Sigurd
First Post
Sorry, can't resist this one:
The Horn of Self-Tooting.
This is an apparently ordinary but very high quality horn, but in reality it is magical.
6 versions exist: Lesser (+3), normal (+6), greater (+9), lesser epic (+12), epic (+15) and greater epic (+18)
To use it a character must play it for a period of time. At the end of the playing they make a perform check at the DC of the horn, failure means they suffer a charisma penalty equal to the horn's power, success means a charisma bonus equal to the horn's power. The effect lasts for the same period the horn was played. The minimum playing interval is the bonus of the horn, playing it for a shorter period always results in failure. Playing the horn is tiring, the DC rises by 1 for every minute of play.
Price?
Nefarious cursed versions of the horn exist in some locations. Cursed versions create a pungent stink around the player in the presence of a certain audience, say women, or nobility. The player is oblivious to the stink until after they have stopped. The stink has a radius of 10' per round played and lasts 3 times the playing interval.
A player need only be aware that a member of the audience is listening for the curse to take affect. A successful perform DC results in a charisma penalty equal to half the horns power. A failed perform DC results in a penalty equal to twice the horns power.