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Shield Dwarf Fighter/Ranger

Jasper Bloodbeard Shield Dwarf Ranger 1 / Fighter 2

STR:18 cost 16
DEX:14 cost 6
CON:16 (14) cost 6
INT:12 cost 4
WIS: 12 cost 4
CHA:10 (12) cost 4
HP:37 (10@1st +8 rolled, plus 10 rolled Woohoo!!!! +9con)
BAB:+3
Fort:+8
Reflex:+2
Will:+1
Init:+6
Move:20'


Male, 62 years old,4'5", 178 pounds, black beard and hair, Pale Green eyes
Medium Sized, Darkvision 60',Stonecutting: +2 to notice unusual stonework, may find Stonework Traps as a Rogue,Intuit Depth, +2 vs. Poisons,Spells and Spell-like Effects, +1 attack vs. Orcs and Goblinoids (Goblins, Hobgoblins and Bugbears)
+4 Dodge Bonus vs. Giants,+2 Appraise related to rare and exotic items,+2 craft-stone/metal working

Speaks:Dwarven, Common,Chondathan (regional), Illuskan (regional),Goblin (Int bonus)
Feats:
Track, 2 Weapon Fighting, Ambidextrious,
Exotic Weapon: Dwarven Waraxe(1st),
Improved Initiative (Fighter 1)
Favored Enemy:Goblinoids.
Weapon Focus:Dwarven Waraxe (Fighter 2)
Weapon Focus: Short Sword (3rd Level)

Waraxe:+9 1D10+4 crit 20/X3
Short Sword +9 1D6+4/+2 offhand 19-20/X2
(As 2 Weapon Style)
Waraxe +7 1D10+4 crit 20/X3
Short Sword +7 1D6+4/+2 offhand 19-20/X2
Light Crossbow +5 1D8 20/X3 80' Inc.
Fists+7/or 2@+5 1D3+4/+2 20/X2offhand (subdual)
Dagger +7 Melee/+5 Missile 1D4+4 19-20/X2 10' Inc.

Skills: (20 pts Ranger, 6 pts fighter)
(Ranger)
Spot 4 (+5)
Listen 4 (+5)
Hide 2 (+4/+2 in armor)
Move Silently 2 (+4/2 in armor)
Search 4 (+5)
Wilderness Lore 3 (+4)
Heal 1 (+2)
(Fighter)
Craft-Weapon Smithing 1 (+4)
Climb 2 (+6/4 in armor)
Ride 2 (+4)
Jump 1 (+5/+3 in armor)

Master-Work Dwarven Waraxe (Background),
Master-Work Short Sword (310),
Light Crossbow (35), Quiver and 20 bolts (2),
4 Daggers (8), Mithril Chain shirt (100),Pony and Gear +1 week feed) ( 41.5),
Neck thong with Good Luck Stone <Green Jasper>(10GP)
Lg. Belt Pouch (1)Flint&Steel (1),2 Tindertwigs (2)22GP,7SP,7CP
8 Potions :Cure Light Wounds 1D8+1 (300)
1 Potion of Spider Climbing (50)
Backpack(2):1 week hardtack and venison jerky (3.5)Water skin-full(1),Whetstone (.2)

1520 GP -880 for Mithril Shirt.

<saddle bags> 10 torches(.1), water skin-full (1) 100'hemp rope and grapnel(3)Fishing Pole and tackle (.5),jug of ale -1 gallon (.23),2 empty sacks (.2)Artisan's Tools for Weaponsmithing (5)
(
877GP,2SP,3CP total cost

Background: Born into the Bloodbeard Clan of Citadel Akbar in the Silver Marches, Jasper grew up with the 3 values most treasured by Dwarfs: A Love of the Earth Crafts, a Vehement Hatred of Goblins and a desire to reclaim the lost Dwarf Holds of Old.
Jasper trained in the arts of the Tunnelguard, a Dwarven Ranger's Guild specializing in tunnel fighting and fast maneuvers in the Underdark.
Jasper combined his outdoor training with the Fighting tradition of his Father, using the famed Dwarven Waraxe to good effect against his hated foes.
After 5 years of this life, Jasper has decided to explore the World at large, hoping to find traces and leads to ancient Dwarven Cities and Citadels.
So, saddling his pony, the young Dwarf has set out on a 'Grand Adventure'.
 

