="width: 6%"] 19[/TD][TD="width: 9%"] 1200000[/TD][TD="width: 5%"] +14[/TD][TD="width: 5%"] +13[/TD][TD="width: 5%"] +12[/TD][TD="width: 5%"] +12[/TD][TD="width: 64%"]
[/TD][/TR][TR][TD="width: 6%"] 20[/TD][TD="width: 9%"] 1300000[/TD][TD="width: 5%"] +15[/TD][TD="width: 5%"] +13[/TD][TD="width: 5%"] +12[/TD][TD="width: 5%"] +13[/TD][TD="width: 64%"] Wild shape (At Will)[/TD][/TR][/TABLE]Spells:A druid casts divine spells. Her alignment may restrict her from casting certain spells opposed to her moral or ethical beliefs; see Chaotic, Evil, Good, and Lawful Spells. A druid must choose and prepare her spells in advance. To prepare or cast a spell, the druid must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a druid’s spell is 10 +the spell level to a maximum of DC 20.
Chaotic,Evil, Good, and Lawful Spells: A druid can’t cast spells of an alignment opposed to her own or her deity’s(if she has one). Spells associated with particular alignments are indicated by the chaos, evil, good, and law descriptors in their spell descriptions.
Orisons: Druids can prepare a number of orisons, or 0-level spells, each day,.These spells are cast like any other spell.
[TABLE="width: 100%"][TR][TD="width: 100%, colspan: 9"] Spells Per Day[/TD][/TR][TR][TD="width: 11%"] Level[/TD][TD="width: 11%"] 0[/TD][TD="width: 11%"] 1[/TD][TD="width: 11%"] 2[/TD][TD="width: 11%"] 3[/TD][TD="width: 11%"] 4[/TD][TD="width: 11%"] 5[/TD][TD="width: 11%"] 6[/TD][TD="width: 11%"] 7[/TD][/TR][TR][TD="width: 11%"] 1[/TD][TD="width: 11%"] 3[/TD][TD="width: 11%"] 1[/TD][TD="width: 11%"] -[/TD][TD="width: 11%"] -[/TD][TD="width: 11%"] -[/TD][TD="width: 11%"] -[/TD][TD="width: 11%"] -[/TD][TD="width: 11%"] -[/TD][/TR][TR][TD="width: 11%"] 2[/TD][TD="width: 11%"] 4[/TD][TD="width: 11%"] 2[/TD][TD="width: 11%"] -[/TD][TD="width: 11%"] -[/TD][TD="width: 11%"] -[/TD][TD="width: 11%"] -[/TD][TD="width: 11%"] -[/TD][TD="width: 11%"] -[/TD][/TR][TR][TD="width: 11%"] 3[/TD][TD="width: 11%"] 4[/TD][TD="width: 11%"] 2[/TD][TD="width: 11%"] 1[/TD][TD="width: 11%"] -[/TD][TD="width: 11%"] -[/TD][TD="width: 11%"] -[/TD][TD="width: 11%"] -[/TD][TD="width: 11%"] -[/TD][/TR][TR][TD="width: 11%"] 4[/TD][TD="width: 11%"] 4[/TD][TD="width: 11%"] 3[/TD][TD="width: 11%"] 2[/TD][TD="width: 11%"] -[/TD][TD="width: 11%"] -[/TD][TD="width: 11%"] -[/TD][TD="width: 11%"] -[/TD][TD="width: 11%"] -[/TD][/TR][TR][TD="width: 11%"] 5[/TD][TD="width: 11%"] 4[/TD][TD="width: 11%"] 3[/TD][TD="width: 11%"] 2[/TD][TD="width: 11%"] 1[/TD][TD="width: 11%"] -[/TD][TD="width: 11%"] -[/TD][TD="width: 11%"] -[/TD][TD="width: 11%"] -[/TD][/TR][TR][TD="width: 11%"] 6[/TD][TD="width: 11%"] 4[/TD][TD="width: 11%"] 3[/TD][TD="width: 11%"] 3[/TD][TD="width: 11%"] 2[/TD][TD="width: 11%"] -[/TD][TD="width: 11%"] -[/TD][TD="width: 11%"] -[/TD][TD="width: 11%"] -[/TD][/TR][TR][TD="width: 11%"] 7[/TD][TD="width: 11%"] 4[/TD][TD="width: 11%"] 4[/TD][TD="width: 11%"] 3[/TD][TD="width: 11%"] 2[/TD][TD="width: 11%"] 1[/TD][TD="width: 11%"] -[/TD][TD="width: 11%"] -[/TD][TD="width: 11%"] -[/TD][/TR][TR][TD="width: 11%"] 8[/TD][TD="width: 11%"] 4[/TD][TD="width: 11%"] 4[/TD][TD="width: 11%"] 3[/TD][TD="width: 11%"] 2[/TD][TD="width: 11%"] 2[/TD][TD="width: 11%"] -[/TD][TD="width: 11%"] -[/TD][TD="width: 