D&D 5E Homebrew Marshal Class (+Thread)

Yes and no. Keep in mind that everything is optional. For example, I might think very hard about limiting class choice for an intrigue campaign to half casters or worse, same thing for a lower magic approach to generally high magic settings. Gives a very different feel to the game.
I just wish that that the artificer wasn't the only nerdy half caster. Like, a lot of times, I or my friends just want to play a bloody adventuring sage, and no, the background doesn't cut it.
 

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We keep running into problems with Spellcasting it's really annoying... This would be a lot simpler (I bet) if they hadn't reverted to the Saving Throw mechanic and kept the much simpler 'Attacker always rolls' system...
Ummm ... yes?

But I prefer player makes all the rolls :p
 

I just wish that that the artificer wasn't the only nerdy half caster. Like, a lot of times, I or my friends just want to play a bloody adventuring sage, and no, the background doesn't cut it.
If I were limiting classes like that I'd probably open EK and AT to other spell schools. The AT in particular can make a fine nerdy semi-caster if it's not limited in school choice. I'd probably open up the whole 1-5 wizard list for those subclasses. I'd consider doing the same for the Ranger too. Maybe not the Paladin though, that class doesn't need any buffing.
 


AUGH... 5e is really a Spellcaster's game but it doesn't have the decency to be open about it...
Actually I seem to recall Tony popped open a quote from the 5e pdf about adventuring being 10 times as hard without magic... so yes actually it kind of admits it. People just didnt believe them even when they reduced the number of martial classes to 2.
 


I don't think the core class needs to interact with spellcasting directly outside of cantrips and possibly full action granting, should that end up a feature. If you mean in synergistic way I'd agree, but not for actual direct support. Casters don't need it.
 

I think something that allowed a long rest in 1 hour. Or a short rest in five minutes.
Akin to inspiring leader speech 102. Might be a cool 5e option. I think there is a ritual/spell that kind of does that?
 

I think something that allowed a long rest in 1 hour. Or a short rest in five minutes.
Akin to inspiring leader speech 102. Might be a cool 5e option. I think there is a ritual/spell that kind of does that?
A 1/long rest 5-min short rest certainly sounds good. IDK how you'd appropriately manage a reduced-time long rest... I guess just keep the standard limit that you can't take another in the same 24hr period should cover it, really.

...hm.. or, instead of a long rest, maybe it just recharges some long-rest resources, like HD?
 

Yeah, I wouldn't support that as a feature, not the long rest part anyway. Adventures are planned, by a lot of people. around a typical adventuring day of x encounters. Messing about with long rests just leads to power creep and/or some version of the 5 minute workday. Mostly anyway. An ability like the spell catnap, to cut short rests to 5 or 10 minutes, would be a great idea though. A lot of people struggle narratively with short rests anyway, so it would be a well received feature I think.

Edit - Tony's suggestions about limiting LR to once per 24 would fix my issue with it. Missed that bit.
 

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