doctorbadwolf
Heretic of The Seventh Circle
AbsolutelySounds like a plan, I'm down. This is something I'd want a lot of feedback about from playtest.
AbsolutelySounds like a plan, I'm down. This is something I'd want a lot of feedback about from playtest.
Hmm, something like, “spend 1 mettle as a bonus action, and an ally who can see and hear you can cast a cantrip that they know as a reaction. If they do, the weapon attacks of all allies in your presence deal the same damage as the cantrip until the start of your next turn. The ally casting the cantrip, or their target, must be within your Presence.”
Sounds like a plan, I'm down. This is something I'd want a lot of feedback about from playtest.
That and channeling magic isn't exactly a prominent or defining trope of an essentially non-magic-using concept.So, since theoretically you could have no damaging cantrips in a party, this should be a Gambit, not a top line class feature, yeah?
It does fit a paradigm of a D&D Warlord perhaps because his world may well drip with magic so I give it a corner case and while I have presented a Warlord who both fits tropes and has magic its the Kings Magic where when in your land the land sits up and provides its wealth ... when you apply an herb it becomes magical healing. Magic where lesser enemies impressed with you and your champions mid fight decide to do your will. One where you can bind places and things to your bloodline and where your team becomes akin to a family like the tuatha de danann and the round table knights (able perhaps to call on each others energies and vigor)That and channeling magic isn't exactly a prominent or defining trope of an essentially non-magic-using concept.
Assuming that was the original concept - even considering the ambiguous use if both Warlord & Marshal in the OP, though, neither past class gained magical abilities, at all, and neither term implies supernatural powers.
I agree that the majority of greater magical interactions might be sectioned off by sub class thoughSorry, that was a tangent, and we're not even discussing a possible Mage-Captain/Arcane Battlemaster/Infernal Strategist/whatever sub-class yet....
I can’t stress enough how much I’m not worried about any of that.That and channeling magic isn't exactly a prominent or defining trope of an essentially non-magic-using concept.
Assuming that was the original concept - even considering the ambiguous use if both Warlord & Marshal in the OP, though, neither past class gained magical abilities, at all, and neither term implies supernatural powers.
Gotta figure out how any level gating will work, then.It would work as a mid-tier gambit, yeah.
I’m pretty strongly opposed to the idea of the base class being incapable of enabling magic users.Honestly, I love the idea of spreading elemental cantrips on the weapons on your allies, but I would give it as an archetype-restricted Gambit for whatever the 1/3 spellcasters archetypes of the marshal are gonna be (crusader for divine, Cup Bearer for fey-magic, Court Mage for arcane?)