[Homebrew] Warlock Patron: The Bestower(Magical Girl Inspired Archtype)(Reworked Hexblade)


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I'm not sure the theme of this warlock, but I can see this is way overpowered.

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The theme is Power Rangers/Magical Girl genre/Green Lantern, etc.

Also, which abilities do you think are overpowered? Most of them were ripped straight from the Hexblade from xanathar guide to everything.
 

I think this is a pretty neat idea, but I also think it is too strong. The ac boost is a lot, as is recovering a spell slot.
 

The theme is Power Rangers/Magical Girl genre/Green Lantern, etc.

Also, which abilities do you think are overpowered? Most of them were ripped straight from the Hexblade from xanathar guide to everything.
So at level 1, they start with the highest AC possible in the game without even wearing armor, and it gets stronger as you level, they can use their CHA for attacks and damage, they get a magic weapon and a shield, and an anti-death effect, that all recovers at the end of a short rest.

At level 6 you get to mark a target that when you crit you automatically max damage, and when they die, you regain a spell slot with unlimited uses.

At 10 you copied the Hexblade lvl 10 ability, which is overpowered because of the lvl 6 ability, and at 14 you overpower the lvl 1 ability even more by making it basically unlimited use.

Your spells seemed to have a theme but mass healing word, and death ward seems to not fit with the theme, and Steel Wind Strike seems like it was put in to make this warlock even more overpowered.

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So at level 1, they start with the highest AC possible in the game without even wearing armor, and it gets stronger as you level, they can use their CHA for attacks and damage, they get a magic weapon and a shield, and an anti-death effect, that all recovers at the end of a short rest.

At level 6 you get to mark a target that when you crit you automatically max damage, and when they die, you regain a spell slot with unlimited uses.

At 10 you copied the Hexblade lvl 10 ability, which is overpowered because of the lvl 6 ability, and at 14 you overpower the lvl 1 ability even more by making it basically unlimited use.

Your spells seemed to have a theme but mass healing word, and death ward seems to not fit with the theme, and Steel Wind Strike seems like it was put in to make this warlock even more overpowered.

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At level 1 Hexblade gets
*Proficiency in Medium Armor, Martial Weapons, and Shields
*The ability to use Charisma in place of Strength of Dexterity on attack and damage rolls
*A curse feature that let's them add proficiency bonus to damage, crit on 19, and heal hit points equal to Warlock level + charisma modifier when killing a cursed target. Recharges on a short rest.

At level 1 Bestower gets
*An action to use transformation that lasts a number of hours equal to half its Warlock level
*While transformed, it has an AC of 18(19 at level 9, 20 at level 17)
*While transformed, it can use Charisma in place of Strength of Dexterity on attack and damage rolls
*Upon transforming, it can create weapons and shields. Bestower isn't proficient in martial weapons or shields when not transformed.
*You can choose to drop to 1 hit point instead of 0, but doing so causes your transformation to end prematurely

At level 6 Hexblade's can
*Kill a target, and revive them as a buffed specter who serves them. Specter vanishes after a long rest.

At level 6 Bestower gets
*A curse feature that let's them ignore cover, get maximum damage on crit, and recover a spell slot when killing a cursed target. Unlimited use, but can only have one active at a time. Can only curse targets on reaction, with the trigger being the Warlock or its ally being targeted by an attack.

At level 10 a Hexblade gets
*As a reaction to cursed targets attacking you, roll a d6, and on a 4 or higher, the attack misses.

At level 10 a Bestower gets
*When a cursed target attacks you, roll a d6, and on a 4 or higher, the attack does no damage, but any non-damaging effects carry through.

At level 14 a Hexblade gets
*Unlimited use of Hexblade Curse

At level 14 a Bestower gets
*When rolling initiative, you regain a use of your transformation if you have none left

I'm not really sure how this archtype overpowers the hexblade when I put them side by side.

As for the spell list, I basically cut and paste the Hexblade spell list, but took out all the illusion spells. Again, this subclass is based on the magical girl genre, power rangers, etc. Mass Healing word is supposed to be like an inspiring speech made to give teammates hope in the face of defeat. Death Ward was a bit meta, but is supposed to be a play on plot armor. Steel Wind Strike is ... the most anime spell ever.
 

At level 1 Hexblade gets
*Proficiency in Medium Armor, Martial Weapons, and Shields
*The ability to use Charisma in place of Strength of Dexterity on attack and damage rolls
*A curse feature that let's them add proficiency bonus to damage, crit on 19, and heal hit points equal to Warlock level + charisma modifier when killing a cursed target. Recharges on a short rest.

