Thus, you misuse the word "only". (Or risk the answer to the point being: "Well, duh.")Mark Chance said:It is sensible. Regardless, the point stands: The only reason gnomes are being excluded is because of subjective judgments.
But that's what I'm curious about. I'm highly skeptical of any such "market research" on gnomes even existing, much less being accurate in any meaningful way.Being curious: Where is this market research? Does it even exist?
It's both, actually. If reasoning from a set of facts to a rationally justified conclusion is logic (which, to some extent, it is), then deciding to axe gnomes because more people will buy the book and play the game is in fact not only the sensible, but also the logical thing to do, ne c'est pas?Mark Chance said:Forgive my pedantry, but it isn't logical. It is sensible.
"Subjective judgments" are what potential players' or book buyers' feelings about gnomes might be. WotC's decision not to include is not "subjective," it's strategy keyed to objective purposes and decision-making criteria.Regardless, the point stands: The only reason gnomes are being excluded is because of subjective judgments. Being curious: Where is this market research? Does it even exist?
I have worked very hard in my campaign to give gnomes a real, serious role that spans large portions of the world. I carved out a niche for them that other races didn't fill. I would love to strangle whoever thought it would be a good idea for "tinker gnomes". I finally have a group that I don't have to beat about the head to get them to understand that gnomes should not be played as incompetent, suicidal pseudoscientests or group-destroying pathological tricksters.ruleslawyer said:Aren't they a one-note joke in Dragonlance?
Abstraction said:I have worked very hard in my campaign to give gnomes a real, serious role that spans large portions of the world. I carved out a niche for them that other races didn't fill. I would love to strangle whoever thought it would be a good idea for "tinker gnomes".
Abstraction said:It seems as if they made gnomes as annoying as possible in order to justify the cut. Those bastards!

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.