This is my first post here, but not my first time here. While using my googlefu, I often stumble upon this place for helpful advice so I know you have some deep thinking players here. As such, it is my great honor to release my groups house rules here at En World for your viewing pleasure, but first let me start off with a proper introduction:
Hello and welcome. If your here reading this, then you must be asking yourself, "so, what is this Diehards Handbook thing?" To answer your question, the Diehards Handbook is supplemental manual filled with some of the most influential custom rules my gaming group and I came up with after the switch between AD&D to 3rd Edition.
So what is The Diehards Handbook? In summary and at its core, it is an alteration to how the Hit Point system works. Using this new HP model, a few other concepts were included, such as Armor Hit Points and Skill Armor Class, but almost all of these alterations can be applied to any D20-game, not just D&D. We also streamlined how combat works for 3.5, but there are many more things to explore in the Diehards Handbook than just a revised Hit Point system and a streamlined combat system.
My gaming group and I have been playing with these rules for a little bit over 5-years now and found it greatly increases the amount of fun we have in each session by "upping the ante", however it's hard line rules are definitely not for everyone. Feel free to give these rules a try for yourself, or just check out the custom adventurers on my webpage.
Leave comments as you wish, but understand that this book as been extensively played by my group for a very long time now and while constructive criticism is always welcome, I cannot guarantee that your ideas will be implemented into any future editions. For our group, this book is a perfectly balanced blend of rules for Dungeons and Dragons 3.5 edition system.
Thank you, and I hope you enjoy your reading of The Diehards Handbook. May you find some refreshing ideas for your own campaign worlds!
MEATS Webpage
Hello and welcome. If your here reading this, then you must be asking yourself, "so, what is this Diehards Handbook thing?" To answer your question, the Diehards Handbook is supplemental manual filled with some of the most influential custom rules my gaming group and I came up with after the switch between AD&D to 3rd Edition.
So what is The Diehards Handbook? In summary and at its core, it is an alteration to how the Hit Point system works. Using this new HP model, a few other concepts were included, such as Armor Hit Points and Skill Armor Class, but almost all of these alterations can be applied to any D20-game, not just D&D. We also streamlined how combat works for 3.5, but there are many more things to explore in the Diehards Handbook than just a revised Hit Point system and a streamlined combat system.
My gaming group and I have been playing with these rules for a little bit over 5-years now and found it greatly increases the amount of fun we have in each session by "upping the ante", however it's hard line rules are definitely not for everyone. Feel free to give these rules a try for yourself, or just check out the custom adventurers on my webpage.
Leave comments as you wish, but understand that this book as been extensively played by my group for a very long time now and while constructive criticism is always welcome, I cannot guarantee that your ideas will be implemented into any future editions. For our group, this book is a perfectly balanced blend of rules for Dungeons and Dragons 3.5 edition system.
Thank you, and I hope you enjoy your reading of The Diehards Handbook. May you find some refreshing ideas for your own campaign worlds!
MEATS Webpage