Uriel
Living EN World Judge
Shield Dwarf Fighter/Ranger
Jasper Bloodbeard Shield Dwarf Ranger 1 / Fighter 2
STR:18 cost 16
DEX:14 cost 6
CON:16 (14) cost 6
INT:12 cost 4
WIS: 12 cost 4
CHA:10 (12) cost 4
HP:37 (10@1st +8 rolled, plus 10 rolled Woohoo!!!! +9con)
BAB:+3
Fort:+8
Reflex:+2
Will:+1
Init:+6
Move:20'
Male, 62 years old,4'5", 178 pounds, black beard and hair, Pale Green eyes
Medium Sized, Darkvision 60',Stonecutting: +2 to notice unusual stonework, may find Stonework Traps as a Rogue,Intuit Depth, +2 vs. Poisons,Spells and Spell-like Effects, +1 attack vs. Orcs and Goblinoids (Goblins, Hobgoblins and Bugbears)
+4 Dodge Bonus vs. Giants,+2 Appraise related to rare and exotic items,+2 craft-stone/metal working
Speaks
warven, Common,Chondathan (regional), Illuskan (regional),Goblin (Int bonus)
Feats:
Track, 2 Weapon Fighting, Ambidextrious,
Exotic Weapon: Dwarven Waraxe(1st),
Improved Initiative (Fighter 1)
Favored Enemy:Goblinoids.
Weapon Focus
warven Waraxe (Fighter 2)
Weapon Focus: Short Sword (3rd Level)
Waraxe:+9 1D10+4 crit 20/X3
Short Sword +9 1D6+4/+2 offhand 19-20/X2
(As 2 Weapon Style)
Waraxe +7 1D10+4 crit 20/X3
Short Sword +7 1D6+4/+2 offhand 19-20/X2
Light Crossbow +5 1D8 20/X3 80' Inc.
Fists+7/or 2@+5 1D3+4/+2 20/X2offhand (subdual)
Dagger +7 Melee/+5 Missile 1D4+4 19-20/X2 10' Inc.
Skills: (20 pts Ranger, 6 pts fighter)
(Ranger)
Spot 4 (+5)
Listen 4 (+5)
Hide 2 (+4/+2 in armor)
Move Silently 2 (+4/2 in armor)
Search 4 (+5)
Wilderness Lore 3 (+4)
Heal 1 (+2)
(Fighter)
Craft-Weapon Smithing 1 (+4)
Climb 2 (+6/4 in armor)
Ride 2 (+4)
Jump 1 (+5/+3 in armor)
Master-Work Dwarven Waraxe (Background),
Master-Work Short Sword (310),
Light Crossbow (35), Quiver and 20 bolts (2),
4 Daggers (8), Mithril Chain shirt (100),Pony and Gear +1 week feed) ( 41.5),
Neck thong with Good Luck Stone <Green Jasper>(10GP)
Lg. Belt Pouch (1)Flint&Steel (1),2 Tindertwigs (2)22GP,7SP,7CP
8 Potions :Cure Light Wounds 1D8+1 (300)
1 Potion of Spider Climbing (50)
Backpack(2):1 week hardtack and venison jerky (3.5)Water skin-full(1),Whetstone (.2)
1520 GP -880 for Mithril Shirt.
<saddle bags> 10 torches(.1), water skin-full (1) 100'hemp rope and grapnel(3)Fishing Pole and tackle (.5),jug of ale -1 gallon (.23),2 empty sacks (.2)Artisan's Tools for Weaponsmithing (5)
(
877GP,2SP,3CP total cost
Background: Born into the Bloodbeard Clan of Citadel Akbar in the Silver Marches, Jasper grew up with the 3 values most treasured by Dwarfs: A Love of the Earth Crafts, a Vehement Hatred of Goblins and a desire to reclaim the lost Dwarf Holds of Old.
Jasper trained in the arts of the Tunnelguard, a Dwarven Ranger's Guild specializing in tunnel fighting and fast maneuvers in the Underdark.
Jasper combined his outdoor training with the Fighting tradition of his Father, using the famed Dwarven Waraxe to good effect against his hated foes.
After 5 years of this life, Jasper has decided to explore the World at large, hoping to find traces and leads to ancient Dwarven Cities and Citadels.
