UniversalMonster
Explorer
Youre in! Great character and I will be bringing you in soon.
VITAL STATISTICS
[b]Name[/b]: Seeks-the-Darkness [b]Race[/b]: Human ([i]celestial; Ysgard[/i])
[b]Align[/b]: CG [b]Class[/b]: Fighter/Marshal [b]Level[/b]: (ECL 2) 2/2
[b]Description[/b]: Tall but stocky with chestnut colored skin, golden eyes,
& a long mane of violet hair. The occasional braid is interwoven in
his hair with silver jewelry.
[b]Secret[/b]: Seeker is not, in fact, a human. He is the sentient,
physical representation of the fractured soul of a fallen archon.
Specifically, he is the portion of the archon that wanted to encourage
and uplift humankind. His attraction and facination with the darkness
is a side effect of the corruption of said archon.
His caretakers at the orphanage were well aware of who and what he was.
[b]Background[/b]: Named for his rather unsettling habits when he was
a foundling, Seeks-the-Darkness (or Seeker) showed an early aptitude
for the way of the sword and children of the orphanage that raised
him naturally deferred to him.
Of his natural parents, nothing was known. Seeker occasionally has
dreams about what life was like before the orphanage, he rarely
remembers much of it when he wakes.
For some reason, unknown to even himself, he tends to gravitate
towards the shadows. He feels safe and protected in the spectral embrace
of the half-light... as if he belongs there. He can't really explain it
any other way.
When he was grown, his minders always seemed uncomfortable when he
asked how old he was, he set out on his own, occasionally fighting on
Ysgard's eternal battlefields. He never got used to dying though and
he has since developed an irrational fear of death and dead things,
which isn't to say that he isn't courageous, he just won't throw his
life away if he can help it.
After hearing about the odd academy in the Outlands, he set out from
the gatetown where he was staying and made his way to the Honeymarsh
via a debt owed to him by a Giant Owl. Upon arriving, he enrolled
himself with what little funds he had left to him.
ATTRIBUTES
Str: 17 +3 Int: 16 +3 Fort +7 HP: 34 AC: 23
Dex: 10 +0 Wis: 11 +0 Refl +1 Init +0 -flat: 20 (sheild?)
Con: 12 +1 Cha: 16 +3 Will +4 Spd: 15' -touch: 13
COMBAT (BAB +3 | Strength mod. +3 | Dexterity mod. +0)
+1 Longsword +8 attack 1d8+4 damage 19+/x2 n/a range S
+1 Comp. Longbow +5 attack 1d8+4 damage 20-/x3 00' range P
Club +6 attack 1d6+3 damage 20-/x2 n/a range B
ABILITIES
+4 skill points at level 1/+1 skill point per level; Bonus Feat (any),
[COLOR=White]Smite Evil[/COLOR] (+4 damage) 1/day; [COLOR=White]Darkvision[/COLOR] 60 ft.; [COLOR=White]Damage Reduction[/COLOR] 5/magic;
Acid/Cold/Electricity [COLOR=White]Resistance[/COLOR]: 5; [COLOR=White]Spell Resistance[/COLOR]: 9; natural attacks
count as [color=white]magic[/color] for overcoming damage reduction
Skil Focus: diplomacy, Minor Aura, Major Aura +1, Bonus Feat (fighter) x2
Auras: 60' radius; affects all allies including marshal
[i]Minor Auras (add CHA modifier to...); Major Auras (add value to...)[/i]
[b]Minor Auras Known[/b] (1): Watchful Eye ([I]bonus on Reflex saves[/I])
[b]Major Auras Known[/b] (1): Motivate Care ([I]bonus to Armor Class[/I])
SKILLS & FEATS
[color=white]Bluff [b]+9[/b][/color] ([i]6 ranks, +3 mod., +0 misc[/i])
[color=white]Diplomacy [b]+14[/b][/color] ([i]6 ranks, +3 mod., +3 feat, +2 syn[/i])
[color=white]Survival [b]+5[/b][/color] ([i]3 ranks, +0 mod., +2 syn[/i])
[color=white]Spot [b]+5[/b][/color] ([i]5 ranks, +0 mod., +0 misc[/i])
[color=white]Sense Motive [b]+5[/b][/color] ([i]5 ranks, +0 mod., +0 misc[/i])
[color=white]Use Magic Device [b]+12[/b][/color] ([i]4 ranks, +3 mod., +5 misc[/i])
[color=white]Knowledge (the planes) [b]+8[/b][/color] ([i]5 ranks, +3 mod., +0 misc[/i])
[color=white]Handle Animal [b]+7[/b][/color] ([i]5 ranks, +3 mod., +0 misc[/i])
[color=white]Ride [b]+3[/b][/color] ([i]1 ranks, +0 mod., +2 syn[/i])
[color=white]Intimidate [b]+10[/b][/color] ([i]5 ranks, +3 mod., +2 syn[/i])
Speak Languages (4 ranks)
Languages: Common, Planar Common, Celestial, Auran, Infernal, Sylvan,
Ignan, Draconic
FEATS: Simple weapons, Martial weapons, Light-Medium-Heavy armor,
Shields (all), Skill Focus: diplomacy, Cosmopolitan (Use Magic
Device), Skill Focus: Use Magic Device, Dodge, Combat Expertise,
Weapon Focus: Longsword
EQUIPMENT
flint & steel, small mirror, rations & water for 1 day, small knife,
7 feet of string, chalk, backpack, (2) belt pouches, hooded cloak,
winter blanket, +1 Full plate armor, +1 Heavy wooden shield,
+1 Comp. Longbow (+4 str), +1 Longsword, +1 Ring of Protection,
+1 cloak of Resistance, Quiver, 50 MW Arrows, Simple wooden club (walking stick),
traveler's clothes, simple tunic + boots
MONEY: 2 Gold Coins, 11 Silvers [I](guessimate, 100% sure I didn't go over 13k)
[/I]