At level 1 Bestower gets
*An action to use transformation that lasts a number of hours equal to half its Warlock level
*While transformed, it has an AC of 18(19 at level 9, 20 at level 17)
*While transformed, it can use Charisma in place of Strength of Dexterity on attack and damage rolls
*Upon transforming, it can create weapons and shields. Bestower isn't proficient in martial weapons or shields when not transformed.
*You can choose to drop to 1 hit point instead of 0, but doing so causes your transformation to end prematurely

At level 6 Hexblade's can
*Kill a target, and revive them as a buffed specter who serves them. Specter vanishes after a long rest.

At level 6 Bestower gets
*A curse feature that let's them ignore cover, get maximum damage on crit, and recover a spell slot when killing a cursed target. Unlimited use, but can only have one active at a time. Can only curse targets on reaction, with the trigger being the Warlock or its ally being targeted by an attack.

At level 10 a Hexblade gets
*As a reaction to cursed targets attacking you, roll a d6, and on a 4 or higher, the attack misses.

At level 10 a Bestower gets
*When a cursed target attacks you, roll a d6, and on a 4 or higher, the attack does no damage, but any non-damaging effects carry through.

At level 14 a Hexblade gets
*Unlimited use of Hexblade Curse

At level 14 a Bestower gets
*When rolling initiative, you regain a use of your transformation if you have none left

I'm not really sure how this archtype overpowers the hexblade when I put them side by side.

As for the spell list, I basically cut and paste the Hexblade spell list, but took out all the illusion spells. Again, this subclass is based on the magical girl genre, power rangers, etc. Mass Healing word is supposed to be like an inspiring speech made to give teammates hope in the face of defeat. Death Ward was a bit meta, but is supposed to be a play on plot armor. Steel Wind Strike is ... the most anime spell ever.

1. So Hexblade curse only lasts on 1 target for 1min per short rest.

2. Hexblade's level 6 ability triggers off a target you cursed and killed

3. Level 10 ability triggers off the curse

4. Level 14 ability allows to move the curse but not increase the duration.



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So the differences with yours between the Hexblade's is that your ability like you said, lasts hours and targets you, not an enemy, so there is no limiting factor, which makes it overpowered. The fact that once you get to 4th level and beyond, your transformations can overlap your short rests so you don't have to worry about losing it makes it way overpowered beyond the overpowered abilities that they give.
It is the same as your level 6 ability. It using a reaction means, you can use it once per turn. That means you basically now unlimited spell slots if you play your character right.
At level 10, if you go sword and shield, your minimum A.C. becomes 21 with no armor, with no need to put points in STR, you can have a 16 Dec and have a 24 A.C., and if a monster do manage to hit you, you can make it a 50% chance that hit turns into a miss? There is no way you can defend your build to not be grossly overpowered.

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1. So Hexblade curse only lasts on 1 target for 1min per short rest.

Yes, and the Bestower gets no curse feature at level 1.


2. Hexblade's level 6 ability triggers off a target you cursed and killed

My book doesn't say that.

"Starting at 6th level, you can curse the soul of a person
you slay, temporarily binding it to your service. When
you slay a humanoid, you can cause its spirit to rise from
its corpse as a specter, the statistics for which are in
the Monster Manual."

It doesn't have to be a cursed target to trigger.

3. Level 10 ability triggers off the curse

As does the Bestower's level 10 ability.

4. Level 14 ability allows to move the curse but not increase the duration.

My mistake. This actually makes me reconsider making the Bestower's level 6 ability unlimited. I'll probably change it to a number of times equal to Charisma modifier per long rest.
 

So the differences with yours between the Hexblade's is that your ability like you said, lasts hours

Yes, having an AC of 18 for 30 minutes per short rest at level 1 is different then a Hexblade having 24/7 Medium Armor at level 1.

and targets you, not an enemy, so there is no limiting factor, which makes it overpowered.

I'm not sure which part this was directed at. Is this a response to the curse being a reaction? This does limit it. Let's say a Hexblade and Bestower wants to ambush someone. Hexblade uses their Hexblade Curse on target, and then attacks. The Bestower wouldn't be able to use their Curse/Mark because neither them nor an ally has been targeted by an attack. It's worse off than a Hexblade cursing someone with a bonus action on their own terms.

The fact that once you get to 4th level and beyond, your transformations can overlap your short rests so you don't have to worry about losing it makes it way overpowered beyond the overpowered abilities that they give.

Just how many short rests is being taken in the game?

Would it be better if I changed it to 1 hour, and made it twice per short rest?
It is the same as your level 6 ability. It using a reaction means, you can use it once per turn. That means you basically now unlimited spell slots if you play your character right.

That's like saying that a Hexblade gets unlimited healing if it plays its character right.
At level 10, if you go sword and shield, your minimum A.C. becomes 21 with no armor, with no need to put points in STR, you can have a 16 Dec and have a 24 A.C.,

You can't add your dexterity modifier to your transformation armor class. Also, at this point in the game, the Hexblade would have magical armor.

and if a monster do manage to hit you, you can make it a 50% chance that hit turns into a miss? There is no way you can defend your build to not be grossly overpowered.

Only cursed enemies.
 

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