Honeymarsh Academy (planar D&D)(closed..!)

Hello Enworlders. I’m not very active on Enworld of late but I started hanging around a lot more often again recently. I really wanted to join a play by post campaign ( I ran one called the Perilous last year that worked out pretty well, but around the Holidays I got overwhelmed (amongst other things we bought our first house and there was a lot of stuff going on at work) and it sort of sputtered out. This was entirely my fault. It did last for a good few months, though.

I had this idea for a new campaign- a low-level (ECL 6) planar campaign. I like both standard characters and unusual characters that have level adjustments-- templates and other unusual character types (so-called ‘monster-races’, Eberron races, and non-standard classes such as the ones in the Miniatures Handbook) would be welcome. I’m not that familiar with the Forgotten Realms or Greyhawk or any of the published settings so I’d rather not have to deal with any of that. On the plus side, you won’t need more than a couple of paragraphs or so of character background to play in this game.

The setting is a planar planetoid- a large island-sized chunk of wilderness set adrift high in the Outlands called Honeymarsh. Residents and visitors must use airships, winged mounts, or flight-magic of some sort to reach Honeymarsh from the mainland a mile below. There is only one settlement- a small village of artisans and craftsmen who specialize in honey (from the giant bee population indigenous to the island), training winged mounts, distilling elemental-water and orchard-farming. And there is also the Academy- an adventurer’s guild formed by a wealthy patron, who happens to have been one of the original party of adventurers who discovered the place.
On the topside of Honeymarsh there are foothills and a small ridge of sheer cliffs and strange peaked rock formations that form along one edge. At the edge of the foothills is a copse of jungle-like trees called the Hivewood. The Hivewood is so named because of the indigenous giant bees found when the Honeymarsh was first discovered.

A freshwater river wells forth from somewhere in the deeper regions of the Hivewood and spills it’s way along a cascading series of valleys and eventually flows in a brilliant cascading waterfall that spills down over the edge of the floating island. At the center of the island, the river stalls and forms a small lake surrounded by swampland.

Your characters will be a class of students at the Honeymarsh Academy.

Character submission guidelines in next post.
 
Last edited:

log in or register to remove this ad

D&D 3.5 standard rules

Looking for 4 characters. (4 to start).


No evil characters! Honeymarsh is a planar setting. So you can play characters that are very unusual and break stereotypes. If you want to have a lawful good tiefling or a chaotic neutral celestial, now is your chance. But I still want everyone to generally get along and like each other.

ECL 6. This means you can use unusual “monster races” templates or races with level adjustments. The Eberron races (I don’t have the Eberron books but I have MMIII), and the Psionics Handbook and Planar handbook. If there’s enough OGL on something that I can get too on the web and especially if it came from an official source it will probably be fine.

Standard gold to buy equipment from the DMG on table 5-1. Buy whatever you like with what you can afford. It’s ok to buy stuff out of other books too. If you have a question, ask!

Don’t knock yourself out on character background. A couple of paragraphs will be fine.

Give your character a secret! Be up front (public post of your character) about the OOC details of the secret in your character bio. IC we’ll play along as if we don’t know. It doesn’t have to be a “dark” secret. You can post this later on if you like.

Don’t have your character speak in dialect! Man that’s annoying. 

Post character sheets publicly in this thread. Try to keep ‘private’ or ‘hidden’ communications to a minimum. (I’d rather never use them- I don’t even use a DM’s Shield) We will keep OOC and IC knowledge separate. However, OOC knowledge can be used in a collaboratively fun way if everyone is ‘in on it’.

email me at peter@the-never.net if you have more questions!
 


I forgot about that!

Stat-tributes
I know this is probably asking for trouble :D , but "just roll 4d6 and drop the lowest. Arrange as you like".

I mean, don't be a dork and submit the guy with all 18s or something! But I also realize that templates and different character races could also have a dramatic effect on attributes as well. So if you do end up with something amazing we'll just deal with it.
 

Peter said:
I forgot about that!

Stat-tributes
I know this is probably asking for trouble :D , but "just roll 4d6 and drop the lowest. Arrange as you like".

I mean, don't be a dork and submit the guy with all 18s or something! But I also realize that templates and different character races could also have a dramatic effect on attributes as well. So if you do end up with something amazing we'll just deal with it.

Wohoo!
I rolled: 12, 13, 15, 15, 16 and 18.

Too bad this wasn't last week, when I rolled up an NPC for one of my games. I Actually rolled a 17, 6 times in a row! Nice stats that was!

Will probably be a cleric of some sort. No races templates!
 
Last edited:


Sounds like fun!

Keeping in mind that we're heading in to a weekend, and that tends to be the quietest time of the week on these boards, when do you want submissions by? And are you taking the first "gimme, gimme, gimme's" or are you choosing based on PC concept?

Cheers

Daz
 

I don't like to be too judgemental about people's characters. I think everyone's character is usually creatively important to them in some way so I don't like saying "well this one's better than that one".

I mean, I'd like characters that are cool, have good names (like no joke-name characters, that bugs me) and are correctly created. I think thats the least I can ask for. This is sort of a "sunshine policy"- it puts a lot of trust in the players to do the right thing, I realize. Like, I've played with Krug in past PBP games before and I know he is awesome). I think most Enworlders are good people and good gamers.

So in that way, I think yeah, it will be the first applicants.

However, if we do end up getting someone who is just unable to jam with the group or doesn't play well, I'll kick them out to preserve the group. I want people to trust me as a GM just as much as I trust you. :)
 

Do you allow using material from the Book of Exalted Deeds? I've been wanting to play a character using the Vow of Powerty feat for some time now!
 

When you say no dialect, do you mean no cant?

As for concept, I'm thinking the Swashbucker from Complete Warrior. As far as flavor goes, a pampered dandy aristocat. The neutral good (leaning towards chaotic) son of a Golden Lord arms dealer. Sent to Honeymarsh Academy mostly by his parents to get the idealisit outta him. Their plan of course is rather backfiring on them. Planewalker material okay to use?

Scratch that, I will be playing githyanki. Do you have any special rules governing ECL as the decreased BAB and hp are a are a rather heavy hit at this level?

The rest of character detail pending on awnsers.

*Updated with ability scores, includes racial modifiers and one PB at 4th level*

Kumar'ith'Akham
Alias- Aleksander
Str. 11
Dex.19
Con.14
Int. 18
Wis. 8
Cha. 16
 
Last edited:

Remove ads

Top