11%"] -[/TD][/TR][TR][TD="width: 11%"] 9[/TD][TD="width: 11%"] 4[/TD][TD="width: 11%"] 5[/TD][TD="width: 11%"] 4[/TD][TD="width: 11%"] 3[/TD][TD="width: 11%"] 2[/TD][TD="width: 11%"] 1[/TD][TD="width: 11%"] -[/TD][TD="width: 11%"] -[/TD][/TR][TR][TD="width: 11%"] 10[/TD][TD="width: 11%"] 4[/TD][TD="width: 11%"] 5[/TD][TD="width: 11%"] 4[/TD][TD="width: 11%"] 3[/TD][TD="width: 11%"] 3[/TD][TD="width: 11%"] 2[/TD][TD="width: 11%"] -[/TD][TD="width: 11%"] -[/TD][/TR][TR][TD="width: 11%"] 11[/TD][TD="width: 11%"] 4[/TD][TD="width: 11%"] 5[/TD][TD="width: 11%"] 5[/TD][TD="width: 11%"] 4[/TD][TD="width: 11%"] 3[/TD][TD="width: 11%"] 2[/TD][TD="width: 11%"] 1[/TD][TD="width: 11%"] -[/TD][/TR][TR][TD="width: 11%"] 12[/TD][TD="width: 11%"] 4[/TD][TD="width: 11%"] 6[/TD][TD="width: 11%"] 5[/TD][TD="width: 11%"] 4[/TD][TD="width: 11%"] 3[/TD][TD="width: 11%"] 3[/TD][TD="width: 11%"] 2[/TD][TD="width: 11%"] -[/TD][/TR][TR][TD="width: 11%"] 13[/TD][TD="width: 11%"] 4[/TD][TD="width: 11%"] 6[/TD][TD="width: 11%"] 5[/TD][TD="width: 11%"] 5[/TD][TD="width: 11%"] 4[/TD][TD="width: 11%"] 3[/TD][TD="width: 11%"] 2[/TD][TD="width: 11%"] 1[/TD][/TR][TR][TD="width: 11%"] 14[/TD][TD="width: 11%"] 4[/TD][TD="width: 11%"] 7[/TD][TD="width: 11%"] 6[/TD][TD="width: 11%"] 5[/TD][TD="width: 11%"] 4[/TD][TD="width: 11%"] 3[/TD][TD="width: 11%"] 3[/TD][TD="width: 11%"] 2[/TD][/TR][TR][TD="width: 11%"] 15[/TD][TD="width: 11%"] 4[/TD][TD="width: 11%"] 7[/TD][TD="width: 11%"] 6[/TD][TD="width: 11%"] 5[/TD][TD="width: 11%"] 5[/TD][TD="width: 11%"] 4[/TD][TD="width: 11%"] 3[/TD][TD="width: 11%"] 2[/TD][/TR][TR][TD="width: 11%"] 16[/TD][TD="width: 11%"] 4[/TD][TD="width: 11%"] 7[/TD][TD="width: 11%"] 7[/TD][TD="width: 11%"] 6[/TD][TD="width: 11%"] 5[/TD][TD="width: 11%"] 4[/TD][TD="width: 11%"] 3[/TD][TD="width: 11%"] 3[/TD][/TR][TR][TD="width: 11%"] 17[/TD][TD="width: 11%"] 4[/TD][TD="width: 11%"] 8[/TD][TD="width: 11%"] 7[/TD][TD="width: 11%"] 6[/TD][TD="width: 11%"] 5[/TD][TD="width: 11%"] 5[/TD][TD="width: 11%"] 4[/TD][TD="width: 11%"] 3[/TD][/TR][TR][TD="width: 11%"] 18[/TD][TD="width: 11%"] 4[/TD][TD="width: 11%"] 8[/TD][TD="width: 11%"] 7[/TD][TD="width: 11%"] 7[/TD][TD="width: 11%"] 6[/TD][TD="width: 11%"] 5[/TD][TD="width: 11%"] 4[/TD][TD="width: 11%"] 3[/TD][/TR][TR][TD="width: 11%"] 19[/TD][TD="width: 11%"] 4[/TD][TD="width: 11%"] 9[/TD][TD="width: 11%"] 8[/TD][TD="width: 11%"] 7[/TD][TD="width: 11%"] 6[/TD][TD="width: 11%"] 5[/TD][TD="width: 11%"] 5[/TD][TD="width: 11%"] 4[/TD][/TR][TR][TD="width: 11%"] 20[/TD][TD="width: 11%"] 4[/TD][TD="width: 11%"] 9[/TD][TD="width: 11%"] 8[/TD][TD="width: 11%"] 7[/TD][TD="width: 11%"] 7[/TD][TD="width: 11%"] 6[/TD][TD="width: 11%"] 5[/TD][TD="width: 11%"] 4[/TD][/TR][/TABLE]Bonus Languages: A druid’s bonus language options include Sylvan, the language of woodland creatures. This choice is in addition to the bonus languages available to the character because of her race. A druid also knows Druidic, a secret language known only to druids,which she learns upon becoming a 1st-level druid. Druidic is a free language for a druid; that is, she knows it in addition to her regular allotment of languages and it doesn’t take up a language slot. Druids are forbidden to teach this language to non druids.Druidic has its own alphabet.
