My gaming group tends to downplay, to our collective detriment, the role of the point man in a dungeon crawl.
I had some wonderful success with a halfling Rogue/Dungeon Delver a while back, and now cringe as I watch the current rogue players in my 2 groups mostly be ineffective sidebits, except when it comes to detecting and disarming traps.
I was originally thinking about a dwarven ranger or rogue. Dwarf mainly for the stonecunning, darkvision, and bonus to saves versus spells and poison, and rogue for the trapfinding ability.
However, after perusing the standard Prestige Classes in the DMG, 2 of those also grabbed my attention - Horizon Walker and Shadow Dancer.
Some of the early the Shadow Dancer abilities are very nice (Hide in Plain Sight, Darkvision, Evasion, Uncanny Dodge), but has a relatively steep feat requirement (Combat Reflexes, Dodge, and Mobility) that I don't necessarily want to meet.
A Horizon Walker has a light feat requirement (Endurance, which a Rgr 3 gets as a bonus feat) and you can pick up some nifty abilities well suited to a point man (Darkvision, Tremorsense, Dimension Door etc)
Perhaps even combing SD and HW would be even better?
I've reviewed a couple of earlier threads about Horizon Walkers, but I would like to hear the experiences of anyone who has played a HW (or SD) as to whether it is worth pursuing and what builds were used to get there.
I had some wonderful success with a halfling Rogue/Dungeon Delver a while back, and now cringe as I watch the current rogue players in my 2 groups mostly be ineffective sidebits, except when it comes to detecting and disarming traps.
I was originally thinking about a dwarven ranger or rogue. Dwarf mainly for the stonecunning, darkvision, and bonus to saves versus spells and poison, and rogue for the trapfinding ability.
However, after perusing the standard Prestige Classes in the DMG, 2 of those also grabbed my attention - Horizon Walker and Shadow Dancer.
Some of the early the Shadow Dancer abilities are very nice (Hide in Plain Sight, Darkvision, Evasion, Uncanny Dodge), but has a relatively steep feat requirement (Combat Reflexes, Dodge, and Mobility) that I don't necessarily want to meet.
A Horizon Walker has a light feat requirement (Endurance, which a Rgr 3 gets as a bonus feat) and you can pick up some nifty abilities well suited to a point man (Darkvision, Tremorsense, Dimension Door etc)
Perhaps even combing SD and HW would be even better?
I've reviewed a couple of earlier threads about Horizon Walkers, but I would like to hear the experiences of anyone who has played a HW (or SD) as to whether it is worth pursuing and what builds were used to get there.