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Sun Elf Diviner/Guild Wizard of Waterdeep

Mortimyr Ambruth
Level 10 (Wizard (Diviner) 5/Guild Wizard of Waterdeep 5)
Male Sun Elf 5’8” 117 pounds, long pale blond hair, deep green eyes, 215 yrs old
Str 10 (2) Dex 16 (10) Con 12 (6) Int 20 (10) Wis 14 (6) Cha 9 (1 ) 35
Both @ 4th and 8th, a point was added to Int

HP 41
BaB +4
Fort +6
Ref +8
Will +13
Init +7
AC 17/14 Flat,17 Touch.
Move 30’ Base


Scribe Scroll
Summon Familiar
Improved Initiative (1st )
(3rd ) Spell Penetration
(5th Wizard)Create Wondrous Item
(6th ) Energy Substitution
(9th) Leadership
Membership
Improved Spell Acquisition
Spell Pool I
Craft Wand
Language
Improved Counterspell

+2 Spot, Listen, Search (Detect Secret Doors within 5’)
Proficiency with Longsword, Long Comp Bow, all Simple Weapons
Immune to Sleep spells and effects
+2 vs. Enchantments Low-Light Vision

Speaks: Elven, Common, Celestial, Draconic, Infernal.
44 Wiz+40
Know-Arcana 13/+18 Know-The Planes 7/+12 Know- 4/+9 Spellcraft 13/+18 Concentration 13/+14
Alchemy 13/+18 Scry 9/+11 Spot 2/+6 Listen 2/+6 Search 2/+9 Hide 0/+3 Move Silently 0/+3

Spells Per Day
Cantrips: 4
1st: 7 (1 Divination)
2nd: 6 (1 Divination)
3rd: 5 (1 Divination)
4th: 5(1 Divination)
5th: 4(1 Divination)
Starting Spells: (Cantrips)Prestidigitation, Mage Hand, Read Magic, Resistance.
(1st) Lesser Fire Orb, Ice Dagger, Lesser Sonic Orb, Color Spray <Open Slot>.
(2nd) Web, Knock X2, Arcane Lock, Detect Thoughts, Mirror Image.
(3rd) Mestil’s Acid Breath, Hold Person, Fireball, Dispel Magic, Clairvoyance/Clairaudience,
(4th) Polymorph Other, Minor Globe of Invulnerability, Scrying, Mass Resist Elements, <Open Slot>
(5th) Summon Monster V, Prying Eyes <CAST>, Hold Monster, Wall of Force.


Spells: Cantrips: Resistance, Ray of Frost, Detect Poison, Daze, Flare, Light, Dancing Lights, Ghost Sounds, Mage Hand, Mending, Open/Close, Arcane Mark, Detect Magic, Prestidigitation, Read Magic.

First: Magic Missile, Truestrike, Lesser Fire Orb, Lesser Fire Orb, Erase, Kauper’s Skittish Nerves, Detect Secret Doors, Color Spray, Know Protections, Ice Dagger, Lesser Electric Orb, Lesser Sonic Orb
Protection from Good/Evil/Law/Good, Shield.

Second: Invisibility, Locate Object, Web, Cat’s Grace, Mirror Image, Knock, Fox’s Cunning, Arcane Lock.

Third: Fireball, Lightning Bolt, Dispel Magic, Fly, Clairvoyance/Clairaudience, Haste, Slow, Mestil’s Acid Breath, Major Image, Hold Person.

Fourth: Dimension Door, Mass Resist Elements, Minor Globe of Invulnerability, Charm Monster, Scrying, Improved Invisibility, Phantasmal Killer, Bestow Curse, Polymorph Self, Polymorph Other.

Fifth: Teleport, Summon Monster V, Contact Other Plane, Wall of Force, Hold Monster, Dismissal, Prying Eyes.

