Jackinthegreen
Explorer
The problem now is you're pretty much saying he can't have those contingencies because you don't agree with the interpretation of how that specific item creation feat works. Until such time as the two of you do agree to resolve it (and only one of you has at the time of this posting) then you're almost certainly not going to have the comparison. I imagine that doesn't matter much for you though, Nezkrul.
But do keep in mind pretty much everyone, upon looking at the rules for Imbue Item and Craft Contingent Spell, would say that a warlock can indeed use that feat because it does create an item that happens to have a spell effect on it. It is an item creation feat after all.
There might be some debate as to whether Dandu is trolling you. He's trying to get you to understand his position, and has provided several pieces of information to substantiate that. You of course disagree and have decided to leave that discussion, but Dandu perhaps has not left it alone. Is that trolling or simply being stubborn? The two aren't mutually exclusive of course, but they're certainly not mutually inclusive either.
Looking at why you disagree with a Contingent Spell being a magic item, that's somewhat clarified in CArc page 139. I'll add the full text of that in a... Well, I can't find any spoiler tags, so they're hanging out in full view I guess.
CONTINGENT SPELLS
A contingent spell is a single-use, one-spell magical effect
instilled within a specifi c willing creature. It doesn’t take
up space on the body or have a physical form, and it remains
inactive until triggered (similar to the effect created by a
contingency spell). Once triggered, a contingent spell takes
immediate effect upon the bearer (or is centered in the
bearer’s square if the spell affects an area). A character must
have the Craft Contingent Spell feat (see page 77) to create
contingent spells.
Triggers for contingent spells are usually events that
happen to the bearer of the spell, and can include death,
contracting disease, exposure to a breath weapon or to energy
damage, falling, exposure to poison, exposure to a dangerous
environment (trapped by fi re, plunged underwater, and so
forth), succumbing to sleep or fear effects, gaining negative
levels, or being rendered helpless, deafened, or blinded.
The market price of a contingent spell is spell level × caster
level × 100 gp. A contingent spell must be prepared in the
presence of the person to bear it, and the bearer is subject to
the same restrictions as the creator (unable to cast any other
spells while the contingent spell is being prepared, must be
present for 8 hours each day, and so on). Once assigned to a
bearer, a contingent spell cannot be transferred to another
creature, although it can be destroyed (see below). A contingent
spell is tied to the bearer’s body, alive or dead, and stories
circulate among adventurers of contingent spells remaining
quiet for hundreds of years on a slain bearer’s remains, only to
suddenly activate when the proper trigger condition arises.
If the bearer of a contingent spell is the target of dispel
magic, the contingent spell might be permanently dispelled
(but not triggered), as if it were an active spell in effect on
the target creature. In an antimagic fi eld, contingent spells are
temporarily suppressed as all other magic items are.
At any one time, a creature can bear a number of contingent
spells equal to its Hit Dice. Attempts to apply additional
contingent spells beyond this limit simply fail.
But do keep in mind pretty much everyone, upon looking at the rules for Imbue Item and Craft Contingent Spell, would say that a warlock can indeed use that feat because it does create an item that happens to have a spell effect on it. It is an item creation feat after all.
There might be some debate as to whether Dandu is trolling you. He's trying to get you to understand his position, and has provided several pieces of information to substantiate that. You of course disagree and have decided to leave that discussion, but Dandu perhaps has not left it alone. Is that trolling or simply being stubborn? The two aren't mutually exclusive of course, but they're certainly not mutually inclusive either.
Looking at why you disagree with a Contingent Spell being a magic item, that's somewhat clarified in CArc page 139. I'll add the full text of that in a... Well, I can't find any spoiler tags, so they're hanging out in full view I guess.
CONTINGENT SPELLS
A contingent spell is a single-use, one-spell magical effect
instilled within a specifi c willing creature. It doesn’t take
up space on the body or have a physical form, and it remains
inactive until triggered (similar to the effect created by a
contingency spell). Once triggered, a contingent spell takes
immediate effect upon the bearer (or is centered in the
bearer’s square if the spell affects an area). A character must
have the Craft Contingent Spell feat (see page 77) to create
contingent spells.
Triggers for contingent spells are usually events that
happen to the bearer of the spell, and can include death,
contracting disease, exposure to a breath weapon or to energy
damage, falling, exposure to poison, exposure to a dangerous
environment (trapped by fi re, plunged underwater, and so
forth), succumbing to sleep or fear effects, gaining negative
levels, or being rendered helpless, deafened, or blinded.
The market price of a contingent spell is spell level × caster
level × 100 gp. A contingent spell must be prepared in the
presence of the person to bear it, and the bearer is subject to
the same restrictions as the creator (unable to cast any other
spells while the contingent spell is being prepared, must be
present for 8 hours each day, and so on). Once assigned to a
bearer, a contingent spell cannot be transferred to another
creature, although it can be destroyed (see below). A contingent
spell is tied to the bearer’s body, alive or dead, and stories
circulate among adventurers of contingent spells remaining
quiet for hundreds of years on a slain bearer’s remains, only to
suddenly activate when the proper trigger condition arises.
If the bearer of a contingent spell is the target of dispel
magic, the contingent spell might be permanently dispelled
(but not triggered), as if it were an active spell in effect on
the target creature. In an antimagic fi eld, contingent spells are
temporarily suppressed as all other magic items are.
At any one time, a creature can bear a number of contingent
spells equal to its Hit Dice. Attempts to apply additional
contingent spells beyond this limit simply fail.
Last edited: