nijineko
Explorer
[h=2]To my chagrin....[/h]
...and despite my preferences for tactical and strategic elements in rp which tend towards a rules heavy environment, I have somehow invented a rules-lite system of role playing.
*A few moments of silence while I overcome my embarrassment, please*
So I thought I would ask here, as quite a few here prefer lightweight systems, what do you want to see (and definitely don't want to see) in a lightweight rule system?
Also, please consider how it might be possible to pull off the feat of applying tactical and strategic elements in four dimensions (and assuming that all participants/characters will be represented with some kind of a 2d and/or keyword referential framework) to a rules-lite system?
Thank you in advance for your comments.
...and despite my preferences for tactical and strategic elements in rp which tend towards a rules heavy environment, I have somehow invented a rules-lite system of role playing.
*A few moments of silence while I overcome my embarrassment, please*
So I thought I would ask here, as quite a few here prefer lightweight systems, what do you want to see (and definitely don't want to see) in a lightweight rule system?
Also, please consider how it might be possible to pull off the feat of applying tactical and strategic elements in four dimensions (and assuming that all participants/characters will be represented with some kind of a 2d and/or keyword referential framework) to a rules-lite system?
Thank you in advance for your comments.