8800GP in additional Spells

Heward’s Handy Haversack 2K
Bracers of Armor +4 16K/8K (made himself)
Elven Cloak of Resistance +3 5.5K (made himself)
Elven Boots 2/1K (made himself)
Hat of Disguise 2/1K (made himself)
Longsword +1 2K
Circlet of Awareness +10 Spot, +10 Listen 4K/2K (made himself)

Ring of Protection +2 8K
(self-made)
Wand of Magic Missiles 9th Level Caster 10 charges 1350GP
Wand of Detect Magic 1st Level 20 charges 150GP
Wand of True Strike 10 charges 150GP
Wand of Invisibility 3rd Level 8 charges 720GP

Scroll of Dispel Magic 10th Level 375 GP X3 =1125GP
Scroll of Fireball 10th Level 375 GP X2 750GP
Scroll of Lightning Bolt 10th Level X2 375GP X2=750GP
Scroll of Dimension Door 7th Level 350GP
Scroll of Phantasmal Killer 7th Level 350GP
Scroll of Gaseous Form 5th Level 187.5GP X2 375GP
Scroll of Detect Invisibility 3rd Level X2 180GP
Scroll of Cat’s Grace 3rd Level X2 180GP
Scroll of Mirror Image X2 180GP
Scroll of Kauper’s Skittish Nerves 1st Level X4 50GP
Scroll of Know Protections 1st Level X4 50GP
Scroll of Detect Secret Door 1st Level X2 25GP
Scroll of Rope Trick 3rd Level X2 150GP
Scroll of Haste 3rd Level 187.5 X4= 750GP
Scroll of Fox’s Cunning 3rd X2 180GP
Scroll of Contact Other Plane 9th X1 562.5GP
Scroll of Teleport 9th X2 1125GP
Scroll of Wall of Force 9th 562.5
Scroll of Locate Object X2 180GP
Scroll of Fly 5th Level 187.5GP

Healing Salve (Heals 1D8) X20 250GP
Vial Phantom Ink 1 each of : Firelight, Magic Light, Moonlight, Starlight. 20GP

Master-Worked Longbow (Background )
12 Master-Worked Arrows 84GP

48956.5 GP Spent
18 GP, 5 SP left










Cohort
Flynn Rathbone
Level 9 (+1CR, Cleric of Oghma 8)
ALIGNMENT:NG, 2’3”, 16 pounds, bright blue hair, yellow eyes, pale green skin. 231 years old. Male.

Str 4 (-3) Dex 20 (+5) Con 15 (+2)Int 11 (+0) Wis 18 (+4) Cha 12 (+1)
Pts at Level 4,8 went into Wisdom

HP: 75
BaB: +6/1
Fort: +8
Ref: +10
Will: +12
Init: +9
AC: 24/19 Flat/18 Touch.
Move: 40’
SR 16

,Darkvision 60'
3/day Blink, Entangle, Invisibility (self only),Pass without trace and speak with animals
Dodge
Weapon Finesse: Dagger
Improved Initiative (@1st)
Alertness (@3rd)
Jack of all Trades (@6th)

Domains: Luck, Travel
1 Reroll/Day, Wilderness Lore is a Class Skill,8 rounds/Day Ignore impediments (as Freedom of Movement).
Turn Undead

Dagger +14/9 1D4-3 (1 Min) 19-20/X2 10’ Increments
Small Light Crossbow +15/10 1D6 19-20/X2 80’ Increments


Spells: 6 /6/ 5/ 5/ 4 (Gains new Spells at Dawn)
Starting Spells
Orisons: Detect Magic, Create Water, Resistance, Read Magic, Light, Detect Poison.
1st: (Domain) Expeditious Retreat, Divine Favor X2, Random Action, Protection from Evil/Good/Chaos/Law, Doom.
2nd (Domain) Locate Object, Silence X2, Hold Person, Shield Other.
3rd (Domain) Fly, Bestow Curse, Dispel Magic, Searing Light, Protection from Elements.
4th: (Domain) Dimension Door, Spell Immunity, Lesser Planar Ally, Restoration.