So, saddling his pony, the young Dwarf has set out on a 'Grand Adventure'.
Jasper Bloodbeard Shield Dwarf Ranger 1 / Fighter 2
STR:18 cost 16
DEX:14 cost 6
CON:16 (14) cost 6
INT:12 cost 4
WIS: 12 cost 4
CHA:10 (12) cost 4
HP:37 (10@1st +8 rolled, plus 10 rolled Woohoo!!!! +9con)
BAB:+3
Fort:+8
Reflex:+2
Will:+1
Init:+6
Move:20'
Male, 62 years old,4'5", 178 pounds, black beard and hair, Pale Green eyes
Medium Sized, Darkvision 60',Stonecutting: +2 to notice unusual stonework, may find Stonework Traps as a Rogue,Intuit Depth, +2 vs. Poisons,Spells and Spell-like Effects, +1 attack vs. Orcs and Goblinoids (Goblins, Hobgoblins and Bugbears)
+4 Dodge Bonus vs. Giants,+2 Appraise related to rare and exotic items,+2 craft-stone/metal working
Speaks

Feats:
Track, 2 Weapon Fighting, Ambidextrious,
Exotic Weapon: Dwarven Waraxe(1st),
Improved Initiative (Fighter 1)
Favored Enemy:Goblinoids.
Weapon Focus

Weapon Focus: Short Sword (3rd Level)
Waraxe:+9 1D10+4 crit 20/X3
Short Sword +9 1D6+4/+2 offhand 19-20/X2
(As 2 Weapon Style)
Waraxe +7 1D10+4 crit 20/X3
Short Sword +7 1D6+4/+2 offhand 19-20/X2
Light Crossbow +5 1D8 20/X3 80' Inc.
Fists+7/or 2@+5 1D3+4/+2 20/X2offhand (subdual)
Dagger +7 Melee/+5 Missile 1D4+4 19-20/X2 10' Inc.
Skills: (20 pts Ranger, 6 pts fighter)
(Ranger)
Spot 4 (+5)
Listen 4 (+5)
Hide 2 (+4/+2 in armor)
Move Silently 2 (+4/2 in armor)
Search 4 (+5)
Wilderness Lore 3 (+4)
Heal 1 (+2)
(Fighter)
Craft-Weapon Smithing 1 (+4)
Climb 2 (+6/4 in armor)
Ride 2 (+4)
Jump 1 (+5/+3 in armor)
Master-Work Dwarven Waraxe (Background),
Master-Work Short Sword (310),
Light Crossbow (35), Quiver and 20 bolts (2),
4 Daggers (8), Mithril Chain shirt (100),Pony and Gear +1 week feed) ( 41.5),
Neck thong with Good Luck Stone <Green Jasper>(10GP)
Lg. Belt Pouch (1)Flint&Steel (1),2 Tindertwigs (2)22GP,7SP,7CP
8 Potions :Cure Light Wounds 1D8+1 (300)
1 Potion of Spider Climbing (50)
Backpack(2):1 week hardtack and venison jerky (3.5)Water skin-full(1),Whetstone (.2)
1520 GP -880 for Mithril Shirt.
<saddle bags> 10 torches(.1), water skin-full (1) 100'hemp rope and grapnel(3)Fishing Pole and tackle (.5),jug of ale -1 gallon (.23),2 empty sacks (.2)Artisan's Tools for Weaponsmithing (5)
(
877GP,2SP,3CP total cost
Background: Born into the Bloodbeard Clan of Citadel Akbar in the Silver Marches, Jasper grew up with the 3 values most treasured by Dwarfs: A Love of the Earth Crafts, a Vehement Hatred of Goblins and a desire to reclaim the lost Dwarf Holds of Old.
Jasper trained in the arts of the Tunnelguard, a Dwarven Ranger's Guild specializing in tunnel fighting and fast maneuvers in the Underdark.
Jasper combined his outdoor training with the Fighting tradition of his Father, using the famed Dwarven Waraxe to good effect against his hated foes.
After 5 years of this life, Jasper has decided to explore the World at large, hoping to find traces and leads to ancient Dwarven Cities and Citadels.
So, saddling his pony, the young Dwarf has set out on a 'Grand Adventure'.