D&D 5E Homebrew Marshal Class (+Thread)


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Hmm, something like, “spend 1 mettle as a bonus action, and an ally who can see and hear you can cast a cantrip that they know as a reaction. If they do, the weapon attacks of all allies in your presence deal the same damage as the cantrip until the start of your next turn. The ally casting the cantrip, or their target, must be within your Presence.”
Sounds like a plan, I'm down. This is something I'd want a lot of feedback about from playtest.

So, since theoretically you could have no damaging cantrips in a party, this should be a Gambit, not a top line class feature, yeah?
 

So, since theoretically you could have no damaging cantrips in a party, this should be a Gambit, not a top line class feature, yeah?
That and channeling magic isn't exactly a prominent or defining trope of an essentially non-magic-using concept.
Assuming that was the original concept - even considering the ambiguous use if both Warlord & Marshal in the OP, though, neither past class gained magical abilities, at all, and neither term implies supernatural powers.
 


That and channeling magic isn't exactly a prominent or defining trope of an essentially non-magic-using concept.
Assuming that was the original concept - even considering the ambiguous use if both Warlord & Marshal in the OP, though, neither past class gained magical abilities, at all, and neither term implies supernatural powers.
It does fit a paradigm of a D&D Warlord perhaps because his world may well drip with magic so I give it a corner case and while I have presented a Warlord who both fits tropes and has magic its the Kings Magic where when in your land the land sits up and provides its wealth ... when you apply an herb it becomes magical healing. Magic where lesser enemies impressed with you and your champions mid fight decide to do your will. One where you can bind places and things to your bloodline and where your team becomes akin to a family like the tuatha de danann and the round table knights (able perhaps to call on each others energies and vigor)
 

Sorry, that was a tangent, and we're not even discussing a possible Mage-Captain/Arcane Battlemaster/Infernal Strategist/whatever sub-class yet....
I agree that the majority of greater magical interactions might be sectioned off by sub class though

Even perhaps the "Blood of Kings" flavor one.
 

Honestly, I love the idea of spreading elemental cantrips on the weapons on your allies, but I would give it as an archetype-restricted Gambit for whatever the 1/3 spellcasters archetypes of the marshal are gonna be (crusader for divine, Cup Bearer for fey-magic, Court Mage for arcane?)
 

That and channeling magic isn't exactly a prominent or defining trope of an essentially non-magic-using concept.
Assuming that was the original concept - even considering the ambiguous use if both Warlord & Marshal in the OP, though, neither past class gained magical abilities, at all, and neither term implies supernatural powers.
I can’t stress enough how much I’m not worried about any of that.

also, the ability isn’t magical.
 

It would work as a mid-tier gambit, yeah.
Gotta figure out how any level gating will work, then.
Honestly, I love the idea of spreading elemental cantrips on the weapons on your allies, but I would give it as an archetype-restricted Gambit for whatever the 1/3 spellcasters archetypes of the marshal are gonna be (crusader for divine, Cup Bearer for fey-magic, Court Mage for arcane?)
I’m pretty strongly opposed to the idea of the base class being incapable of enabling magic users.
 


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