Hordes of the Abyss: Q&A

Tiefling Beguiler

Hello,

Very interested in the Heritor feats for my upcoming Tiefling Beguiler (don't want to play a super evil guy...just questionable, so vile stuff is out for me). Can you give us a little more information on them?

Thanks!
 

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Derringer said:
Hello,

Very interested in the Heritor feats for my upcoming Tiefling Beguiler (don't want to play a super evil guy...just questionable, so vile stuff is out for me). Can you give us a little more information on them?

Thanks!

Not doing a complete breakdown.

What do you want to know specifically? They are tied to the abyss. The more you have of them the more powerful they become, but they're realitvely minor unless you have three or more at which point the pick up seems pretty solid but the exchange is three feats.
 

JoeGKushner said:
Not doing a complete breakdown.

What do you want to know specifically? They are tied to the abyss. The more you have of them the more powerful they become, but they're realitvely minor unless you have three or more at which point the pick up seems pretty solid but the exchange is three feats.

So essentially comparable to the feats in Lords of Madness where the more feats you have in the chain, the more powerful each becomes?
 


Yes, I really enjoyed the ones from Lords of Madness. My last guy had tentacles.

Well, we do have the list from the TOC over on the Wizard's Site. I am looking to see if something will mesh nicely with the Beguiler Class. Bonuses to bluffing, hiding, illusion or charm DC's. Looking through the names of the feats - I can dream that "Demonic Sneak Attack" grants a Babau-like sneak attack ability. I am really missing that with taking Beguiler instead of Rogue...and I would certainly be willing to give up 3 feats to get a couple d6 sneak (but I guess that granting sneak attack as a feat is probably too much). What does Demonic Sneak actually do?

And is the Brand of Evil a prereq for all the others or was that just the vile feats? Is there some other prereq feat for the Heritor...even if you had Abyssal Blood like a Tiefling?

I am sure I can manage to get my hands on the book before the campaign starts, but I am just hoping to get an early read on the applicability of the feats to see how hard I have to work to get the book before we start. :)
 


Derringer said:
And is the Brand of Evil a prereq for all the others or was that just the vile feats? Is there some other prereq feat for the Heritor...even if you had Abyssal Blood like a Tiefling?

The Brand is for the vile feats. It's the first in a chain.

I could be misremembering, but I don't think that you need Abyssal Blood for the Heritor feats. The Heritor feats are proof of your blood, not the other way around.
 

Joshua Randall said:
Does the book contain ideas / examples of demonic plots and scheming, that can be used to make demony-fresh adventures? (demony-fresh? maybe demony-rank?)

There are two scenarios dealing with the cult.

There are a few planes with built in hooks.

There are four roles characters can take, as well as ideas on how to use demons.

But in this vein, I think Goodman Game's Demon Hunter's Handbook does a better job as that's one of the points of focus on the book for GM's. Using demons in the game. This book is more of a grab bag and suffers a little for it in terms of it's relatively low page count.
 

Though I've got NO interest in the debate of the 'right' or 'wrong' of the demon lord CR's, I am very curious about what the 'advancement of demon lords to epic levels' section entails. I get the impression that it builds on the MM advancement rules. Wondering, roughly, what the guidelines are.

Thanks much.

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Talks about advancing them and what they get per hit die and how to calculate the new CR from it.

Not a lot of detail and from the top of my head, no examples provided.
 

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