Spellcraft 4/+4
Concentration 4/+9
Know-Religion 7/+7
Heal 1/+7
Listen 0/+6
Spot 0/+6
Search 0/+1
Diplomacy 4/+5
Prof-Librarian 2/+6
Move Silently 0/+8/13 in forest
Hide 0/+19/24 in forest
Animal Empathy 0/+4
Craft-Bookbinding 0/+3,
Escape Artist 0/+8
Handle Animal 0/+4
Perform-Dance, Melody, Poem 0/+4
Sense Motive 0/+6
+5 Racial bonus to Hide and Move Silently in Forest.
Any Str Skill -3
Any Dex Skill +5
Any Con Skill +2
Any Int Skill +0
Any Wis Skill +4
Any Cha Skill +1

11115

+1 Light Crossbow 2K
20 M-W Bolts 140GP
Mithril Shirt 1100GP
Bracers of Armor +2 2K *
Master Worked Dagger 300GP
Healing Kit (10)
Silver Holy Symbol 25GP
4 Vials of Holy Water

2 Wands of Cure Light Wounds 1st Level Use 50 Charges each 750 total *
Wand of Divine Favor 1st Level Use 15 Charges 150GP *
Wand of Bless 1st Level Use 20 Charges 150GP *
Wand of Lesser Restoration 3rd Level Use 10 charges 450GP *
Wand of Bull’s Strength 3rd Level Use 10 charges 450GP *
Wand of Resist Elements 3rd Level Use * 8 charges 360GP *
Elven Boots 1K*
Heward’s Haversack 2K

12,000GP spent.

* <Made with Mortimyr’s Help>


Background to Follow
 

Human Fighter/Weapon Master

Uvaka Vohkt
Level 12 ( Fighter 8 /Weapon Master of the Gladius 4 )
Human Male, 6’4” 212 pounds, Black hair, light brown skin, grey eyes. 26 years old.
AL: Neutral

STR 18/+4>< 22/+6 (Belt) 8 +3 Levels
DEX 14/+2 6
CON 16/+3 10
INT 12/+1 4
WIS 12/+1 4
CHA 10/+0 2

HP 107 : 69 in Wounds.
10@ 1st +77 <11X7> +36 Con = 123

BaB: +12
Fort: +13
Ref: +10
Will: +8
Init: +5
AC:20/19 Flat/11 Touch +2 for Dodge 22/21/13
Move: 20’

Skills 42 Fighter +16 Weapon Master
Spot 6/+17
Listen 6/+17
Intimidate 8/+8
Climb 7/+10
Jump 8/+11
Craft-Weapon smith 6/+7/9
Craft-Armor smith 6/+7/9
Ride 1/+3
Concentration 7/+10

FEATS
Dodge (1st)
Mobility (Human)
Combat Reflexes (F1)
Expertise (F2)
Spring Attack (3rd Lvl)
Whirlwind Attack (F4)
Improved Initiative (6th Lvl)
Ambidexterity (F6)
Two Weapon Fighting (F8)
Improved Critical Gladius (9th Lvl)
Improved Two-Weapon Fighting (12th Lvl)

Ki Damage 4/Day
Increased Multiplier 2/Day
Superior Weapon Focus

Speaks: Common, Giantish.

Gladiator Background (Quint Fighter)
Exotic Weapon: 3-Ball Bola
Exotic Weapon: Chakram
Exotic Weapon: Net


Converted Path of the Sword Fighting Schools (In name only, for flavor)

Kingfisher School <Primary> V (Talaxian Duelist) 3,500XP from Path of the Sword
Calm Demeanor: Concentration is a class skill, +2 Will vs. Mind affecting Spells.
Weapon Mastery: Gains Weapon Mastery-Gladius
Steady Grip: +2 to resist Disarming attempts.
Parry: Hold an attack (one at highest base) roll that ‘attack’ vs. enemy’s strike. You block it if yours is equal to or greater than their roll. May only Parry size Large or smaller weapons.
Thrust: May declare an attack a Thrust, +2 to attack, -1 Damage, substituting accuracy for hitting power.

Tortoise School <Secondary> II (White Shield) 480 XP total from Path of the Sword
Lead Footing:+4 to resist Trips and Improved Grab attempts.
Defensive Stature: Grants a +1 Dodge Bonus to AC.