NatureSense (Ex): A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Woodland Stride (Ex): Starting at 2nd level, a druid may move through any sort of undergrowth (such as natural thorns,briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however,still affect her.
TracklessStep (Ex): Starting at 3rd level, a druid leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired.
Resist Nature’s Lure (Ex): Starting at 4th level, a druid gains a +4 bonus on saving throws against the spell-like and supernatural abilities of fey. This bonus also applies to spells and effects that utilize or target plants, such as blight,entangle, spike growth, and warp wood.
Wild Empathy (Ex): A druid can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The druid rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result.The typical domestic animal has a starting attitude of indifferent,while wild animals are usually unfriendly. To use wild empathy, the druid and the animal must be within 30 feet of one another under normal conditions. Generally,influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.
Wildshape (Su) At 4th level, the druid receives the gift of wildshape. The druid can into the form of any non-magical reptile, bird and animal which hasno magical or supernatural powers. The druid may change her shape into any animal sized Tiny (e.g., snake, mouse or blue jay) to Medium(e.g., alligator, tiger or small bear). At6th level, a druid can also use wild shape to change into a Large animal. In animal form, the druid retains her hit points, saving throws, Intelligence and Wisdom. She takes on the animal’s Strength, Dexterity, Constitution, Charisma, movement speeds, modes of attack, damage, Armor Class and any special senses.. The druid’s clothing, worn gear and one held item meld into the new form and reappear only when the druid regains her normal form. Wildshape also heals some, but not all, wounds. One transformation from her normal form to an animal form in the day heals 50% of all incurred damage (rounded down). While in animal form the Druid is unable to cast spells.
Venom Immunity (Ex): At 9th level, a druid gains immunity to all poisons.
A Thousand Faces (Su): At 13th level, a druid gains the ability to change her appearance at will, as if using the alter self spell,but only while in her normal form.
Timeless Body (Ex): After attaining 15th level, a druid no longer takes ability score penalties for aging and cannot
be magically aged. Any penalties she may have already incurred, however,remain in place. Bonuses still accrue, and the druid still dies ofold age when her time is up.[/sblock]
Fighter
[sblock]Hit Dice: d10
Skills:4
Weapon and Armor Proficiency: A fighter is proficient with all simpleand martial weapons and with all armor (heavy, light, and medium) and shields (including tower shields).
[TABLE="width: 100%"][TR][TD="width: 10%"] Level[/TD][TD="width: 12%"] XP[/TD][TD="width: 8%"] BAB[/TD][TD="width: 10%"] Fort[/TD][TD="width: 9%"] Ref[/TD][TD="width: 8%"] Will[/TD][TD="width: 42%"] Special[/TD][/TR][TR][TD="width: 10%"] 1[/TD][TD="width: 12%"] 0[/TD][TD="width: 8%"] +1[/TD][TD="width: 10%"] +5[/TD][TD="width: 9%"] +5[/TD][TD="width: 8%"] +4[/TD][TD="width: 42%"] Bonus Feat[/TD][/TR][TR][TD="width: 10%"] 2[/TD][TD="width: 12%"] 2000[/TD][TD="width: 8%"] +2[/TD][TD="width: 10%"] +6[/TD][TD="width: 9%"] +5[/TD][TD="width: 8%"] +4[/TD][TD="width: 42%"] Bonus Feat, Cleave 1/Round[/TD][/TR][TR][TD="width: 10%"] 3[/TD][TD="width: 12%"] 4000[/TD][TD="width: 8%"] +3[/TD][TD="width: 