In one way yes, but at the cost of making spells potentially far less effective against foes with lousy armor but great saves.Wouldn't it then be simpler to just make ALL spells into saves then?
In one way yes, but at the cost of making spells potentially far less effective against foes with lousy armor but great saves.Wouldn't it then be simpler to just make ALL spells into saves then?
Just like having AC vs Touch AC vs 3 saves in 3e, or AC & 3 other defenses in 4e, though.DC versus AC allows planning on the part of the characters o overcome high armor in the first case and high saves on the second.
Sounds plausible.Help doesn't really interact with spells, but I suspect, personally, that that is on purpose. Especially at higher tiers the deck is already tilted in favor of spell casting and non-spell casters don't have the option of any 'target saves' ability to help get around really high ACs.
Except that, well, are there many such foes, at all?In one way yes, but at the cost of making spells potentially far less effective against foes with lousy armor but great saves.
Beyond the saves vs AC point you made above?There's a reason 5e's direct support tends to target melee* rather than spell casting.
Yeah, I suspect it has to do with the power tilt toward spellcasting generally at higher tiers. Help isn't a huge buff, but it can help melee experts be more effective against high AC targets. Spellcasters don't need the same help, at any tier really.Beyond the saves vs AC point you made above?
Yeah, I suspect it has to do with the power tilt toward spellcasting generally at higher tiers. Help isn't a huge buff, but it can help melee experts be more effective against high AC targets. Spellcasters don't need the same help, at any tier really.
Edit - And those melee experts often don't have access to 'target save' abilities to deploy against those high AC targets. So they get 'help' because they need the help.
One thing I loved in 4e was that the monk mostly targeted non armor defenses. Not only was it funny that the punchy class hit enemies in the NADs, but it also provided a melee combatant that targeted the defenses normally targeted by casters and some rare martial encounter and daily powers.DC versus AC allows planning on the part of the characters o overcome high armor in the first case and high saves on the second.
Help doesn't really interact with spells, but I suspect, personally, that that is on purpose. Especially at higher tiers the deck is already tilted in favor of spell casting and non-spell casters don't have the option of any 'target saves' ability to help get around really high ACs.