90,000GP

Armor +1 Moderate Fortification Full Plate :17,650GP)

Gladius +1 Keen, Sure-Striking 18,300K

Gladius +1 Keen, Sure Striking 18,300K

Belt of Giant Strength +4 16K

87 K

Helm +10 to Listen 2K
Goggles +10 Spot 2K

Torc of Resistance +3 9K

Heward’s Haversack 2K

45 Potions of Cure Light Wounds 1D8+1 2.2K
1 Potion of Bull’s Strength.
6 Chakrams 210GP
Net 20GP
4 3-Ball Bolas 60GP
M-W Smithing Tools 50GP
Mighty (+4) Long Composite Bow 500GP
20 Arrows 1GP

89,991 GP spent, 9GP left


Main Gladius +19/14/9 1D6+7 Crit 12-20/X2
Off-Hand Gladius +19/14 1D6+4 Crit 12-20/X2
Chakram +14/9 1D8+6 Crit 20/X310’ Increments
3-Ball Bola +14/+9 1D6+6 Crit 20/X2 10’ Increments
Ranged Touch, Trip attack, no counter-trip. If target fails a grapple check, it is also Grappled. Large sized targets and smaller.
Long Composite Bow +14/9 1D8+4 20/X3 110’ Increments

Uvaka is a dark skinned Man dressed in Full Platemail of the finest Dwarven make.
A Helm with a Bird visage (Kingfisher) adorns his head.
Uvaka carries 2 Gladius, his signature weapon, and he has a bola and several Chakram on his belt. A Quiver and Composite Bow round out his weaponry.
Uvaka’s armor is festooned with small tokens from defeated foes, teeth, claws, braids of hair and several bones from fingers.

Right hand Gladius +19/14/9 1D6+7 12-20/X2
Left Hand Gladius +19/14 1D6+4 12-20/X2
All attacks are a 'Thrust' <+2 to hit, -1 damage> as per Kingfisher Fighting School.
I will designate Ki Damage and Increased Multiplier as before <Ki Damage maxes damage on a non-critical hit: 4 times a day, on the first 4 non-critical hits, of course. Increased Multiplier
is usable 2 times per day, bringing the multiplier up to X3. I would prefer to use this with my right hand strikes, although I'm not choosy in this fight, and I want to kill the Dragon as fast as possible>.

Dodge plus Defensive Stature from Tortoise School brings my AC to 22 vs. The Dragon.
On rounds following the first (which is the Acid breath and the inevitable attack of opportunity, I gather...)
For now, I will use all of my attacks, but if I start taking large amounts of damage,I will forego my first Left Hand attack (+19) to Parry the Dragon's Bite, ignoring his claw attacks.
Parry from Kingfisher School:Hold an attack (one at highest base). Roll that 'attack' vs. enemy's strike. You block it if yours is equal to or greater than their roll. May only Parry size Large or smaller weapons.

For your descriptors if you like.

Uvaka is a fairly tall and broad black man, with long braided hair, the braids punctuated by many copper, silver and gold beads and ringlets. His Helm is full-face, with a Kingfisher's beak runnign down the center of the face plate, several actual long Kingfisher feathers juttung forth from the top-piece. Uvaka's armor is very Ornate, Dwarven forged and beautifully worked.
(Late Gothic German Period for a comparison). Flutes and multiple articulations give the greatest flexibility as well as providing Uvaka with incredible protection.Uvaka's Gorget has a pattern not unlike a Turtle's Shell, with small hexagonal embossments upon it's surface.
Motifs of Birds, Tortoises and Lions adorn the Armor,testament to the Scholls that Uvaka has attended <I will 'learn' the lion techniques discussed in my lessons as EXP permit me, will look through the options in Quint F and Path/Sword for equivalents>.

Each of Uvaka's Gladius Swords has aGuard shaped like the wings of a bird, with the Pommel shaped like a bird's feet,claws holding a rounded piece of Snowflake Obsidian for the right hand sword, and a rounded piece of Malachite for the left hand sword.

Uvaka's fighting style is punctuated by quick darts in with multiple strikes, often overhand like he is some bird spearing a fish or serpent (Kingfisher), the Tortoise School shows in the way he takes blows, turning a shoulder here or there to take a blow upon his thicker shoulder and arm coverings.
Against smaller opponants or multiple ones. he would use Whirlwind attack, but against the Dragon, he is going to stand tow to toe...besides, on a good day, I can dish out a max of 132 points...of course, this assumes that I roll all hits, crits and max the Increased Multiplier rols...but still. :D
 

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