10%"] +6[/TD][TD="width: 9%"] +6[/TD][TD="width: 8%"] +5[/TD][TD="width: 42%"] Weapon Specialization[/TD][/TR][TR][TD="width: 10%"] 4[/TD][TD="width: 12%"] 8000[/TD][TD="width: 8%"] +4[/TD][TD="width: 10%"] +7[/TD][TD="width: 9%"] +6[/TD][TD="width: 8%"] +5[/TD][TD="width: 42%"] Bonus Feat [/TD][/TR][TR][TD="width: 10%"] 5[/TD][TD="width: 12%"] 16000[/TD][TD="width: 8%"] +5[/TD][TD="width: 10%"] +7[/TD][TD="width: 9%"] +7[/TD][TD="width: 8%"] +6[/TD][TD="width: 42%"] Cleave 2/Round[/TD][/TR][TR][TD="width: 10%"] 6[/TD][TD="width: 12%"] 32000[/TD][TD="width: 8%"] +6[/TD][TD="width: 10%"] +8[/TD][TD="width: 9%"] +7[/TD][TD="width: 8%"] +7[/TD][TD="width: 42%"] Bonus Feat[/TD][/TR][TR][TD="width: 10%"] 7[/TD][TD="width: 12%"] 64000[/TD][TD="width: 8%"] +7[/TD][TD="width: 10%"] +8[/TD][TD="width: 9%"] +8[/TD][TD="width: 8%"] +7[/TD][TD="width: 42%"] Weapon Master[/TD][/TR][TR][TD="width: 10%"] 8[/TD][TD="width: 12%"] 120000[/TD][TD="width: 8%"] +8[/TD][TD="width: 10%"] +9[/TD][TD="width: 9%"] +8[/TD][TD="width: 8%"] +8[/TD][TD="width: 42%"] Bonus Feat[/TD][/TR][TR][TD="width: 10%"] 9[/TD][TD="width: 12%"] 240000[/TD][TD="width: 8%"] +9[/TD][TD="width: 10%"] +9[/TD][TD="width: 9%"] +9[/TD][TD="width: 8%"] +8[/TD][TD="width: 42%"] Cleave 3/Round[/TD][/TR][TR][TD="width: 10%"] 10[/TD][TD="width: 12%"] 360000[/TD][TD="width: 8%"] +10[/TD][TD="width: 10%"] +10[/TD][TD="width: 9%"] +9[/TD][TD="width: 8%"] +9[/TD][TD="width: 42%"] Bonus Feat[/TD][/TR][TR][TD="width: 10%"] 11[/TD][TD="width: 12%"] 480000[/TD][TD="width: 8%"] +11[/TD][TD="width: 10%"] +10[/TD][TD="width: 9%"] +10[/TD][TD="width: 8%"] +10[/TD][TD="width: 42%"] Weapon Highmaster [/TD][/TR][TR][TD="width: 10%"] 12[/TD][TD="width: 12%"] 600000[/TD][TD="width: 8%"] +12[/TD][TD="width: 10%"] +11[/TD][TD="width: 9%"] +10[/TD][TD="width: 8%"] +10[/TD][TD="width: 42%"] Bonus Feat[/TD][/TR][TR][TD="width: 10%"] 13[/TD][TD="width: 12%"] 720000[/TD][TD="width: 8%"] +13[/TD][TD="width: 10%"] +11[/TD][TD="width: 9%"] +11[/TD][TD="width: 8%"] +11[/TD][TD="width: 42%"] Cleave 4/Round[/TD][/TR][TR][TD="width: 10%"] 14[/TD][TD="width: 12%"] 840000[/TD][TD="width: 8%"] +14[/TD][TD="width: 10%"] +12[/TD][TD="width: 9%"] +11[/TD][TD="width: 8%"] +11[/TD][TD="width: 42%"] Bonus Feat[/TD][/TR][TR][TD="width: 10%"] 15[/TD][TD="width: 12%"] 960000[/TD][TD="width: 8%"] +15[/TD][TD="width: 10%"] +13[/TD][TD="width: 9%"] +12[/TD][TD="width: 8%"] +12[/TD][TD="width: 42%"] Weapon Grandmaster[/TD][/TR][TR][TD="width: 10%"] 16[/TD][TD="width: 12%"] 1080000[/TD][TD="width: 8%"] +16[/TD][TD="width: 10%"] +13[/TD][TD="width: 9%"] +12[/TD][TD="width: 8%"] +13[/TD][TD="width: 42%"] Bonus Feat [/TD][/TR][TR][TD="width: 10%"] 17[/TD][TD="width: 12%"] 1200000[/TD][TD="width: 8%"] +17[/TD][TD="width: 10%"] +14[/TD][TD="width: 9%"] +13[/TD][TD="width: 8%"] +13[/TD][TD="width: 42%"] Cleave 5/round[/TD][/TR][TR][TD="width: 10%"] 18[/TD][TD="width: 12%"] 1320000[/TD][TD="width: 8%"] +18[/TD][TD="width: 10%"] +14[/TD][TD="width: 9%"] +13[/TD][TD="width: 8%"] +14[/TD][TD="width: 42%"] Bonus Feat [/TD][/TR][TR][TD="width: 10%"] 19[/TD][TD="width: 12%"] 1440000[/TD][TD="width: 8%"] +19[/TD][TD="width: 10%"] +14[/TD][TD="width: 9%"] +14[/TD][TD="width: 8%"] +14[/TD][TD="width: 42%"] Avatar of War[/TD][/TR][TR][TD="width: 10%"] 20[/TD][TD="width: 12%"] 1560000[/TD][TD="width: 8%"] +20[/TD][TD="width: 10%"] +15[/TD][TD="width: 9%"] +14[/TD][TD="width: 8%"] +14[/TD][TD="width: 42%"] Bonus Feat[/TD][/TR][/TABLE]Bonus Feat: The fighter gains a bonus martial feat.
Cleave:The fighter may cleave once per round gaining an extra attack when an enemy is reduced to 0 hitpoints. This ability increase to 2/round at level 5, 3/round at level10, 4/round at level 14 and 5 times per round at level 18. This ability stacks with the cleave feat.
Weapon Specialization: The fighter gains a +1 bonus to hit and a +2bonus on damage with any weapons he wields.
Weapon Master: The fighters weapon specialization bonus increases to +2 to hit and +3 damage
Weapon Highmaster: The fighters weapon specialization bonus increases to +3 to hit, +3 damage and the weapon dice increases by one step eg 1d8 becomes 1d10. 2D6 and 1d12 become 2d8.
Weapon Grandmaster: The fighter gains an extra attack per round with any weapon they use.
Avatar of War: The fighter gains advantage on all attack rolls and saving throws.[/sblock]
Rogue
[sblock]Hit Dice: d8
Skillls: 6
Weapon and Armor Proficiency: Rogues are proficient with all simple weapons, plus the hand crossbow, rapier,
sap, shortbow, and short sword. They are proficient with light armor, but not with shields.
[TABLE="width: 100%"][TR][TD="width: 8%"] Level[/TD][TD="width: 10%"] XP[/TD][TD="width: 6%"] BAB[/TD][TD="width: 5%"] Fort[/TD][TD="width: 7%"] Ref[/TD][TD="width: 6%"] Will[/TD][TD="width: 58%"] Special[/TD][/TR][TR][TD="width: 8%"] 1[/TD][TD="width: 10%"] 0[/TD][TD="width: 6%"] 0[/TD][TD="width: 5%"] 4[/TD][TD="width: 7%"] 5[/TD][TD="width: 6%"] 4[/TD][TD="width: 58%"] Back stab, Sneak Attack +1d6, Trap finding, [/TD][/TR][TR][TD="width: 8%"] 2[/TD][TD="width: 10%"] 1200[/TD][TD="width: 6%"] 1[/TD][TD="width: 5%"] 5[/TD][TD="width: 7%"] 6[/TD][TD="width: 6%"] 4[/TD][TD="width: 58%"] Evasion[/TD][/TR][TR][TD="width: 8%"] 3[/TD][TD="width: 10%"] 2400[/TD][TD="width: 6%"] 2[/TD][TD="width: 5%"] 5[/TD][TD="width: 7%"] 6[/TD][TD="width: 6%"] 5[/TD][TD="width: 58%"] Sneak Attack +2d6[/TD][/TR][TR][TD="width: 8%"] 4[/TD][TD="width: 10%"] 4800[/TD][TD="width: 6%"] 3[/TD][TD="width: 5%"] 5[/TD][TD="width: 7%"] 7[/TD][TD="width: 6%"] 5[/TD][TD="width: 58%"] Bonus Feat[/TD][/TR][TR][TD="width: 8%"] 5[/TD][TD="width: 10%"] 9600[/TD][TD="width: 6%"] 3[/TD][TD="width: 5%"] 5[/TD][TD="width: 7%"] 7[/TD][TD="width: 6%"] 6[/TD][TD="width: 58%"] Sneak Attack +3d6[/TD][/TR][TR][TD="width: 8%"] 6[/TD][TD="width: 10%"] 20000[/TD][TD="width: 6%"] 4[/TD][TD="width: 5%"] 6[/TD][TD="width: 7%"] 8[/TD][TD="width: 6%"] 6[/TD][TD="width: 58%"] Uncanny Dodge[/TD][/TR][TR][TD="width: 8%"] 7[/TD][TD="width: 10%"] 40000[/TD][TD="width: 6%"] 5[/TD][TD="width: 5%"] 7[/TD][TD="width: 7%"] 8[/TD][TD="width: 6%"] 7[/TD][TD="width: 58%"] Sneak Attack +4d6[/TD][/TR][TR][TD="width: 8%"] 8[/TD][TD="width: 10%"] 80000[/TD][TD="width: 6%"] 6[/TD][TD="width: 5%"] 7[/TD][TD="width: 7%"] 9[/TD][TD="width: 6%"] 7[/TD][TD="width: 58%"] Bonus Feat[/TD][/TR][TR][TD="width: 8%"] 9[/TD][TD="width: 10%"] 160000[/TD][TD="width: 6%"] 6[/TD][TD="width: 5%"] 7[/TD][TD="width: 7%"] 9[/TD][TD="width: 6%"] 8[/TD][TD="width: 58%"] Sneak Attack +5d6[/TD][/TR][TR][TD="width: 8%"] 10[/TD][TD="width: 10%"] 240000[/TD][TD="width: 6%"] 7[/TD][TD="width: 5%"] 7[/TD][TD="width: 7%"] 10[/TD][TD="width: 6%"] 8[/TD][TD="width: 58%"] Artful Dodger[/TD][/TR][TR][TD="width: 8%"] 11[/TD][TD="width: 10%"] 320000[/TD][TD="width: 6%"] 8[/TD][TD="width: 5%"] 8[/TD][TD="width: 7%"] 10[/TD][TD="width: 6%"] 9[/TD][TD="width: 58%"] Sneak Attack +6d6[/TD][/TR][TR][TD="width: 8%"] 12[/TD][TD="width: 10%"] 400000[/TD][TD="width: 6%"] 9[/TD][TD="width: 5%"] 9[/TD][TD="width: 7%"] 11[/TD][TD="width: 6%"] 9[/TD][TD="width: 58%"] Bonus Feat Feat[/TD][/TR][TR][TD="width: 8%"] 13[/TD][TD="width: 10%"] 480000[/TD][TD="width: 6%"] 9[/TD][TD="width: 5%"] 9[/TD][TD="width: 7%"] 11[/TD][TD="width: 6%"] 10[/TD][TD="width: 58%"] Sneak Attack +7d6[/TD][/TR][TR][TD="width: 8%"] 14[/TD][TD="width: 10%"] 560000[/TD][TD="width: 6%"] 10[/TD][TD="width: 5%"] 9[/TD][TD="width: 7%"] 12[/TD][TD="width: 6%"] 10[/TD][TD="width: 58%"] Skirmisher[/TD][/TR][TR][TD="width: 8%"] 15[/TD][TD="width: 10%"] 640000[/TD][TD="width: 6%"] 11[/TD][TD="width: 5%"] 9[/TD][TD="width: 7%"] 12[/TD][TD="width: 6%"] 11[/TD][TD="width: 58%"] Sneak Attack +8d6[/TD][/TR][TR][TD="width: 8%"] 16[/TD][TD="width: 10%"] 720000[/TD][TD="width: 6%"] 12[/TD][TD="width: 5%"] 10[/TD][TD="width: 7%"] 13[/TD][TD="width: 6%"] 11[/TD][TD="width: 58%"] Bonus Feat[/TD][/TR][TR][TD="width: 8%"] 17[/TD][TD="width: 10%"] 800000[/TD][TD="width: 6%"] 12[/TD][TD="width: 5%"] 11[/TD][TD="width: 7%"] 13[/TD][TD="width: 6%"] 12[/TD][TD="width: 58%"] Sneak Attack +9d6[/TD][/TR][TR][TD="width: 8%"] 18[/TD][TD="width: 10%"] 880000[/TD][TD="width: 6%"] 13[/TD][TD="width: 5%"] 11[/TD][TD="width: 7%"] 14[/TD][TD="width: 6%"] 12[/TD][TD="width: 58%"] Lucky Gambit[/TD][/TR][TR][TD="width: 8%"] 19[/TD][TD="width: 10%"] 960000[/TD][TD="width: 6%"] 14[/TD][TD="width: 5%"] 11[/TD][TD="width: 7%"] 14[/TD][TD="width: 6%"] 13[/TD][TD="width: 58%"] Sneak Attack +10d6[/TD][/TR][TR][TD="width: 8%"] 20[/TD][TD="width: 10%"] 1040000[/TD][TD="width: 6%"] 15[/TD][TD="width: 5%"] 11[/TD][TD="width: 7%"] 15[/TD][TD="width: 6%"] 13[/TD][TD="width: 58%"] Bonus Feat, Supreme Trickster[/TD][/TR][/TABLE]Backstab: While flanking a Rogue gains an additional +2 bonus to hit for a total of +4 to hit.
Sneak Attack: If a rogue can gain combat advantage she can strike a vital spot for extra damage. This extra damage is 1d6 at 1st level,and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied.
Ranged attacks can count as sneak attacks only if the target is within 30feet. With a weapon that deals nonlethal damage (like a sap, whip, oran unarmed strike), a rogue can make a sneak attack that dealsnonlethal damage instead of lethal damage.
She cannot use a weapon that deals lethal damage to deal nonlethal damag ein a sneak attack, not even with the usual –4 penalty. The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment. You can only sneak attack once per round.
Trap finding: A rogue gains advantage to Perception skill checks made to locate traps and to Thievery: Disable Device
skill checks. A rogue can use Disable Device to disarm magic traps.
Evasion:You can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage.Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.
Bonus Feat: The Rogue gains a bonus feat. This feat may be either skill training or skill focus.
Uncanny Dodge: The Rogue cannot be flanked
Artful Dodger : When a creature makes a melee or ranged attack against you, you can use a reaction to impose disadvantage on the attack roll.
Skirmisher:Your speed increases by 10' if you are wearing no armor or light armor. Additionally Once per encounter you can reroll an attack roll and take the better result.
Lucky Gambit: 3 times per day you may reroll an attack roll, skill check, ability check or saving throw.
Supreme Trickster: You no longer need to flank an opponent to sneak attack them. In addition immunity to sneak attack damage no longer applies. [/sblock]
Wizard
[sblock]HitDice: 1d6
Skills:2 per level
Weapon and Armor Proficiency: Wizards are proficient with the club,dagger, heavy crossbow, light crossbow, and
quarterstaff,but not with any type of armor or shield. Armor interferes with awizard’s movements, which will
cause his spells with somatic components to fail if he is not proficient in its use.
[TABLE="width: 100%"][TR][TD="width: 6%"] Level[/TD][TD="width: 9%"] XP[/TD][TD="width: 4%"] BAB[/TD][TD="width: 7%"] Fort[/TD][TD="width: 5%"] Ref[/TD][TD="width: 5%"] Will[/TD][TD="width: 64%"] Special[/TD][/TR][TR][TD="width: 6%"] 1[/TD][TD="width: 9%"] 0[/TD][TD="width: 4%"] 0[/TD][TD="width: 7%"] 4[/TD][TD="width: 5%"] 5[/TD][TD="width: 5%"] 6[/TD][TD="width: 64%"] Cantrips, Spells, Bonus Magic Feat[/TD][/TR][TR][TD="width: 6%"] 2[/TD][TD="width: 9%"] 2500[/TD][TD="width: 4%"] 1[/TD][TD="width: 7%"] 4[/TD][TD="width: 5%"] 5[/TD][TD="width: 5%"] 7[/TD][TD="width: 64%"]
[/TD][/TR][TR][TD="width: 6%"] 3[/TD][TD="width: 9%"] 5000[/TD][TD="width: 4%"] 1[/TD][TD="width: 7%"] 5[/TD][TD="width: 5%"] 5[/TD][TD="width: 5%"] 7[/TD][TD="width: 64%"]
[/TD][/TR][TR][TD="width: 6%"] 4[/TD][TD="width: 9%"] 10000[/TD][TD="width: 4%"] 2[/TD][TD="width: 7%"] 5[/TD][TD="width: 5%"] 6[/TD][TD="width: 5%"] 8[/TD][TD="width: 64%"]
[/TD][/TR][TR][TD="width: 6%"] 5[/TD][TD="width: 9%"] 20000[/TD][TD="width: 4%"] 2[/TD][TD="width: 7%"] 6[/TD][TD="width: 5%"] 6[/TD][TD="width: 5%"] 8[/TD][TD="width: 64%"] Bonus Magic Feat[/TD][/TR][TR][TD="width: 6%"] 6[/TD][TD="width: 9%"] 40000[/TD][TD="width: 4%"] 3[/TD][TD="width: 7%"] 6[/TD][TD="width: 5%"] 6[/TD][TD="width: 5%"] 9[/TD][TD="width: 64%"]
[/TD][/TR][TR][TD="width: 6%"] 7[/TD][TD="width: 9%"] 80000[/TD][TD="width: 4%"] 3[/TD][TD="width: 7%"] 6[/TD][TD="width: 5%"] 7[/TD][TD="width: 5%"] 9[/TD][TD="width: 64%"]
[/TD][/TR][TR][TD="width: 6%"] 8[/TD][TD="width: 9%"] 150000[/TD][TD="width: 4%"] 4[/TD][TD="width: 7%"] 6[/TD][TD="width: 5%"] 7[/TD][TD="width: 5%"] 10[/TD][TD="width: 64%"]
[/TD][/TR][TR][TD="width: 6%"] 9[/TD][TD="width: 9%"] 300000[/TD][TD="width: 4%"] 4[/TD][TD="width: 7%"] 7[/TD][TD="width: 5%"] 7[/TD][TD="width: 5%"] 11[/TD][TD="width: 64%"]
[/TD][/TR][TR][TD="width: 6%"] 10[/TD][TD="width: 9%"] 450000[/TD][TD="width: 4%"] 5[/TD][TD="width: 7%"] 7[/TD][TD="width: 5%"] 8[/TD][TD="width: 5%"] 11[/TD][TD="width: 64%"] Bonus Magic Feat[/TD][/TR][TR][TD="width: 6%"] 11[/TD][TD="width: 9%"] 600000[/TD][TD="width: 4%"] 5[/TD][TD="width: 7%"] 7[/TD][TD="width: 5%"] 8[/TD][TD="width: 5%"] 12[/TD][TD="width: 64%"]
[/TD][/TR][TR][TD="width: 6%"] 12[/TD][TD="width: 9%"] 750000[/TD][TD="width: 4%"] 6[/TD][TD="width: 7%"] 8[/TD][TD="width: 5%"] 8[/TD][TD="width: 5%"] 12[/TD][TD="width: 64%"]
[/TD][/TR][TR][TD="width: 6%"] 13[/TD][TD="width: 9%"] 900000[/TD][TD="width: 4%"] 6[/TD][TD="width: 7%"] 8[/TD][TD="width: 5%"] 9[/TD][TD="width: 5%"] 12[/TD][TD="width: 64%"]
[/TD][/TR][TR][TD="width: 6%"] 14[/TD][TD="width: 9%"] 1050000[/TD][TD="width: 4%"] 7[/TD][TD="width: 7%"] 8[/TD][TD="width: 5%"] 9[/TD][TD="width: 5%"] 13[/TD][TD="width: 64%"]
[/TD][/TR][TR][TD="width: 6%"] 15[/TD][TD="width: 9%"] 1200000[/TD][TD="width: 4%"] 7[/TD][TD="width: 7%"] 9[/TD][TD="width: 5%"] 9[/TD][TD="width: 5%"] 13[/TD][TD="width: 64%"] Bonus Magic Feat[/TD][/TR][TR][TD="width: 6%"] 16[/TD][TD="width: 9%"] 1350000[/TD][TD="width: 4%"] 8[/TD][TD="width: 7%"] 9[/TD][TD="width: 5%"] 10[/TD][TD="width: 5%"] 14[/TD][TD="width: 64%"]
[/TD][/TR][TR][TD="width: 6%"] 17[/TD][TD="width: 9%"] 1500000[/TD][TD="width: 4%"] 8[/TD][TD="width: 7%"] 9[/TD][TD="width: 5%"] 11[/TD][TD="width: 5%"] 14[/TD][TD="width: 64%"]
[/TD][/TR][TR][TD="width: 6%"] 18[/TD][TD="width: 9%"] 1650000[/TD][TD="width: 4%"] 9[/TD][TD="width: 7%"] 10[/TD][TD="width: 5%"] 11[/TD][TD="width: 5%"] 14[/TD][TD="width: 64%"]
[/TD][/TR][TR][TD="width: 6%"] 19[/TD][TD="width: 9%"] 1800000[/TD][TD="width: 4%"] 9[/TD][TD="width: 7%"] 10[/TD][TD="width: 5%"] 11[/TD][TD="width: 5%"] 14[/TD][TD="width: 64%"]
[/TD][/TR][TR][TD="width: 6%"] 20[/TD][TD="width: 9%"] 1,950,00[/TD][TD="width: 4%"] 10[/TD][TD="width: 7%"] 10[/TD][TD="width: 5%"] 11[/TD][TD="width: 5%"] 14[/TD][TD="width: 64%"] Bonus Magic Feat[/TD][/TR][/TABLE]Bonus Feat: You gain a bonus magic feat.
Cantrips: Wizards can prepare a number of cantrips, or 0-level spells, each day. These spells are cast like any other spell.
Spells:To learn, prepare, or cast a spell, the wizard must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a wizard’s spell is 10+ the spell level to a maximum of DC 20.
Spellbooks: A wizard must study his spellbook each day to prepare his spells. He cannot prepare any spell not recorded in his spellbook, except for read magic, which all wizards can prepare from memory. A wizard begins play with a spellbook containing 6 0-level wizard spells (except those from his prohibited schools, if any; see Arcane Schools) plus three 1st-level spells of his choice.The wizard also selects a number of additional 1st-level spells equal to his Intelligence modifier to add to the spellbook. At each new spell level, he gains a new spell of any spell level or levels that he can cast (based on his new wizard level) for his spellbook. A specialist gains two new spells one of which must be from his specialist school. At any time, a wizard can also add spells found in other wizards’ spellbooks to his own.[/sblock]
Multiclass
[sblock]Straight Multi-Classing
The character starts at Level 1 with training in two or more classes.These classes merge to form a new character class. For example, aLevel 1 PC with training in the fighter and wizard classes would be aLevel 1 Fighter/Wizard. You may rename the combined class if you wish. In this example, Swordmage might fit. The combined class merges the abilities of all classes. Calculating the new bases for combat statistics and progression is slightly taxing. It may take some time,but it is not difficult. The following guidelines walk you through the process. You gain all class abilities from all classes. You may have up to 3 classes.
Restrictions and Requirements: All, race or alignment restrictions and requirements for all classes must be met.
Base Hit Points: Hit points are determined at each level by either a fixed amount or a die roll. The new class uses a rounded-down average for both. So at 1st level, if the new class is Fighter/Wizard (orSwordmage), the hit points would be 8 (average of d10 and d 6) and any levels thereafter would grant an additional 1d8 hit points. To average die types, average the number first (average of d6 and d10 is 9. Then,round down to the nearest standard die type.
Dice Type Averages
1d4= 2.5
1d6= 3.5
1d8=4.5
1d10=5.5
1d12=6.5
Base Attack Bonus (BAB): Take the average, rounded down.
Skills: Characters gain the skill points of their best class.
Special: The new class enjoys the special abilities of all classes unless certain abilities of one class are diametrically opposed to the tenets of another class. Check with your GM for a ruling if this occurs.
Saving Throws: Take the best saving throw from each class they do not stack.
Experience Points. Characters add the xp together and advance to the next level at the same time. Example a Fighter/Rogue needs 1200+2000xp (3200 total) to become a level 2 character.[/sblock]